Which would you rather see make a comeback for GT6?

Super Soft Racing Tires or Skid Recovery Force?


  • Total voters
    50
  • Poll closed .
283
United States
California
RoadRocket77
I think that skid recovery force should go die. We got along just fine without it for the first 4 installments of Gran Turismo and then GT5 gave us this UN realistic n00b perk. what do you guys think would better suit GT6 the Real Driving Simulator? Racing Super Soft Tires or Skid Recovery Force?


Feel free to comment on your vote below.
 
Skid recovery force, as it can be a useful assist for new players.

Don't really see a need for super soft tyres.
 
Another vote for neither. They're both very unrealistic and unnecessary. The real aids are enough to help those who want them and RS are more than grippy enough.
 
The one that exists in real life: "super-soft tires". But along that same line, the tire model needs a huge upgrade and the tires need to have the grip dialed back a fair bit. I think I'm not wrong in saying that the best real "super-soft" only provides max grip similar to something in-between GT5's medium and hard racing tire.
 
Neither. Super softs would have to have such fast tire wear, that it would make them pointless in most races.
 
Sorry guys, forgot to put neither in the poll... just put it in the comments section if you vote neither. wish I could modify it.
 
Another vote for neither. Racing Softs have plenty enough grip as it is, and SRF is simply too unrealistic for a game classified as a Simulator.
 
Skid recovery force, as it can be a useful assist for new players.
This is why I voted for both. But it depends. Kaz may be right in that a good realistic physics model could be as useful as assists in helping new players get used to a Gran Turismo game. But I'm still all for letting little kids and complete newbs have a fun race. What harm is it? No one forces you to use it.

The one that exists in real life: "super-soft tires". But along that same line, the tire model needs a huge upgrade and the tires need to have the grip dialed back a fair bit. I think I'm not wrong in saying that the best real "super-soft" only provides max grip similar to something in-between GT5's medium and hard racing tire.
I'm not sure I agree with this. Most soft/qualifying race tires are so spongy, to my knowledge, you can leave a fingernail mark in them.
 
I think I have come up with a special case. In regards to the Red Bull Racing prototypes, the only way they would be able to even fuction properly would involve using type compounds that do not currently exist.

And if anyone remembers Vettel's initial lap with the X1 (now the X2010), he was indeed using he Super Soft compounds.

Since it is a fictional vehicle meant to represent the future of bleeding edge motor sport, I think i is fine with those specific vehicles. However, I should not be seeing that compound on any Suzuki Swift, Chevrolet Corvettes or Ferrari V8 Berlinettas.
 
I'm on neither too. Though if I had to choose one of those mentioned in the poll, it would be supersofts.
 
Neither. SRF merely masks problems with the players driving - these problems will be exposed immediately when SRF is turned off. A rewind feature would be a better learning tool for players, because then they 1) are forced to immediately learn from their mistakes and 2) don't have to learn a different physics model.

This is why I voted for both. But it depends. Kaz may be right in that a good realistic physics model could be as useful as assists in helping new players get used to a Gran Turismo game. But I'm still all for letting little kids and complete newbs have a fun race. What harm is it? No one forces you to use it.

Except when PD does.
 
As long as it isn't forced, I see no reason why both shouldn't be made available to those who want to use them.
 
I'll answer the poll when neither is an option, there's already plenty of equally helpful and more realistic ways of making it more accessible to more casual players on the game.
 
Neither. SRF merely masks problems with the players driving - these problems will be exposed immediately when SRF is turned off. A rewind feature would be a better learning tool for players, because then they 1) are forced to immediately learn from their mistakes and 2) don't have to learn a different physics model.



Except when PD does.

Bingo. Aids are great for getting novices accustomed to the game; giving them a separate physics engine that won't actually teach them how the normal physics are is counter-productive - nevermind the fact that SRF allows for far faster lap times.
 
I don't see what's the problem with both being in the game as long as it isn't forced. If you don't want to use SRF, then don't use it. It's that simple.
 
Except when PD (forces you to use it).
...SRF allows for far faster lap times.
Both of these points are legit. I guess I'm lucky that I've never really had to deal with SRF much, haven't done a lot of Seasonals yet. And I have little doubt that a bunch of leaderboard hogs will be using SRF to have stupendously low laps.

Well, okay, have a listing for all aids used, and a filter so you don't have to look at the abusers. Hopefully it won't gross you out that some people use it.
 
I think that skid recovery force should go die. We got along just fine without it for the first 4 installments of Gran Turismo and then GT5 gave us this UN realistic n00b perk. what do you guys think would better suit GT6 the Real Driving Simulator? Racing Super Soft Tires or Skid Recovery Force?


Feel free to comment on your vote below.

Or and just think about this, how about neither and do along with others in pressing PD for a more realistic game that doesn't have such easy perks. OR the ability to turn everything off which is a better compromise for all parties at the end of the day.
 
I hope PD doesn't put Super Soft Racing Tires. Those are the worst thing that could possibly happen in GT6. Just imagine every kid online putting these tires in everything.

Skid Recovery, although I don't use it, it's optional, so I don't care if it goes or stays as long as they don't force it on events.

Poll doesn't make sense, by the way. It seems like you are in love with the idea of having Super Soft Racing Tires and want to force people to support you by not offering a fair choice of answers. Be fair and add another option where we can choose not to have both.
 
Ermm..... now I'm not sure what to type. Won't be the first time. :P

Skid Recovery is optional... but Super Soft's aren't? I'm not seeing all that much difference. In fact, I'd say that SRF is much more of a crutch, because it's almost like a magic hand that nudges you back out of a skid.

And then, I'm also unsure if people are turning their noses up at the Super Softs we used to have, or the Soft tires we have now. I will admit that while I rarely use them, there are times I like to be all like Meatloaf and race with my hair drawn out by the wind Like A Bat Out Of Hell. :lol: Once in a while, guilty pleasure is fun.
 
I hope PD doesn't put Super Soft Racing Tires. Those are the worst thing that could possibly happen in GT6. Just imagine every kid online putting these tires in everything.

Skid Recovery, although I don't use it, it's optional, so I don't care if it goes or stays as long as they don't force it on events.

Poll doesn't make sense, by the way. It seems like you are in love with the idea of having Super Soft Racing Tires and want to force people to support you by not offering a fair choice of answers. Be fair and add another option where we can choose not to have both.

Good point about the tyres, but Racing soft tyres don't last long, but that depends if tyre damage in on.
 
I don't see what's the problem with both being in the game as long as it isn't forced. If you don't want to use SRF, then don't use it. It's that simple.

It's not a problem to us as individual users if it's optional but in general it seems strange to include a physics breaking aid in a game that you claim to be a realistic driving simulator. All other simulation driving games, whether it be the hardcore PC sims or the more casual console games all feel that the aids which conform to real world physics are enough to help players not able to drive without them.

So why do PD feel that TCS/ABS/ASM aren't enough, why do they feel the need to also include a physics breaking training wheel? Do they think people will find it that hard to drive a car with all the real aids on?
 
Poll doesn't make sense, by the way. It seems like you are in love with the idea of having Super Soft Racing Tires and want to force people to support you by not offering a fair choice of answers. Be fair and add another option where we can choose not to have both.

Read my second post on page one please before you say I'm biased towards any one result. I forgot to put in the option for neither( I slapped this thread together on my way to work), but tried my best to add it by telling everybody to just put it in the comments. If there is a way to add an option after posting a poll, any advice on how to do so would be appreciated.
 
It's not a problem to us as individual users if it's optional but in general it seems strange to include a physics breaking aid in a game that you claim to be a realistic driving simulator. All other simulation driving games, whether it be the hardcore PC sims or the more casual console games all feel that the aids which conform to real world physics are enough to help players not able to drive without them.

So why do PD feel that TCS/ABS/ASM aren't enough, why do they feel the need to also include a physics breaking training wheel? Do they think people will find it that hard to drive a car with all the real aids on?

Meh, I think it's only as strange as you want it to be. Why should it matter if a driving simulator have unrealistic aids if it also offers the "realistic" option? For one the automatic in the game isn't even realistic as is any other racing game, cause we all know automatic driving in real life doesn't red line shift unless you floor it. It's a game, that millions and millions play. I say let there be options.

And actually, I've had casual "friends" struggle to control some cars (e.g. Zonda R or any high power car with low grip tires) with TCS/ABS/ASM on. Heck, even with the SRF, it was still a challenge for them. Plus TCS is a heck of a pain too when set too high and ASM limits the power. SRF and RS allow the more casual players to enjoy the cars full potential without having to be too technical with throttle control. Like said before, as long as it's not "forced" upon us, what do us "hardcore" players have to worry about if we can just turn them off?
 
Meh, I think it's only as strange as you want it to be. Why should it matter if a driving simulator have unrealistic aids if it also offers the "realistic" option? For one the automatic in the game isn't even realistic as is any other racing game, cause we all know automatic driving in real life doesn't red line shift unless you floor it. It's a game, that millions and millions play. I say let there be options.

And actually, I've had casual "friends" struggle to control some cars (e.g. Zonda R or any high power car with low grip tires) with TCS/ABS/ASM on. Heck, even with the SRF, it was still a challenge for them. Plus TCS is a heck of a pain too when set too high and ASM limits the power. SRF and RS allow the more casual players to enjoy the cars full potential without having to be too technical with throttle control. Like said before, as long as it's not "forced" upon us, what do us "hardcore" players have to worry about if we can just turn them off?

I agree with you in theory, but the problem is that PD have a couple of years of history of forcing SRF on in seasonals. For no particularly good reason, as far as I can tell.

If it were truly a free option, I'd say great. If PD are going to have it forced on during half the events, I'd have to say we're better off without.
 
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