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That's sort of the point though.
Even if I accept your assertion that games are wholly subjective (and I'm not sure that I do), Gran Turismo is not just a game. It is also a simulator. It classes itself as one, and there's ample evidence both from the developers and within the game that it's trying to be a simulator.
Simulators CAN be judged objectively. There's an objective reality to compare them to, and better = more closely matched to that reality.
Maybe the game part of Gran Turismo is entirely subjective. It certainly seems to appeal to some but not others. But the simulation part is not subjective. If the physics are unrealistic it doesn't matter what the player thinks of them, unrealistic physics are objectively bad for a simulator. This extends also to things that are strongly related to the realism of the racing experience, such as race setup, damage, and flags/race rules.
GT is foremost a game and I would imagine some would find something like including practice, and then qualifying, for each 2 lap race a bit tedious.
PD doesn't intend GT to be a pure motorsport simulator, and looking at the poor sales of for example Race Pro, who is to say PD's judgement is incorrect.
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