fpv f6 and the mercedes mclaren slr sound pretty weird if you compare it to another "normal" v6 or v8
The Austarlian FPV, or something like taht. fully tuned, it screams. And i really mean screams.
Edit: I mean screams for a frickin v8, ofcourse its ntorhing compared to a 10k revving s500, bu for a v8 it is crazy.
Definately the Ford GT, LM or non-LM
. This car's engine doesn't even sound like an engine...it sounds like a dentist's drill or something 👎 I've heard a Ford GT in real-life (some lady who lives nearby actually owns & drives it often) and they sound nothing like the Gt in the game. 👎 It makes me MAD actually
You need to take a ride in the Ford GT and see what it sounds like inside...
Remember, the sounds are supposed to be representative of what you would hear DRIVING the car, not standing behind the exhaust. I'm not saying the sounds is definitely accurate, I'm just saying that comparing the Ford GT in the game to sound the same as the one driving by you on the street isn't the correct way to judge it. You would have to ride in the car...
Definately the Ford GT, LM or non-LM
. This car's engine doesn't even sound like an engine...it sounds like a dentist's drill or something 👎 I've heard a Ford GT in real-life (some lady who lives nearby actually owns & drives it often) and they sound nothing like the Gt in the game. 👎 It makes me MAD actually
Then howcome the cars sound different from different camera views when driving?
You need to take a ride in the Ford GT and see what it sounds like inside...
Remember, the sounds are supposed to be representative of what you would hear DRIVING the car, not standing behind the exhaust. I'm not saying the sounds is definitely accurate, I'm just saying that comparing the Ford GT in the game to sound the same as the one driving by you on the street isn't the correct way to judge it. You would have to ride in the car...
Does she drive it about 7000 revs all the time? How a car's engine sounds under normal conditions and how it sounds at full tilt around a track are very different.
And how about those Alfas! They sound like GT1 Miatas!
....then again, i haven't actually driven a Ford GT in the game yet....i'm talking about the AI cars...perhaps when you drive it, it sounds better.
Which car do you think has the most bizarre sounding engine?
I think the Honda S500 does, it scared me when I first drove it!
The Ford GT:
The Saleen S7 and the Viper SRT-10 also sound similar. Perhaps they share engines?
You guys who complain about the cars sharing sounds... think about one thing. The size of the sound files.
I play a PC flight simulator (MS CFS3 to be exact) a lot that allows adding custom sounds to aircraft. A good quality sound package can easily be 10 MB in size, even more if the clips are long. You guys want every car with every tuning part to sound different. Now, what if we had, say, 250 different sounds for the cars in GT4? They would already take up to 3 GB of disc space and still only cover a third of the stock cars. Add the same amount of sounds to every exhaust option and we're at 12 GB. Add the same amount to NA tuning, turbos and superchargers and we're at 21 GB. And the DVD disc can only take around 8 GB. I bet they had better use for the limited disc space than filling most of it with sounds.
Yes, some of the sounds could be better. But having a wider range of them is damn near impossible.
Meh.
I'm quite surprised nobody's said the FC RX-7s at low rpms. Of course, it's about right for a big ported two rotor, but... It sounds like nothing else on earth.
I was under the impression, please prove me wrong, that all A.I. cars in GT4 use a generic engine sound?
Then how come the older GT games have much better sounds for each car, and a high percentage of them sounded different from other cars, meaning that you won't hear the same sound with racing exhaust as you do now in GT4. Even GT2 had more realistic V8 sounds with Racing Exhausts, or stock Exhausts. There was even times that I didn't even TRY installing a Racing Exhaust on my cars, because I'm pretty damn sure it was going to ruin the sound of it. In GT2 I can install it and still be pretty satisfied with the sound, even on muscle cars.You guys who complain about the cars sharing sounds... think about one thing. The size of the sound files.
I play a PC flight simulator (MS CFS3 to be exact) a lot that allows adding custom sounds to aircraft. A good quality sound package can easily be 10 MB in size, even more if the clips are long. You guys want every car with every tuning part to sound different. Now, what if we had, say, 250 different sounds for the cars in GT4? They would already take up to 3 GB of disc space and still only cover a third of the stock cars. Add the same amount of sounds to every exhaust option and we're at 12 GB. Add the same amount to NA tuning, turbos and superchargers and we're at 21 GB. And the DVD disc can only take around 8 GB. I bet they had better use for the limited disc space than filling most of it with sounds.
Yes, some of the sounds could be better. But having a wider range of them is damn near impossible.
No, in GT2 they had 3 generic AI sounds, one for NA cars, one for Turbo cars, and another for NA cars with over 9k revs.I was under the impression, please prove me wrong, that all A.I. cars in GT4 use a generic engine sound?
The 1960's camaro Z28 sounds like burbling water rather than a V8.
that is because it has a motorcycle engin
just in case you didnt know:tup: