Gran Turismo 7 Custom Race thread

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if at the Ring 24 hr circuit, it would be only 62 laps in stock condition... it took me 23.5 minutes for one lap... and i can say i had fun with it, having to go manual shift (and i had to learn this the hard way) just so i can drop to lower gears faster when struggling to go up hills...
Tbh I did a single lap at Nordschleife, 19:38, and while it was somehow fun I don't feel like doing another one. I'm afraid for me this is a "get it and forget it" car.
 
OMG i did a custom 2 lap race at Nurburgring 24 hr with a STOCK Unimog, and if you choose to do this it will turn into a one-make race, any modifications to your Unimog and opponents will be random (if set that way). As i was saying, a STOCK Unimog in the 2 lap race was over 47 minutes long!!! the beast struggles going uphill and the gearing on standard gearbox will overspeed at 65Mph.
Hmm, is this (limitation to one make) the case only for stock unimogs, or is this vehicle generally restricted to one make races?

EDIT: Never mind - has been sorted. It's just the "random" option making it like a one make races because the unimog is so slow ;)
 
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⭐️Special Event: Like The Wind
Daytona International Raceway Tri-Oval
-----------------------------------
"A white-knuckle slipstream battle from start to finish in the fastest road cars"
Laps - 50
PP - 700
Car Type - Road Car, Concept Car, Vision Gran Turismo, Electric Car, Hybrid Car, Professionally Tuned
Tires - (RH)
Tire Wear - Off
Fuel Consumption - Off
Nitrous/Overtake - Prohibited
 
Hi all, been keeping tabs on this thread for a while and just wanted some baseline information.

I have compiled my list of Muscle cars and wanted to know if there are any other suggestions or obvious cars I have missed.


From what I have seen settings wise:

Boost: weak

Tyres: Racing Hard

Counter steering assistance: enabled

Make ——————— HP ——-Weight——

Dodge Charger R/T- 425 1805kg

Dodge Challenger - 425 1724kg

Dodge Superbee - 335 1533kg SC-450

Corvette Stingray C3 - 300 1236kg SC-464

Corvette C2 63 - 359 1360kg SC-552

Camaro SS - 289 1415kg SC-455

Chevelle - 449 1762kg

Mustang Boss - 374 1614kg

Mustang Mach 1 - 302 1615kg

Shelby Mustang 350 - ??

Plymouth superbird - 425 1755kg

Tomaso Pantera - 325 1420kg nA tune

Mangusta - 300 1185kg nA tune

Firebird Trans-am - 219 1649kg SC-328

Shelby Cobra 427 -

Shelby Cobra Daytona ‘64

Cheverolet Corvette C1 '58

CHC Chevy Nova ‘67

Pontiac GTO ‘The Judge’ ‘69

I assume that to match the HP it would be ideal having Superchargers on the lowest HP cars.

Any help is much appreciated as I am in no rush to complete it, just taking my time to balance the pack.
 
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Hi all, been keeping tabs on this thread for a while and just wanted some baseline information.

I have compiled my list of Muscle cars and wanted to know if there are any other suggestions or obvious cars I have missed.


From what I have seen settings wise:

Boost: weak

Tyres: Racing Hard

Counter steering assistance: enabled

Make ——————— HP ——-Weight——

Dodge Charger R/T- 425 1805kg

Dodge Challenger - 425 1724kg

Dodge Superbee - 335 1533kg SC-450

Corvette Stingray C3 - 300 1236kg SC-464

Corvette C2 63 - 359 1360kg SC-552

Camaro SS - 289 1415kg SC-455

Chevelle - 449 1762kg

Mustang Boss - 374 1614kg

Mustang Mach 1 - 302 1615kg

Shelby Mustang 350 - ??

Plymouth superbird - 425 1755kg

Tomaso Pantera - 325 1420kg nA tune

Mangusta - 300 1185kg nA tune

Firebird Trans-am - 219 1649kg SC-328

Shelby Cobra 427 -

Shelby Cobra Daytona ‘64

Cheverolet Corvette C1 '58

CHC Chevy Nova ‘67

Pontiac GTO ‘The Judge’ ‘69

I assume that to match the HP it would be ideal having Superchargers on the lowest HP cars.

Any help is much appreciated as I am in no rush to complete it, just taking my time to balance the pack.
Made this a long time ago, so physics updates may have thrown them out of balance, but I found this to be a really fun, challenging grid!

Muscle Car Grid Spreadsheet

I used them mostly stock, so it may not be very useful if you’re running racing tires and/or superchargers!
 
Made this a long time ago, so physics updates may have thrown them out of balance, but I found this to be a really fun, challenging grid!

Muscle Car Grid Spreadsheet

I used them mostly stock, so it may not be very useful if you’re running racing tires and/or superchargers!
This is brilliant! More info than I thought I would get back, so it’s very helpful indeed. I’ll take some time looking it over in detail and adapt to fit in more cars. Thanks again
 
I miss all the old cars we had in past games. Bluebird, Lotus, Isuzu, Honda 1300, Silvia, Colt, Celica, etc.

I agree with this wholeheartedly, even expanding the scope outside of classic Japanese cars. GT7 does a good enough job of hitting on the "highlights" more often then not, but as of now misses many of the more "niche" options and field filling cars. And then there are such underrepresented "classes" as the aforementioned 70's Japanese classics, 80's/90's Non-corvette/Viper American cars, 90's Saloons(BTCC style) and Kei-class vehicles.

Yes many of these vehicles may have seemed a bit "irrelevent" in the past games, but custom race and the improved tuning/livery editor systems do so much to give purpose to even the mildest vehicles(only limited by ones imagination and of course, your in-game bank account)

Hopefully, if the trend of every even numbered GT heavily expanding the car selection of the previous title holds up(GT2 to GT1, GT4 to GT3, GT6 to GT5) GT8 should fill those holes. And we still have atleast a year or two atleast of GT7 updates to look forward too as well, so there is still hope.
 
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The Civic EF(and EG) and 205 have certainly helped with expanding that in between mix of cars from the 1980s. I think the E36 is the only representative of the 1990s. The R32s, Lancer Evos and WRX are there, but as you pointed out, aren’t global representations of the era. Maybe PD will give us a taste before the next game.
 
The Civic EF(and EG) and 205 have certainly helped with expanding that in between mix of cars from the 1980s. I think the E36 is the only representative of the 1990s. The R32s, Lancer Evos and WRX are there, but as you pointed out, aren’t global representations of the era. Maybe PD will give us a taste before the next game.
I hope so too. Hopefully with visual fidelity hitting the point of diminishing returns, and the focus seemingly being on 4k textures and raytraced lighting instead of outright model fidelity means PD won't have to totally start from the ground up the car list again, and the current models are future proofed to last for more than 2 games. Because it would suck if for "GT9" we were back to 100-200-something cars and going through the whole process again.

To me, with the custom race feature being as robust as it is (with potential for even more features in the future if PD so chooses) more car variety will only further open up the possibilities to use with it, and more options is never a bad thing. I can only imagine what I'd be able to do with GT2 or GT4's car lists with what current GT provides, and that's not even counting the millions of other vehicles over motoring history past and present that could come to the game as well.

But as always, we'll just have to wait and see....
 
I have two basic questions I would like answers for:
A) when setting up a race and you choose RANDOM opponents, what is the criteria that GT7 chooses those opponents? Example I just did a 2 lap race with the 1956 Maserati 170hp and the lead opponent was the Subaru Drift BRZ 1069hp. How is this an equal opponent ?

B) when I have BOOST off I have "rubberbanding" opponents, when I have BOOST on in any form I still have "rubberbanding" opponents. How can I stop the rubberbanding?
 
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Didn’t want to do it, but caved in getting a road car GT4 grid together to welcome the newer Vantage. Adding the Nissan still keeps it eleven brands total that currently race in GT4.

Using V8 swapped TVRs in lieu of Ginetta. We seriously need Sony to open their wallet and grab Lotus.
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For some reason there’s a lack of gt4 liveries for the audi r8. I struggled to find many, and some are wide bodied which i wanted to avoid
 
A bit odd. No need to widebody the car for the GT4 build. I guess many people haven’t watched much GT4 racing. Well, I’m just using one livery for my grid as there are only one car in the GT4 Australia and usually only one in GT4 European Series.

If I want another livery I’ll just boot up Assetto Corsa Competizione and pick one.

Initial test. All cars are set at 120/240 downforce. Added the old GranTurismo GT4 as a baseline. Might make an old original GT4 Belgium Series where GT4 began.
IMG_5933.jpeg


Afterwards, did a bit of detuning for the R8 and AMG. The Supra and Z transmissions have too many dang gears. :lol: I detuned the TVR too much.
 
I have two basic questions I would like answers for:
A) when setting up a race and you choose RANDOM opponents, what is the criteria that GT7 chooses those opponents? Example I just did a 2 lap race with the 1956 Maserati 170hp and the lead opponent was the Subaru Drift BRZ 1069hp. How is this an equal opponent ?

B) when I have BOOST off I have "rubberbanding" opponents, when I have BOOST on in any form I still have "rubberbanding" opponents. How can I stop the rubberbanding?
Anything far from a pro here, but I'd say:

A) As long as the algorithm has not been leaked, we probably just don't know. In my experience most random grids are pretty fair but often they tend to be rather on the hard side. However, after all the option names RANDOM, not EQUAL, right? ;)

B) I think that rubberbanding is so much part of GT7's AI that there's no way of getting rid of it, unfortunately.
 
A bit odd. No need to widebody the car for the GT4 build. I guess many people haven’t watched much GT4 racing. Well, I’m just using one livery for my grid as there are only one car in the GT4 Australia and usually only one in GT4 European Series.

If I want another livery I’ll just boot up Assetto Corsa Competizione and pick one.

Initial test. All cars are set at 120/240 downforce. Added the old GranTurismo GT4 as a baseline. Might make an old original GT4 Belgium Series where GT4 began.
View attachment 1438201

Afterwards, did a bit of detuning for the R8 and AMG. The Supra and Z transmissions have too many dang gears. :lol: I detuned the TVR too much.
You’ve managed to get the pp pretty much the same for all of them, did you use the real life spec for each car?
 
You’ve managed to get the pp pretty much the same for all of them, did you use the real life spec for each car?
It was a mix of the real GT4 and Gr.4 cars. I set the A110 at 382BHP/1250kg. It’s real world before BOP weight is 1080kg.
Alpine just released info on the A110 GT4+

I didn’t like that the 650S road car have no option to lighten the car and the transmissions have no option to remove gears. A car with a three or four and even five(for the 240 ZG) forward gears, get an added fifth gear(sixth for the 240ZG). However a car with more than six forward gears doesn’t get the same transmission option. If you get my meaning.

I switched back to using GT4 and Gr.4 cars for my grid. Leaving out the road cars and TVR. I’ll just have the A110, AMG GT S(which worked out better due to not having so much torque to detune) as the lap time was 0.002 slower than the AMG GT R. Plus it’s bang on with the SLS Gr.4
In regards to the Audi, I was using the real R8 GT4 standard weight of 1460kg before BOP. I’m experimenting with using the specs of the Gr.4 Huracan BOP 319BHP/1400kg and its transmission speeds in gear. I’ve got the R8 front diff at 5/5/5 and the rear at 10/30/30 like the Cayman.

Did not expect the GT S to be that quick, but it still has a massive amount of torque over the SLS(58.8kfgm to 41.9kfgm). May have to drop about 5-10BHP.
Edit: Fixed that. Just reduced the ECU to 73% and Restrictor to 87%(was the other way around), brings torque down to 50.0kfgm.

The initial times for the M4 and Z were horrible. The M4 was at BOP specs. I adjusted the power of both for their second runs.

Alpine is at max weight, but I set power between the Cayman and 650S. Slight decrease should make it even with the Cayman.

R8 and Huracan are tight though the R8 has 5 more kfgm of torque to the Huracan’s 30:70 torque distribution.

Bobbled the 650S into Turn 3 entry. So, it should be in that 0.4 range.
IMG_5940.jpeg

IMG_5941.jpeg


Can’t wait to try that Vantage.
 
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Thanks for the detailed response, I’m also thinking of using a mix of gr4 and road based cars to make a gt4 grid.

Am i right in thinking the r8 gt4 is rwd drive rather than awd?
 
Edit: Fixed that. Just reduced the ECU to 73% and Restrictor to 87%(was the other way around), brings torque down to 50.0kfgm.
Wait, you're saying the two behave differently? I always believed that the restrictor does the same as the ECU but is meant either for cars without an ECU option, or as additional power limitation option. So, ECU reduces both hp and torque while restrictor does not affect torque (at least not at the same amount as ECU)? --> That would yield great tuning options :)
 
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