You're right because I'm the second one.I have been hearing that for the last 10 years... If it comes true then it will probably be the end of gaming for me, and I know I am not the only one.
You're right because I'm the second one.I have been hearing that for the last 10 years... If it comes true then it will probably be the end of gaming for me, and I know I am not the only one.
Never have too much focus on online racing because online play is the future. In years to come single player or offline mode will cease to exist and all games will be online only.
What I would find disappointing is if PD wipe the leaderboards every time their is an update which is what occured in GT5P.
If they had a stupid, ass-worthy sound track.. seriously, would a racing game freak listen to Mozart? (sorry, had to reference GT4 )
If they had a stupid, ass-worthy sound track.. seriously, would a racing game freak listen to Mozart? (sorry, had to reference GT4 )
Yes I agree with most of what you say. For me the perfect blend was Forza 2. What I mean by this is the single player still had leaderboards based on your overall time. This was excellent because it was a real challenge to be consistently fast for 20 laps but you couldn't push 100% and risk coming off the track.Since I just got Prologue, I'm not familiar with the first two Specs, but didn't the physics get tweaked slightly each time? That would make wiping the leaderboards logical to me.
I think I'm going to partly agree with both sides on the online argument. A more robust and functional online aspect is essential these days, and a game will live or die based on the community it provides. That being said, the single player portion is still incredibly important. Imagine if all of GT mode took place online; if you're not an incredibly alien-fast racer, forget ever winning any of the prize cars. People are asking for more life-like AI, in the sense they don't rubberband, but filling out all the career races with actual human components would ruin the variety inherent in GT. Sunday Cup has always been the first race, but it's never had any restrictions. Good luck introducing that to online. Even races with restrictions, like an FF Cup, would become boring one-make races, or something close to that, with only a few competitive cars ever entering. It would be as far removed from the GT4 experience as possible, where someone could take an unknown underdog into the race and fight it out to win. Make it online, and unless you're setting up races with friends you know are slower than you, you might never really progress with the prize cars.
On the other hand, people could abuse it and just use a friend's connection to continue winning against an opponent who sits there.
...and of course we have the fact a lot of people still don't play online. Creating an all-online experience is lazy programming instead of giving us a compelling single-player experience. I love online, but once in a while, I just want to play on my own terms.
Yes I agree with most of what you say. For me the perfect blend was Forza 2. What I mean by this is the single player still had leaderboards based on your overall time. This was excellent because it was a real challenge to be consistently fast for 20 laps but you couldn't push 100% and risk coming off the track.
When GT5 is released my time will be spent 50% offline/50% online. However when I finally finish the single player and aqquire all cars then it will be 100% online. The thing is the A.I will never prove as challenging as human opponents or be as predictable. Developers these days have made huge strides towards the intelligence of the A.I but it will never replace humans and this is where online racing comes in.
Obviously there is no right or wrong in this debate because everyone enjoys different aspects of racing games. However because PD have focussed much attention to the online side of the game I fear those who only play offline will miss out. As broadband connections become faster across the world online gaming will become even more popular.
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Oh, agreed, people exclusively playing offline are going to start missing out on more and more. And I'll be the same; once I'm 100% done offline mode, I'll probably play exclusively online, except for maybe Cr-grinding to grab cars I didn't get on my playthrough.
You can also earn those credits online, no need for endless grinding anymore.
...it's just probably going to be way quicker to do it offline . I'm building them that way in Prologue for the F1 and Citroen, because there's no real rush to have them. In the full game I imagine my wishlist will require a bigger bank account
I'm nervous that a lot of my favourite tracks from previous GT games won't be returning and I'll be dissapointed if they're not in.
The odds are that a lot of the GT4 tracks might return, maybe not all. PD might take the same approach as they did with standard cars. Using existing tracks from GT4 & updating them is much faster than starting from scratch. It's the new scratch built tracks that I fear are going to be smaller in number.
If my car is not in the game.
I aim to go buy my Mazda 3 Sport 2.0 as soon as I have credits for it and first drive around some and then tune it like hell and then drive some more. I'll use that car as much as I can in the game
I'll be disappointed if the offline mode has been watered down in favour of the online mode.
Forza 3 (don't hate) disappointed me because the offline mode became boring as soon as I reached Level 50 in the game. As soon as I won the R1 Championship, that was it, I had no more reasons to play Forza 3, as I don't have Xbox Live.
Since I just got Prologue, I'm not familiar with the first two Specs, but didn't the physics get tweaked slightly each time? That would make wiping the leaderboards logical to me.
I think I'm going to partly agree with both sides on the online argument. A more robust and functional online aspect is essential these days, and a game will live or die based on the community it provides. That being said, the single player portion is still incredibly important. Imagine if all of GT mode took place online; if you're not an incredibly alien-fast racer, forget ever winning any of the prize cars. People are asking for more life-like AI, in the sense they don't rubberband, but filling out all the career races with actual human components would ruin the variety inherent in GT. Sunday Cup has always been the first race, but it's never had any restrictions. Good luck introducing that to online. Even races with restrictions, like an FF Cup, would become boring one-make races, or something close to that, with only a few competitive cars ever entering. It would be as far removed from the GT4 experience as possible, where someone could take an unknown underdog into the race and fight it out to win. Make it online, and unless you're setting up races with friends you know are slower than you, you might never really progress with the prize cars.
On the other hand, people could abuse it and just use a friend's connection to continue winning against an opponent who sits there.
If there's no thick fog/snow & heavy rain in the WRC.Would be great if it's real time weather, in sync with the Weather Channel or whoever.
With the thick fog/snow, the 4 big spot lights would be needed.I can see for miles and miles and miles and miles and miiiiiles oh yeah ( sorry singing a song from The Who ).
I mean rally tracks twisteddeeds, if the tracks aren't the same what's the point in adding RT weather ?.