What's more important to you? Cars or Tracks?

  • Thread starter machschnel
  • 53 comments
  • 2,968 views

Cars or tracks?

  • Cars

    Votes: 13 11.7%
  • Tracks

    Votes: 50 45.0%
  • Both

    Votes: 48 43.2%
  • Dont care

    Votes: 0 0.0%

  • Total voters
    111
926
machschnel
As the title suggests, what's more important to you? Cars or tracks?

After experiencing "over 1000 cars" I can honestly say I'd happily sacrifice 70% of that number and replace it with new tracks, preferably real world examples.

I'd love to hear from people from the opposite side of the spectrum - why do you prefer car count to track count? Do you enjoy "catching" them all or is it noticing the subtle differences between similar cars that does it for you?

Personally, it's always been about tracks for me, which is why I was so disappointed in GT5. Despite graphics/physics improvements, most of the tracks felt too familiar, my fault for playing all the previous GT's I guess.
 
Tracks, certainly. That's not to say I don't want to see a huge improvement in the variety of cars in GT6, I certainly do, but there can never be too many tracks. Once you get into several hundred truly different cars it's going to take a while for you to get through them, maybe never at all. I know I certainly haven't driven more than a couple of hundred cars in GT5 but if you only have 20 or so tracks you're going to go through those pretty quickly.

So yeah, the more the better on tracks.
 
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Totally agree with Simon 👍

Car count is fine, we've got plenty. What's important is variety of cars, but again why so many cars with few tracks/environments to enjoy them on?

Tracks. Definitely.
 
*Tracks*

Tracks has always, and always will be my number one favorite to have, along side with cars but get this, driving your cars on hundreds of tracks is by far the best. So what GT6 just needs is like the others said, "variety of cars and tons of tracks." 👍
 
Cars for me. 1000 different cars. No MX5/Miata type models that are the same car, but a different variation that you can hardly recognize. So you could have a GT-R in standard spec and tuner models and performance models, just not different models based on the luxury appointments.

As for tracks, I want as many as I can get. But I also want a proper track creator. Let people design and build Silverstone, Bathurst and Seattle. Let people build their local Kart track and the block they live on. Then we can share them with Kaz for time trials and Seasonals.
 
Tracks, certainly. That's not to say I don't want to see a huge improvement in the variety of cars in GT6, I certainly do, but there can never be too many tracks. Once you get into several hundred truly different cars it's going to take a while for you to get through them, maybe never at all. I know I certainly haven't driven more than a couple of hundred cars in GT5 but if you only have 20 or so tracks you're going to go through those pretty quickly.

So yeah, the more the better on tracks.
This pretty much sums it up but I vote both.

I still want a wide range of cars but 1000 probably isn't necessary, especially considering that it meant most of the cars were standard models which I never drive.


I'd rather have 500 or so amazing looking cars and way more tracks. Simon really hit the nail on the head with his comments on tracks.
 
Standard cars are just fine, mainly. Unless you're trying to win a Photomode competition (or, wait, you can edit photos 💡,) Standard cars are just like any others.

As for my choice, I just want to see Bathurst, Mosport, Knockhill, and a few other, more technical, less boring tracks.
 
The first Gran Turismo was/is about the cars. At this stage, we're all in agreement the amount of cars(whether our favourites are in the game or not) is taken care of. Now we need to see the journey PD will take us on regarding circuits.
 
Without cars, tracks would be useless. Without tracks, cars would be pointless.

If I have a good selection of tracks, I want a good selection of cars to drive on them.
 
I'd like to a lot more tracks, and perhaps even a free roam feature. However, I enjoy the fact that GT5 has many, many desirable cars in it, and would like to see more contemporary supercars and sports cars, as well as some classic cars. Put me down for both.
 
They're both important. I favor having variety in cars though. And GT5 is terrible example of that. 1000 cars and no variety, you can't really judge based on that. A real 1000 car list would have 1000 different cars and hopefully you would also get a physics engine than can show you even subtle differences.

That said, if the car list must be small, I would be OK with that as long what I consider to be important cars make it into the game.

At this stage, we're all in agreement the amount of cars(whether our favourites are in the game or not) is taken care of.

I think that's one of the things that people disagree on quite a bit. Maybe just not in this thread, yet.
 
All the cars in the world mean nothing in a racing/driving game without a number of tracks to race. All the tracks in the world are useless without a bunch of cars to put them on. This is a VERY fair question to ask almost anyone who even cares about racing games. I am going to say that cars matter more to me than tracks because while having a lot of tracks is important, they are really the main constant. Cars vary, but the challenge of each course remains the same. Different cars offer differing experiences. You make yourself better racing various courses in various cars.

Can't say it with too much more professionalism- cars matter more to me than tracks, but both are certainly important to the success of any racing game.
 
Cars are more important for me. GT5's poor selection doesnt change that.

A simple question. If you had to choose one, would you choose to pick GT6's car list (up to 600 cars) or track list (up to 40 tracks).

I'd want to select the game's cars every single time.

Theres not that many tracks in the world GT really needs, but there are plenty of relevant or historical cars missing. Outside of Silverstone and Bathurst, what track really jumps out as a must have for GT6? Brands Hatch too, maybe? Sebring? Theres only a handful
 
To me, something like GTR/GTR2 is a good example (for it's time) of how a racing game should be done. Very low car count, but good variety and a great track list (not counting mods of course).

As frustrated as I was while playing it (bugs, bugs, bugs), F1 2012 actually illustrates my point fairly well. I never found myself wishing for a GP2 car or a Formula Renault - as long as I had a wide variety of tracks, I never got bored of having only one type of car.

Unfortunately (for me), I think Gran Turismo is more focused on cars and the experiences gained from driving such a vast number of examples.



Theres not that many tracks in the world GT really needs, but there are plenty of relevant or historical cars missing. Outside of Silverstone and Bathurst, what track really jumps out as a must have for GT6? Brands Hatch too, maybe? Sebring? Theres only a handful

*Isle of Man
*Brno
*Donington Park
*Imola
*Macau
*Mosport
*Road America
*Road Atlanta
*Catalunya
* Okayama
* Watkins Glen
*Zandvoort
*Rouen
*Red Bull Ring
*Mid-Ohio
*Philip Island
*Hockenheim
*Circuit Gilles Villenueve
*Anderstorp
*Magny Cours
*Enna Pergusa
*Estoril
 
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I voted tracks. You could lop off half of the cars and I'd be fine with it. That is, if those cars were the doubles, triples, quadruples, etc...of certain cars. I'd like a little more variety. You can never have enough tracks. Personally, I'd love to have more real world tracks. While I do enjoy some of the GT series' courses, I find real tracks to be more interesting and more, well...realistic.
 
*Isle of Man
*Brno
*Donington Park
*Imola
*Macau
*Mosport
*Road America
*Road Atlanta
*Catalunya
* Okayama
* Watkins Glen
*Zandvoort
*Rouen
*Red Bull Ring
*Mid-Ohio
*Philip Island
*Hockenheim
*Circuit Gilles Villenueve
*Anderstorp
*Magny Cours
*Enna Pergusa
*Estoril

Some of those tracks are amazing. Isle of Man would be the best surprise possible for GT6, even surpassing Porsche or a F1 license IMO. But its the only track that I see as more important then more quality cars.

Also, theres just as many Ferraris missing as tracks you suggested


  • Ferrari
  • Ferrari 206 '74
  • Ferrari 250 GTO '62
  • Ferrari 275 V12 '64
  • Ferrari 288 GTO '85
  • Ferrari 360 '99
  • Ferrari 365 GTB/4 (Daytona) '73
  • Ferrari 410 America '64
  • Ferrari 550 Maranello '96
  • Ferrari F355 '94
  • Ferrari F50 '95
  • Ferrari F70 '13
  • Ferrari FXX '05
  • Ferrari Testarossa '84

    Ferrari Race Cars
  • Ferrari 333SP Race Car '98
  • Ferrari 458 GTE Race Car '13
  • Ferrari 550 GTS Maranello Race Car '04
  • Ferrari F50 GT1 Race Car '96
 
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I would rather see 50 or so cars done really well, and and many tracks as they can perfect. Then put some effort into the racing aspect of the game. The last few have just been way to bland. If you can't make it premium don't put it in the game.
 
Tracks, IMO. We all think 1000+ cars is neat, but how many do you actually use. I say drop cars like the old Mazda Carols, Fiat 500's and the Life Step van, cars like this are useless in the game, leave in cars like tuner cars, super an hyper cars, muscle cars, all race cars and add some of those. It would be fine to include skylines, civics, mx-5's, rx-7's stuff like that. Also track cars or "performance road cars" (i.e. Clio V6...) we don't need 40 or 50 versions of each, 1 or 2 would do just fine. I just want more driving locations, and maybe real cityscapes and layouts for freedriving or roadracing with traffic, and the heat. It is a "real driving simulator" after all.
 
As others have mentioned having "1000" cars doesn't matter if 100 are different configurations of the Nissan Skyline and another 75 are different Mazdas, ect...

500 or so actual and different cars would be more than fine.

It's ok to have a few different configurations where the car or it's history makes it mentionable for example having the McLaren F1 as well as the F1LM and the GTR since all three cars are important for different reasons.

1-3 or so different models is ok, but after that it starts to get a bit much imo.
 
Cars are more important for me. GT5's poor selection doesnt change that.

A simple question. If you had to choose one, would you choose to pick GT6's car list (up to 600 cars) or track list (up to 40 tracks).

I'd want to select the game's cars every single time.

Why would I have to choose between the two exactly?

Theres not that many tracks in the world GT really needs, but there are plenty of relevant or historical cars missing. Outside of Silverstone and Bathurst, what track really jumps out as a must have for GT6? Brands Hatch too, maybe? Sebring? Theres only a handful

..so where are you going to drive all these cars, over the same 15 or 20 tracks?
 
GT5s tracklist is pretty poor, this my friend is a track list:

Oschersleben
Monaco
Hockenheim
Mount Panorama/Bathurst
Spa
Catalunya
Imola
Willow Springs
Charlotte Motor Speedway
Watkins Glen
Bristol Speedway
Circuit De La Sarthe
Infineon Raceway
Zhuhai International
Zolder
Richmond Raceway
Indianapolis
Mugello
Dubai Autodrome
Nurburgring (GP/Nordshleife)
Donington Park
Dover Raceway
Monza
Laguna Seca
Brno
Silverstone
Rouen (historic)
Suzuka
Solitude Rennstreck (historic)
Daytona
Road America
Azure Coast
California Highway
Test track
kart tracks

..and it's not even final, there may be more. That coming from a developer working on a much smaller budget with a much smaller workforce than PD. Granted some of those tracks came from their 'archive' but still, there is no excuse for PD to not have a killer lineup of tracks for GT6.
 
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I voted both, but the thing that made GT4 and even GT3 amazing number of tracks they weren't all the same each had different feel to it especially GT4 at least when I was Rallying there were different places to go and it never felt the same every time in GT4.

If GT6 can give me upwards over 50(not including variations like Nurburgring) I'd be happy heck I think GT4 had close to that if I remember correctly.

Just looked at it and GT4 had about over 50 total tracks, but if you cut out variations think it's no more than 35 at best.

If GT6 can give me 70 all done correctly, and effectively incorporated into GT6 career mode I'll bite.
 
GT4 was decent but the real world tracks were pretty lacking, only eight locations, nine if you count Monaco. GT5 barely improved, 10 real world tracks, 11 if you include Monaco. I'd like to see that number rise to at least 20 in GT6.
 
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