There is a part of 1976 which isn't driveable in Nurburgring...
there's 2 pit lanes at suzuka, the one we all know and the one where it says "back stretch" and there's also a "west shortcut".
with GT being all about the 'Virtual' Motor-Sports, i think we should ask PD to make the perfect track that is impossible to build in real life due to mother nature limitations.
would have hundreds of combinations of layouts from a just over 1 to 10km in length.
Turns of every kind,
some up/down hill sections,
long sweeping curves,
some with huge banks,
narrow sections or wide sections.
part surrounded by cement, others dirt/grass/trees
a high speed strait that could be a few hundred meters or 2km long, or has chicanes, depending on configuration
they do have some very pretty original tracks, but they are nothing we couldn't see out the the real world.
Complex String. Just update the surrounding environment.
yes, whyyyy? T_TPlaces like fuji and willow springs there are other tracks you can see FROM THE TRACK you are on that look fully mapped out and pretty detailed yet they arent even available..... WHY?
1. where is that Kart track?Ascari has a small kart circuit already filled with tyre walls in the full course layout in GT6. If you execute the out-of-bounds glitch, you have to drive around the track, unfortunately the new game engine prevents you from free roaming in an empty flat abyss, which GT6 will automatically reset you unlike in GT5. It could have been the only accessible kart track that exists in real life then.
1. where is that Kart track?
2. what is out-of-bounds glitch?
The most perplexing to me is the one on SSRX. It's absolutely huge, looks fun, and despite being one of PDI's own creation, it's not accessible
I can't find any pics but I've learned of its existence on this forum though.
RX course map and underground / water test tunnel found in GT6 data:
What? I never saw that one before. Has it been posted anywhere else? I'm familiar with the old pictures and theorised layout.
We knew that there were two Route X tracks from the update snooping, well there it is from the gt6 course folder.
Another small image:
Anybody else feeling a Top Gear roadtest vibe looking at theRX course map and underground / water test tunnel found in GT6 data:
RX course map and underground / water test tunnel found in GT6 data:
When adding to a track that already exists in the game, but just uses a partially different configuration, I don't see why they would need to scan any other parts than what's missing from the regular track. For example Suzuka West, where the only unscanned parts would be the west shortcut part, which can't be more than perhaps a few hundred meters.You guys do realize that creating a new track outside of a current track isn't simply adding textures and such.
They'd have to scratch build it like every other track in game
Which means they'd have to go re-scan, re-model, re-etc a location they already have for irrelevant layouts not even used by any sort of racing series
This goes beyond what we originally thought:
Oh. My. God.
RX course map and underground / water test tunnel found in GT6 data: