Every GT has been profitable, each has been one of their biggest success.
With the possible exception of GT6, I agree. Depending on how much it cost them to make it could be anywhere from a big success to moderately profitable.
Even implying a possibility of them going down the gurgler show how pathetic and weak your argument is and other then crying wolf and flooding the forum with your whines and opinions it is generally pointless.
Ignoring your over-dramatisation of the whole thing, no business is ever invulnerable. Polyphony have done great work in the past, and made Sony a lot of money. That buys them a certain amount of leeway, but on the day that Polyphony or the Gran Turismo brand are not worth it to Sony then there will be a discussion between them. That's how business works, they're trying to make money.
You don't know how video game business works, they knowingly make games that are likely to leave them in the red knowing that a Uncharted or GT will pay for them couple times over.
Yes, and the point is that if GT is ever
not making Sony money, then that's a big problem for their business model.
Pissing away money, with 75 million in sales lol. I cant wait for what ever other irrelevant bs you can come up with and post.
You seem stuck on this historical figure. It's not about the historical figure, it's about what they're doing right now. That money has come and gone. Like you said, they probably spent it supporting other games that didn't make money. So GT needs to keep being successful, keep bringing in the money, to allow Sony to continue to do that.
The post that you quoted was made before we had hard figures on sales. Knowing now that GT6 sold ~5 million, it's fairly clear that they at least broke even, based on even the most pessimistic projections. On the other hand, they probably didn't rake it in on the scale of any other GT game either. They're not in the precarious position that they could have been had GT6 gone really badly, but nor do I think that they're in as strong a position as they were in say, the early 2000s.
But this is unlikely to go anywhere. You're convinced that Polyphony is immune to anything happening to them, on the basis of them having sold a lot of stuff in the past. I think Sony makes decisions based on what Polyphony is likely to be able to do for them in the future. At the moment it seems pretty clear that Polyphony is still a valuable asset, although I make no apologies for speculation when we had less information, and I maintain that if they were to start slipping they would be in the same position as any other developer that failed to make money.
Sony have shown in the past that they're willing to shut devs down. See Studio Liverpool, which in it's day was highly iconic to the PS brand.
But you carry on. You've been so abusive that you're going straight on the ignore list, so feel free to rant some more. I'm sure some people will get a kick out of it, and it'll probably make you feel better.