- 685
- BigYoSpeck
Simulating car engine noises is not an easy task. Games with more satisfying sounds probably achieve them through far less sophisticated means.
They can't simply sample the sounds of the real cars and then stick the sound files in the game. The engine noise has to be simulated throughout the rev range and at various rates of moving through that range. Modelling sound like that is quite processor intensive, just ask any computer musicians who use VST's.
They can't simply sample the sounds of the real cars and then stick the sound files in the game. The engine noise has to be simulated throughout the rev range and at various rates of moving through that range. Modelling sound like that is quite processor intensive, just ask any computer musicians who use VST's.