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Let's put it simply. PDI make games to make money. You make a good game, it sells well, you make money. Make a bad game, it sells badly, you make far less money. Now, GT6 wasn't a bad game, but it was far closer to the latter than the former. It's sold relatively poorly for a main series GT game, it's made PDI far less money. That alone should be an incentive. Plus, the fact they haven't updated their sales website, not even mentioning the performance at all (compared to GT5, where they kept going "ooh, look how well it's selling"). The fact it was similar to GT5, even with its improvements, combined with the fact it was launched after the highly anticipated PS4, probably put GT6 in a disadvantageous position from day one. Had it been released a year earlier, maybe it would have sold a bit better. I get the feeling, maybe the game wasn't quite as bad as the sales would suggest, I think there was more to it than the sales figures being the direct related to the game's quality.