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The landscape for racing games, both simulation and arcade (with everything in-between as well!) alike, have changed over the past 10 years. Open world racers have taken the brunt of attention as of late and for good reason because it fundamentally changes the dynamic in one very specific way, even your favorite sim-racer can't replicate: allowing you to take your favorite car(s), favorite tunes, as well as your favorite tunes (music this time) and blast down the highway or any stretch of road and take in the sights.
In fact, the open world phenomenon is so prevalent that even Assetto Corsa Evo has plans to give players the ability to explore its own open-world map — some 600 sq km of Eifel playground — some time this summer.
Despite the natural evolution of things, majority of us have our particularities about what makes a racing game appealing to us from the offset and that's the point of this discussion: what is it that makes a racing game appeal to you? Is it the visuals? The audio? A specific feature or set of features? Whatever it is, feel free to spill your guts until you can't spill anymore!
In fact, the open world phenomenon is so prevalent that even Assetto Corsa Evo has plans to give players the ability to explore its own open-world map — some 600 sq km of Eifel playground — some time this summer.
Despite the natural evolution of things, majority of us have our particularities about what makes a racing game appealing to us from the offset and that's the point of this discussion: what is it that makes a racing game appeal to you? Is it the visuals? The audio? A specific feature or set of features? Whatever it is, feel free to spill your guts until you can't spill anymore!