- 555
- Derby, England
- SaftyJoe
Well said đź‘Ť
This always has to come up doesn't it? So basically no one here should say anything about the game unless they also program racing games? And let me guess, even if I did program racing games I would have to have programed one BETTER than GT to earn my right to say sommething?
Give me a break...
I probably wouldn't be a better president than our current one but that doesn't stop me from voting. I can't make great movies but that doens't stop me from telling you which ones are obvious crap...
I have done programming before, I understand the logistics of what it takes to do it, and I can say without a shadow of a doubt, any company that can pull off rendering over a dozen high quality cars with all kinds of reflections and effects will not find it challening to add some decent skid marks.
Now they might dissapear after some time sure, and they might not always be perfect, pulling off those might well be a feat, but adding some decent skid marks? I can safely say that yes I know that it's not that challenging to do.
Get off your soap box, fanboy. I asked a question! Blind sided Soap Box Fanboy
Hmmm...never even noticed this until you brought it up! It would be a nice addition, but I would like for them to balance this. Once thing that I hate the most is when my car CONSTANTLY lays skid marks and smokes. I really hate that because that doesn't really always happen in a real race. so, if they implement, I hope they do it realistically and minimally.
I've never really noticed them if I'm honest. I'll go check now, but I guess they're not as obvious as those ones.
They are not important for the gameplay.
They have them in GTR2 released 2006, and they stay the whole race.
When you talk about details, GT in general has so many, it's incredible, but as incredulous is the fact that such things as skidmarks and hand motions which are completely and frequently noticeable get left out.
I dont need a whole system built around them, just give me black strips that vary in density and stay the whole race.
+1
You can't tout the game as being a driving simulator and then go "skidmarks? wtf are those and what have they got to do with driving?"
What does damage have to do with driving? night time?
Skidmarks, Night time, Damage, they will all a a delicious taste to the game.
Maybe GT shouldn't have skid marks...![]()
Why no skid marks?
Why no reverse lights?
Why no fly splats on the screen?
Why no accurate fuel gauge?
Why no bids flying around?
Why no punctures?
Why no dog turds on the side of the track?
Honestly...if you want realism, go drive a real car.
Why no skid marks?
Why no reverse lights?
Why no fly splats on the screen?
Why no accurate fuel gauge?
Why no bids flying around?
Why no punctures?
Why no dog turds on the side of the track?
Honestly...if you want realism, go drive a real car.