Indy is perfectly straight, and road surface is better for cars that like to fishtail so they won't spin out. Anything more than 2 or 3 wide will create room lag, so why would you want to run 5 wide? Night drag is cool and all, but you could also do that on SSR5/7.It's no longer DLC, faster to get to the track, night racing, room to run 5 wide and best of all it's perfectly straight. Indy is slightly curved, which is bad news if your trying to launch powerful RWD cars.
Indy is perfectly straight, and road surface is better for cars that like to fishtail so they won't spin out. Anything more than 2 or 3 wide will create room lag, so why would you want to run 5 wide? Night drag is cool and all, but you could also do that on SSR5/7.
Once everyone's comfortable at Indy, it's hard to get them off it...
First thing that comes in your mind when you're finding a room online;
Track - Indy
True... But I still dont understand why we ran at Indy when we tuned at SSRX in 5.Once everyone's comfortable at Indy, it's hard to get them off it...
First thing that comes in your mind when you're finding a room online;
Track - Indy
If you want to drag on SSRX, go ahead. But a lot of us have invested time for tunes specific for track conditions on Indy. Ever since SSRX came out last game, people have been trying to convince us to move there. We prefer Indy because that's where we want to be. That being said, once the drag competitions start, chances are they'll be held at Indy.- Many times when launching RWD cars you got to fishtail a little to keep them straight. Being 2 feet away from your competitor while your rear end is wiggling all around is not going to end well.
- I've always heard of the "No 3 wide" but I have played GT5 since it came out and never EVER saw a room where running 3 or more wide would consistently make lag. One of the biggest myths IMO.
If you want to drag on SSRX, go ahead. But a lot of us have invested time for tunes specific for track conditions on Indy. Ever since SSRX came out last game, people have been trying to convince us to move there. We prefer Indy because that's where we want to be. That being said, once the drag competitions start, chances are they'll be held at Indy.
In GT5, everyone tuned on SSRX so no tunes were specific to Indy except for the people who refused to use Route X. This game people have tuned on this track specifically, to see which provides better pull and traction on this track. Suspension tunes are tweaked, just as ratios and ballast are adjusted.In GT5 yes, but tunes now for GT6 are nowhere near as specific to Indy as they were in GT5. All you have to do is lengthen tranny/lose weight. Zero suspension modifications.
technically ssr7 waseasy because indy was the birth place for the drag racing scene in GT5 nuff said....
technically ssr7 was
everyone was wowed by the layout of the track, long straights, tunnel...
then people started to look for a more accurate 1/4 mile and indy was born
tunnel tuners stayed, 1/4 tuners moved to indy
SSRX has exact quarter-mile markings, I'd expect the drag community to be all over that.
Also, indy isn't even a full quarter, and you don't have much room to brake which makes me facepalm when kids slam into that end wall.
When SSRX first came out that's where everyone went, including myself, but it seemed to me that the lack of a 2 lane wide strip and people running 5 or more wide caused more chaos than anything. Bad enough we get 1 jumper out of just 2 racers, sometimes running 5 wide would take forever to get a single race to work. I eventually went back to Indy, more organized there.
I've seen occasions where running 3 or more wide would cause players to lag out. The possibility of lag also seems to increase when there are more cars on my screen or in my vicinity, that seems to happen to me anyway.
Also, it's always a nice sunny day at Indy, SSRX seems dreary and bleak.
It doesn't, at least it's not "exact".SSRX has exact quarter-mile markings
It doesn't, at least it's not "exact".
So the speed test quarter miles weren't accurate?
Where has this been confirmed?
Just curious...
The speed test is accurate. But on SSRX its measured in meters.So the speed test quarter miles weren't accurate?
Where has this been confirmed?
Just curious...
Ask them to run 2 wide, if they don't follow instructions kick them.
SSRX can be played at daytime, by the way.
This. Even after ssrx came out for gt5 most of us even said then that Indy felt like home.Indy to me is like that set of traffic lights or quiet back road where we go to give our cars a blast, it just feels comfortable there
Thats is one reason I like Indy... E-brake, smash the wall with your rear end and head on back.SSRX has exact quarter-mile markings, I'd expect the drag community to be all over that.
Also, indy isn't even a full quarter, and you don't have much room to brake which makes me facepalm when kids slam into that end wall.