what went wrong with GT5?

What angers me the most is that expanding the number of events is extremely easy to do... but they did nothing... :grumpy:
:odd: Err what? At the moment of writing this there are 180 individual races available in the Seasonal Events, the oldest of them dating back to November 2011. To add to that there have been 62 rounds of Time Trials and Drift Trials, 248 trials in all, plus all those that have already expired and disappeared. I think it's pretty safe to say that they did a lot more than nothing.
 
I have Autism but still don't what it does still :(.

Anyway GT5 wasn't bad (I found it good) but I felt like it promised so much but I didn't feel like I was promised well. GT6 looks like it will put its money on the table.
That's how I look at it.

This is an interesting thread because of course we all have differing hopes for what will improve in GT6.... But the reality is that Gt5 managed to sell 10 million copies. There is simply no measure where 10 million sales is anything other than a big success for the game, no matter what the shortcomings.

To put that into perspective, Forza 4 is probably rated critically by reviewers and (impartial) sim fans slightly ahead of GT5, but Forza sold around half as many copies as GT5. And despite being released a year later, Forza's rivals time trials get far fewer entries per month than you see in GT5's seasonal time trials every 2 weeks (anecdotally many rivals events manage less than 10,000 entries globally in a whole month, more people gold GT5 time trials within 24 hours of them being added), so there really is a far larger online community for GT5 2.5 years in, compared with the Forza 4 community tailing off dramatically within less than a year, and still dropping fast.

There is a real risk that GT6 sells considerably worse than GT5, of course. It depends how many people purchased 5 for the "look what my PS3 can do" effect, since very few of those are likely to repeat purchase 6. So we might have the bizarre situation that GT6 is critically well received, fixes a lot of 5's issues, but has considerably lower sales nonetheless!
I know exactly what you mean, but when it is all said and done, GT6 will be bigger, Stronger, and still sell more than its predecessor. Funner is a word, and I will use it. GT6 will without a doubt be a lot funner (at least to me). History won't be repeating itself this time. GT3 sold more than GT4 and with a good reason.
 
I'm not sure what happened. I decided to log in, as I took out my copy of GT5 and am waiting for six updates to load. Maybe it'll be much improved. I think what went wrong is that at some point the developers forgot this is a racing game and made it more of a collecting game. They also forgot that many of us want to have a great, fun, realistic racing simulation, but can only do that for, say, 30-40 minutes at a time, as we have other things to do.

Hopefully they'll fix that in 6. When I first saw the 6 release, however, I wondered if I would even buy it. I definitely won't be pre-ordering the collector's edition, which I did with 5, and I may give them some time to add the patches before considering buying.
 
They were overly ambitious with GT5 making the design of the entire game incomplete. Great features, but they just weren't utilized to their full potential.
 
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