K3Tuning
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I thought this might be useful here as many do not seem to know who REALLY has the corner... Some think if you are not on the optimum or "common" line its not your corner even if you pull ahead and are in the lead before the corner, but they are wrong. Its not as simple as that.
This Dive Bombing thing is an issue as long as there has been online racing. However what a lot of people call dive bombing actually is not.
People in the lead down the straight seem to think they own the corner and the line through it even if they get snuck past on the inside before the corner, and from what I've seen here the argument is that the inside is not on the "common" racing line BUT it DOES NOT work that way....
Since I couldn't find any helpful info here on GTP I found some from another game as all racing games have the same issue...
""""Ever been online and been accused/accused someone of being a dirty racer? Been rammed and spun out? Hit someone and they spun out? It happens to everyone. Well I'm here to tell you about the most basic rule to remember when throwing around accusations:
Whoever has the racing line has the right of way (track position in racing speak).
I shouldn't need to tell anyone what the racing line is, but when it involves avoiding incidents it can be more than 'the optimum line around the track to keep the most speed'. The most common example of this online is two cars that are traveling side by side on a straight. One car has drafted the other, pulled alongside and they are now approaching a corner. The car that will be on the inside during the corner technically has track position, even if the corner is normally approached from the outside, and the outer driver must maintain his spot on the outside of the track through the corner.
However, that rule applies only when both cars are side by side (any part of the cars overlap lengthwise). If the outside car is ahead of the inside car by a car length or more (rear bumper in front of the inside cars front bumper) and is on the optimum racing line, the the outside car has track position and is therefore free to take whatever line he pleases through the corner. The inside driver MUST yield in this situation. If in actual F1, for example, this scenario happens and the inside driver fails to yield, an accident will most likely occur and the inside driver will be penalized by the stewards. With changing speeds, either of these scenarios can cross into the realm of the other very quickly, so you must be aware of the other car's position and closing speed as best you can. If you have any doubt, maintain your place on the track but keep your speed, so if you're on the inside and aren't sure if you're alongside the other car entering a fast corner, keep your position but don't keep accelerating should the other car move in front. Discretion is the better part of valor."""""
quoted from http://forums.codemasters.com/discu...quette-101-the-racing-line-and-track-position
Lets go over this
"Whoever has the racing line has the right of way (track position in racing speak)."
Whoever has Track Position has the right of way.... Whoever is in the lead has right of way, If you get past before the corner you DO NOT have track position, you do not have right of way, you must yield the driver who has track position, simple as that BUT seems to be complicated.
The Racing Line might not be what you think
""I shouldn't need to tell anyone what the racing line is, but when it involves avoiding incidents it can be more than 'the optimum line around the track to keep the most speed'. ""
Continuing
"The most common example of this online is two cars that are traveling side by side on a straight. One car has drafted the other, pulled alongside and they are now approaching a corner. The car that will be on the inside during the corner technically has track position, even if the corner is normally approached from the outside, and the outer driver must maintain his spot on the outside of the track through the corner."
SO lets make this CLEAR
If the Outside car is passed by the inside car BEFORE the corner, the OUTSIDE car no longer has track position, he no longer has ownership of the line and the INSIDE driver is free to take WHATEVER line he wants through the corner, outside car MUST stay outside out of his way.
The outside car cutting to the inside apex hitting the inside car cutting him off is in the wrong, the guy on the inside is in track position when side by side going in, its his corner
HOWEVER
If the OUTSIDE car is ahead of the inside car going into the corner the inside car needs to get out of his way and NOT HIT THEM PERIOD.........
Now Dive Bombing
Dive Bombing IS NOT when the inside car has track position, takes a compromised line through the corner and pushes wide, its his corner. This is when a car who DOES NOT HAVE track position goes inside and slides into the car with track position on the outside......
Its aso
This Dive Bombing thing is an issue as long as there has been online racing. However what a lot of people call dive bombing actually is not.
People in the lead down the straight seem to think they own the corner and the line through it even if they get snuck past on the inside before the corner, and from what I've seen here the argument is that the inside is not on the "common" racing line BUT it DOES NOT work that way....
Since I couldn't find any helpful info here on GTP I found some from another game as all racing games have the same issue...
""""Ever been online and been accused/accused someone of being a dirty racer? Been rammed and spun out? Hit someone and they spun out? It happens to everyone. Well I'm here to tell you about the most basic rule to remember when throwing around accusations:
Whoever has the racing line has the right of way (track position in racing speak).
I shouldn't need to tell anyone what the racing line is, but when it involves avoiding incidents it can be more than 'the optimum line around the track to keep the most speed'. The most common example of this online is two cars that are traveling side by side on a straight. One car has drafted the other, pulled alongside and they are now approaching a corner. The car that will be on the inside during the corner technically has track position, even if the corner is normally approached from the outside, and the outer driver must maintain his spot on the outside of the track through the corner.
However, that rule applies only when both cars are side by side (any part of the cars overlap lengthwise). If the outside car is ahead of the inside car by a car length or more (rear bumper in front of the inside cars front bumper) and is on the optimum racing line, the the outside car has track position and is therefore free to take whatever line he pleases through the corner. The inside driver MUST yield in this situation. If in actual F1, for example, this scenario happens and the inside driver fails to yield, an accident will most likely occur and the inside driver will be penalized by the stewards. With changing speeds, either of these scenarios can cross into the realm of the other very quickly, so you must be aware of the other car's position and closing speed as best you can. If you have any doubt, maintain your place on the track but keep your speed, so if you're on the inside and aren't sure if you're alongside the other car entering a fast corner, keep your position but don't keep accelerating should the other car move in front. Discretion is the better part of valor."""""
quoted from http://forums.codemasters.com/discu...quette-101-the-racing-line-and-track-position
Lets go over this
"Whoever has the racing line has the right of way (track position in racing speak)."
Whoever has Track Position has the right of way.... Whoever is in the lead has right of way, If you get past before the corner you DO NOT have track position, you do not have right of way, you must yield the driver who has track position, simple as that BUT seems to be complicated.
The Racing Line might not be what you think
""I shouldn't need to tell anyone what the racing line is, but when it involves avoiding incidents it can be more than 'the optimum line around the track to keep the most speed'. ""
Continuing
"The most common example of this online is two cars that are traveling side by side on a straight. One car has drafted the other, pulled alongside and they are now approaching a corner. The car that will be on the inside during the corner technically has track position, even if the corner is normally approached from the outside, and the outer driver must maintain his spot on the outside of the track through the corner."
SO lets make this CLEAR
If the Outside car is passed by the inside car BEFORE the corner, the OUTSIDE car no longer has track position, he no longer has ownership of the line and the INSIDE driver is free to take WHATEVER line he wants through the corner, outside car MUST stay outside out of his way.
The outside car cutting to the inside apex hitting the inside car cutting him off is in the wrong, the guy on the inside is in track position when side by side going in, its his corner
HOWEVER
If the OUTSIDE car is ahead of the inside car going into the corner the inside car needs to get out of his way and NOT HIT THEM PERIOD.........
Now Dive Bombing
Dive Bombing IS NOT when the inside car has track position, takes a compromised line through the corner and pushes wide, its his corner. This is when a car who DOES NOT HAVE track position goes inside and slides into the car with track position on the outside......
Its aso
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