What would YOU find dissapointing in GT5?

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Jay
I have been hearing that for the last 10 years... If it comes true then it will probably be the end of gaming for me, and I know I am not the only one.
You're right because I'm the second one.
 
Never have too much focus on online racing because online play is the future. In years to come single player or offline mode will cease to exist and all games will be online only.

What I would find disappointing is if PD wipe the leaderboards every time their is an update which is what occured in GT5P.

Since I just got Prologue, I'm not familiar with the first two Specs, but didn't the physics get tweaked slightly each time? That would make wiping the leaderboards logical to me.

I think I'm going to partly agree with both sides on the online argument. A more robust and functional online aspect is essential these days, and a game will live or die based on the community it provides. That being said, the single player portion is still incredibly important. Imagine if all of GT mode took place online; if you're not an incredibly alien-fast racer, forget ever winning any of the prize cars. People are asking for more life-like AI, in the sense they don't rubberband, but filling out all the career races with actual human components would ruin the variety inherent in GT. Sunday Cup has always been the first race, but it's never had any restrictions. Good luck introducing that to online. Even races with restrictions, like an FF Cup, would become boring one-make races, or something close to that, with only a few competitive cars ever entering. It would be as far removed from the GT4 experience as possible, where someone could take an unknown underdog into the race and fight it out to win. Make it online, and unless you're setting up races with friends you know are slower than you, you might never really progress with the prize cars.

On the other hand, people could abuse it and just use a friend's connection to continue winning against an opponent who sits there.

...and of course we have the fact a lot of people still don't play online. Creating an all-online experience is lazy programming instead of giving us a compelling single-player experience. I love online, but once in a while, I just want to play on my own terms.

If they had a stupid, ass-worthy sound track.. seriously, would a racing game freak listen to Mozart? (sorry, had to reference GT4 :lol:)

I expect classical music to stay since Kaz has a penchant for it, but regardless, you'll have the ability for custom soundtracks anyways. Judging by the thread dedicated to it floating around here though, the majority of GT5 players have some very, very questionable music taste!
 
I used to play the classical music while i was racing in GT4 for the hell of it.
I'm all in for classical music in GT5...it's not dissapointing to me a single bit.
 
If they had a stupid, ass-worthy sound track.. seriously, would a racing game freak listen to Mozart? (sorry, had to reference GT4 :lol:)

Not sure under what category to file a "racing game freak" and what constitutes one and what it requires.
People who play racing games however come in all different shapes and sizes with their own unique personal taste on many different subjects including music.
Only the very narrowminded can't accept or understand that liking both classical music and racing games isn't very odd at all.
I know Kaz himself is very fond of classical music, can he be filed under "racing game freaks"?
Or does driving fast only require at least Trash-Metal or Hardcore Dance music to fully appreciate?
 
Classical's cool by me. Relaxing, even. Mind, most times I'll be driving without any music on. But every once in a while it's nice when you're not in super-serious, online-race mode.

So one thing I'll be disappointed by; if all of the now-revealed Stealth cars aren't available to everybody after a few months. I want my 787B back.
 
Since I just got Prologue, I'm not familiar with the first two Specs, but didn't the physics get tweaked slightly each time? That would make wiping the leaderboards logical to me.

I think I'm going to partly agree with both sides on the online argument. A more robust and functional online aspect is essential these days, and a game will live or die based on the community it provides. That being said, the single player portion is still incredibly important. Imagine if all of GT mode took place online; if you're not an incredibly alien-fast racer, forget ever winning any of the prize cars. People are asking for more life-like AI, in the sense they don't rubberband, but filling out all the career races with actual human components would ruin the variety inherent in GT. Sunday Cup has always been the first race, but it's never had any restrictions. Good luck introducing that to online. Even races with restrictions, like an FF Cup, would become boring one-make races, or something close to that, with only a few competitive cars ever entering. It would be as far removed from the GT4 experience as possible, where someone could take an unknown underdog into the race and fight it out to win. Make it online, and unless you're setting up races with friends you know are slower than you, you might never really progress with the prize cars.

On the other hand, people could abuse it and just use a friend's connection to continue winning against an opponent who sits there.

...and of course we have the fact a lot of people still don't play online. Creating an all-online experience is lazy programming instead of giving us a compelling single-player experience. I love online, but once in a while, I just want to play on my own terms.
Yes I agree with most of what you say. For me the perfect blend was Forza 2. What I mean by this is the single player still had leaderboards based on your overall time. This was excellent because it was a real challenge to be consistently fast for 20 laps but you couldn't push 100% and risk coming off the track.

When GT5 is released my time will be spent 50% offline/50% online. However when I finally finish the single player and aqquire all cars then it will be 100% online. The thing is the A.I will never prove as challenging as human opponents or be as predictable. Developers these days have made huge strides towards the intelligence of the A.I but it will never replace humans and this is where online racing comes in.

Obviously there is no right or wrong in this debate because everyone enjoys different aspects of racing games. However because PD have focussed much attention to the online side of the game I fear those who only play offline will miss out. As broadband connections become faster across the world online gaming will become even more popular.
 
Yes I agree with most of what you say. For me the perfect blend was Forza 2. What I mean by this is the single player still had leaderboards based on your overall time. This was excellent because it was a real challenge to be consistently fast for 20 laps but you couldn't push 100% and risk coming off the track.

When GT5 is released my time will be spent 50% offline/50% online. However when I finally finish the single player and aqquire all cars then it will be 100% online. The thing is the A.I will never prove as challenging as human opponents or be as predictable. Developers these days have made huge strides towards the intelligence of the A.I but it will never replace humans and this is where online racing comes in.

Obviously there is no right or wrong in this debate because everyone enjoys different aspects of racing games. However because PD have focussed much attention to the online side of the game I fear those who only play offline will miss out. As broadband connections become faster across the world online gaming will become even more popular.

👍

Oh, agreed, people exclusively playing offline are going to start missing out on more and more. And I'll be the same; once I'm 100% done offline mode, I'll probably play exclusively online, except for maybe Cr-grinding to grab cars I didn't get on my playthrough.
 
👍

Oh, agreed, people exclusively playing offline are going to start missing out on more and more. And I'll be the same; once I'm 100% done offline mode, I'll probably play exclusively online, except for maybe Cr-grinding to grab cars I didn't get on my playthrough.

You can also earn those credits online, no need for endless grinding anymore.:)
 
You can also earn those credits online, no need for endless grinding anymore.:)

...it's just probably going to be way quicker to do it offline ;). I'm building them that way in Prologue for the F1 and Citroen, because there's no real rush to have them. In the full game I imagine my wishlist will require a bigger bank account :D
 
...it's just probably going to be way quicker to do it offline ;). I'm building them that way in Prologue for the F1 and Citroen, because there's no real rush to have them. In the full game I imagine my wishlist will require a bigger bank account :D

I thought that too, but after I started to go online in Prologue it quickly became apparant the credit limit of 2 million was reached easily just having fun racing real people which lead me to end up with the maximum amount of cars including all 4 "different" F1 2007's and 5 different colour Citroën GT's.:D
 
I'm nervous that a lot of my favourite tracks from previous GT games won't be returning:nervous: and I'll be dissapointed if they're not in.

The odds are that a lot of the GT4 tracks might return, maybe not all. PD might take the same approach as they did with standard cars. Using existing tracks from GT4 & updating them is much faster than starting from scratch. It's the new scratch built tracks that I fear are going to be smaller in number.
 
The odds are that a lot of the GT4 tracks might return, maybe not all. PD might take the same approach as they did with standard cars. Using existing tracks from GT4 & updating them is much faster than starting from scratch. It's the new scratch built tracks that I fear are going to be smaller in number.

That's actually, like exactly what I'm hoping for :).
 
Upscaling is a post process of enhancement, that's not a process I would prefer. What I'm talking about is reassigning new or existing high quality texture maps to the existing track models.

Though GT4 tracks are about 6-7 years old, they still hold there own to the amount of detail they contain to a lot of current games. Unlike cars, polygons are not the most important thing when it comes to tracks, high quality textures are. Most of what you see in tracks are textures. A lot of times what people think they are seeing as 3D objects such as trees, fencing, railing etc., are in reality 2D textures combined with alpha layers. I can only guess to what PD exact process is.

In addition to replacing textures they could also swap out 2d spectators for 3d, Replacing the existing sky & wall domes. Some additional modeling in the pit areas might be needed depending on the shape of the structures, textures may be enough.

Taking all above & more into account, running under a new rendering engine, these tracks will not be as bad what some are envisioning. Creating all the tracks from scratch, if thats the process PD follows will leave us well short of any track count compared to GT4, with it taking up to a year to create a new track time doesn't seem to be in PD favor. :)
 
If my car is not in the game. :nervous:

I aim to go buy my Mazda 3 Sport 2.0 as soon as I have credits for it and first drive around some and then tune it like hell and then drive some more. I'll use that car as much as I can in the game :dopey:
 
If my car is not in the game. :nervous:

I aim to go buy my Mazda 3 Sport 2.0 as soon as I have credits for it and first drive around some and then tune it like hell and then drive some more. I'll use that car as much as I can in the game :dopey:

Heres hoping, if not on release I certainly hope PD bring out newer cars as DLC
 
I'll be disappointed if the offline mode has been watered down in favour of the online mode.

Forza 3 (don't hate) disappointed me because the offline mode became boring as soon as I reached Level 50 in the game. As soon as I won the R1 Championship, that was it, I had no more reasons to play Forza 3, as I don't have Xbox Live.
 
I'll be disappointed if the offline mode has been watered down in favour of the online mode.

Forza 3 (don't hate) disappointed me because the offline mode became boring as soon as I reached Level 50 in the game. As soon as I won the R1 Championship, that was it, I had no more reasons to play Forza 3, as I don't have Xbox Live.

Thats the thing,

Personally... GT has always been a single player experience up until GT5p..
It is a genuine worry, if they want to "overcompensate" and unbalance the game.. (online vs offline) then I will be dissapointed..

I'm just hoping for a balance.. and I certainly hope for taking this long they have found an equilibrium for both aspects of the game....
 
Since I just got Prologue, I'm not familiar with the first two Specs, but didn't the physics get tweaked slightly each time? That would make wiping the leaderboards logical to me.

I think I'm going to partly agree with both sides on the online argument. A more robust and functional online aspect is essential these days, and a game will live or die based on the community it provides. That being said, the single player portion is still incredibly important. Imagine if all of GT mode took place online; if you're not an incredibly alien-fast racer, forget ever winning any of the prize cars. People are asking for more life-like AI, in the sense they don't rubberband, but filling out all the career races with actual human components would ruin the variety inherent in GT. Sunday Cup has always been the first race, but it's never had any restrictions. Good luck introducing that to online. Even races with restrictions, like an FF Cup, would become boring one-make races, or something close to that, with only a few competitive cars ever entering. It would be as far removed from the GT4 experience as possible, where someone could take an unknown underdog into the race and fight it out to win. Make it online, and unless you're setting up races with friends you know are slower than you, you might never really progress with the prize cars.

On the other hand, people could abuse it and just use a friend's connection to continue winning against an opponent who sits there.

There already are hardcore sims that are online only while still having a competitive race for all the participants. Iracing comes to mind but the only reason they have competitive races is because most of them are either one make or the cars are very close in performance. IMHO gt has always been about the cars and anything preventing you from driving all of them is wrong.
 
If there's no thick fog/snow & heavy rain in the WRC.Would be great if it's real time weather, in sync with the Weather Channel or whoever.Thinking about it,you'd need real syncronised weather for real tracks, wouldn't you :nervous: ?.

S&S.
 
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With the thick fog/snow, the 4 big spot lights would be needed.I can see for miles and miles and miles and miles and miiiiiles oh yeah ( sorry singing a song from The Who ).
 
With the thick fog/snow, the 4 big spot lights would be needed.I can see for miles and miles and miles and miles and miiiiiles oh yeah ( sorry singing a song from The Who ).

That is it exactly... If a developer wants to incorporate "real weather" (based off data from met office etc..) Then they should have a "set" look and feel to every type of weather and the feel to a certain track.. I would want them to enable us to change the cars for set conditions on the fly.. (lights, tyres.. etc) (( imagine variable weather for those enduarnce races)) ... And for us to be able to incorporate how a car handles/ behaves in those types of conditions and be able to have the depth to change what is needed with the car... to me it would make the game more realistic.. and immersive
 
I mean rally tracks twisteddeeds, if the tracks aren't the same what's the point in adding RT weather ?.

It isn't just rally tracks though.. If they implement Real time weather to all tracks (rally included) it should affect every track "as in real life"

Why else could they claim to have real time weather in the game in the first place..

And if it isn't RT weather they need a slap for saying it was in the game in the first place.
 
1) I still worry about the AI pretending you aren't there
2) Lack of a paint shop. I don't care if it's just to change to other stock colors for that specific car...I just hate winning a long endurance race or championship and getting a car I want in a horrible color. :(
3) After playing the GT Academy demo I worry the in car clock will be stuck on 5:32 forever! ;)
 
Realistic engine and exhaust sounds. Very disappointed in the toyish computer sounding cars im seeing in all the new videos. 👎
 
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