Will the relatively poor sales of GT6 affect the development of GTSport?

Will the abysmal sales of GT6 have an effect on how GT7 is designed and developed?

  • Definitely. I think they will take this as a sign that they need a major overhaul of the franchise.

    Votes: 34 16.4%
  • Somewhat. Much of the game will remain "GT", but some parts will be overhauled completely.

    Votes: 111 53.6%
  • Not at all. Business as usual. A familiar game targeted towards a more casual audience ala GT6.

    Votes: 62 30.0%

  • Total voters
    207
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Now there are many racing games on market. So more competition and also other racing games are selling worse. The next best after GT is Forza and Microsoft does not reveal it numbers for obvious reason . It doubt the series has even reached 25million
That's a bit like having Ferrari say that their new car is slower than their old car, but "that's okay, because at least it's still faster than a Camry!"
 
With a racing game, there is only so much you can innovate. It's always going to be racing on a track with others no matter what cool things you can do outside that.

I disagree with this. You can apply that to any game genre, and it still turns out to be wrong when someone comes up with the next big thing. RTS games will always be RTS games, until someone makes DotA/AoS.

Personally, I think Kaz was on the right track with his "human drama" comment, albeit extremely poorly phrased. The most obvious thing that racing games have never had is a narrative that isn't a horrendous cliche. We've seen platformers, action games, shooters, RPGs and so on with tremendously impactful narratives. But never, to my knowledge, a racing game. The original Driver got close, but it's been a long time since I played that.

Can you do a decent narrative that isn't just broculture, cops and robbers, and beat-the-fast-guy-because-he's-your-enemy? Maybe. It's pretty tough, but then making stuff like TLoU or Portal work story-wise isn't easy either.

I think that's the next step in the hybrid of RPGs and racing that GT started out as. GT doesn't need more racing innovation, it needs more motivational innovation, and there's never any shortage of ways to do that. Stacking achievements and pokemon collectibles is so five years ago though. I think modern players can appreciate something more.
 
no not at all if anything they'll hopefully be more determined to do better with GT Sport. as a car and track list been reveled for GTS yet ?
 
"relatively poor"

Sales: ~5 million
"relatively poor"
:lol:

Yes, relatively. Compared to the entire GT franchise, GT6's sales numbers are indeed poor.

Of course, all we see are the bare numbers. We don't know what PD's target was. It could've been somewhere around 8 million (since, historically, the second GT on a console always sells less than the first), it could've been half that (with them accounting for the next-gen launching before the game). We don't know, and so far as I can see, nobody is stating otherwise.

It's not a stretch to imagine PD (and Sony) are going to be keeping a keen eye on the sales of the next game, though. Sure, GT6 still sold far better than the competition, that much is true. Let's say the Mercedes S-Class sells far more than the rest of its class, too. If Merc put out a brand new model, and it couldn't beat half the yearly sales of the one it replaced, but still maintained the crown in the class, you can bet Dieter & Co wouldn't consider it a traditional success.

Now there are many racing games on market. So more competition and also other racing games are selling worse. The next best after GT is Forza and Microsoft does not reveal it numbers for obvious reason . It doubt the series has even reached 25million

The console racing game landscape isn't vastly different now than it was in 2010-2013, during GT5's run. So the "there's more games on the market" reasoning doesn't really hold water, since GT5 didn't have a problem hitting the usual series numbers.

That the entire genre has taken a hit, sales-wise, is worrying, especially as the games have never been better. Precisely why this sweeping downturn is happening is a very complicated question, that none of us could possibly have all the answers to.
 
GT5 had those numbers because of huge hype, anticipation as they had been building up for years. GT6 came and went like a normal racing game as Sony were too interested in hyping PS4 instead.
 
I disagree with this. You can apply that to any game genre, and it still turns out to be wrong when someone comes up with the next big thing. RTS games will always be RTS games, until someone makes DotA/AoS.

Personally, I think Kaz was on the right track with his "human drama" comment, albeit extremely poorly phrased. The most obvious thing that racing games have never had is a narrative that isn't a horrendous cliche. We've seen platformers, action games, shooters, RPGs and so on with tremendously impactful narratives. But never, to my knowledge, a racing game. The original Driver got close, but it's been a long time since I played that.

Can you do a decent narrative that isn't just broculture, cops and robbers, and beat-the-fast-guy-because-he's-your-enemy? Maybe. It's pretty tough, but then making stuff like TLoU or Portal work story-wise isn't easy either.

I think that's the next step in the hybrid of RPGs and racing that GT started out as. GT doesn't need more racing innovation, it needs more motivational innovation, and there's never any shortage of ways to do that. Stacking achievements and pokemon collectibles is so five years ago though. I think modern players can appreciate something more.

Maybe, but a narrative for a racing game as you say seems awefully hard to create, and could introduce a huge problem with how people might precieve it. There's the Gran Turismo Film in the works, I don't know if it's supposed to hit Theaters?.. but if it does, it's going to have to have a semi-exciting story to it, perhaps the game will then 'be' that movie. A slightly different twist is for sure needed, a world map and some time travelling with lots an lots of reading and pictures seems like a safe bet, not just beating events but to learn stuff, because online is where events and 'grinding' should happen, and human drama can only really happen there. Unlocking cars is now a bit dull, to us that have done it many times now, even with 'amazing' events and A.I., and given that very very few people go through the trouble of collecting everything it seems like a massive waste for PD to even model all the cars and put them in the game. The amount 20M cars which have never see then light of day, is too damn high!

The console racing game landscape isn't vastly different now than it was in 2010-2013, during GT5's run. So the "there's more games on the market" reasoning doesn't really hold water, since GT5 didn't have a problem hitting the usual series numbers.

That the entire genre has taken a hit, sales-wise, is worrying, especially as the games have never been better. Precisely why this sweeping downturn is happening is a very complicated question, that none of us could possibly have all the answers to.

The biggest reason still has to be that GT6 released as PS3 sales started declining. How many new PS2s were sold between GT3 and GT4 I don't know, but even if only half of those who bought GT3 also bought GT4, the other half of the sales came from those millions upon millions of newcomers to PS2. This wasn't the case with GT6's timing. However what is comparable is GT5 Prologue to GT5 in terms of sales and consoles having been sold in that (dark) time period.

And these GT6 sales figures aren't final, it will keep selling units every day as long as PS3 and games are on store shelves. I remember a news article when GT5 released and the first sales numbers came out, there was a staggering amount of additional GT5 Prologue and GT4 copies sold. Here, this one. Almost 3 years ago to this date. By 2017 GT6 might have shipped 7 million.
 
Some long rants in this post, eventually I'll get tired of venting.

occasionalracer
With a racing game, there is only so much you can innovate. It's always going to be racing on a track with others no matter what cool things you can do outside that.

Yeah except PD still hasnt even got the 'racing on a track' part right. What you do in the last few GT games can hardly be considered racing. More like time trials with moving road blocks. And those cool things you can do outside that really add to the experience. Like a livery editor. Which GT still doesnt have. And theres the hundreds of ideas here on the GT forum....junkyards, live auctions etc

Today's racing games in general dont even have things that are commonplace in other sports games. Things like team management where you sign people to contracts and scout talent, build your own teams, or even something as simple as commentary is missing from the modern racing genre while being well represented in every single other sports game.

I think GT's past success has all these developers thinking racing games should be all about graphics and physics along with car and track count. In reality it was the 'car life' style that really made GT stand out to me. Buying a car, fixing it up, working your way from the bottom to the top. All that is nearly forgotten now and traded in for time trial competitions for real world racing. I'm not interested.


occasionalracer
PD and Kaz are not dreaming. They continue to make meaningfull buisness relationships with the most elite in the automotive and racing industry. It just hasn't panned out yet probably because it's a lot to handle and was certainly a lost cause to tamper with PS3 code, so a medicore GT6 was the short term answer.

Meaningful business relationships...haha, man. How many times has PD dropped the ball with these licenses and relationships? I remember being so excited about the WRC partnership. Then all it gave us was 2 WRC cars. And Top Gear. And all it gave us was a Samba bus race. PD has let me down so hard so many times. Its impossible for me to get hyped about anything they say. This is why their sales are down. Over promise then underdeliver. Once you lose the trust of the consumer it can be very difficult if not impossible to get it back. Some effort PD made with the 'ask kaz' thing.

I'll just say it, PD really isnt a very good video game developer, at least not anymore. There were signs of cracks in the armor in GT4. And its only gotten worse ever since. PD is akin to a coach or player who has seen better days, and is better off just throwing in the towel instead of embarrassing themselves further. Yeah, they probably dont suck. But they're not great anymore. A shadow of their former selves. They had a great run from GT1 to GT4. And then they lost it. Theres a chance they get it back with PS4, but if Im going to be a realist I say that chance is slim based on everything I've seen and read. So why am I still here? Well Kaz has the keys to the kingdom so to speak. Sony intrusts him with tens of millions to make the premier racing game for the Playstation, the only console I have or will have. And hes consistently blown it for a good while now. GT Sport instead of GT7 is just the latest facepalm decision. Its like EA and the NFL license - they know theres no real competition so they do whatever they want.
 
GT5 had those numbers because of huge hype, anticipation as they had been building up for years. GT6 came and went like a normal racing game as Sony were too interested in hyping PS4 instead.

You could also make the argument that GT5 had huge numbers because of the hype and anticipation, but a lot of people got burned on that because there was no way that it could live up to what it was expected to be. Regardless of how rational those expectations were, if people who bought GT5 felt hard done by, or just plain disappointed with a game that in many ways wasn't that flash (especially immediately post-release) then that could easily explain GT6.

Of course, as always it's a bit of everything. It's a bit of GT5, it's a bit of timing, and there's some lack of marketing in there, along with the fact that even on paper GT6 wasn't a particularly appealing game to someone who owns GT5 but isn't full-bore nuts about cars. It had a few more cars and tracks and...a whole lot of stuff to come later.

Compared to GT2 and GT4 which were massive content upgrades over their predecessors and still sold less, GT6 brought very little to the table. Yet another reason to get the first game on a console out early, so that you have somewhere to go later in the generation.

Almost 3 years ago to this date. By 2017 GT6 might have shipped 7 million.

Maybe. I wouldn't hold your breath. An extra 160k is a far cry from an extra 2 million, and the PS2 was a bit of an anomaly in terms of what a long lifespan it had after the PS3 was released.
 
The biggest reason still has to be that GT6 released as PS3 sales started declining.

Oh, it's certainly one of them, I wouldn't argue that.

How many new PS2s were sold between GT3 and GT4 I don't know, but even if only half of those who bought GT3 also bought GT4, the other half of the sales came from those millions upon millions of newcomers to PS2.

Total PS2's shipped jumped from 15 million to around 80 million between the two games. 👍

This wasn't the case with GT6's timing. However what is comparable is GT5 Prologue to GT5 in terms of sales and consoles having been sold in that (dark) time period.

It's hard to find detailed sales breakdowns, but what info I am finding seems to point to the PS3 selling reasonably well between GT's 5 and 6. Obviously not at PS2 levels, but it doesn't look like it suddenly collapsed, either.

And these GT6 sales figures aren't final, it will keep selling units every day as long as PS3 and games are on store shelves. I remember a news article when GT5 released and the first sales numbers came out, there was a staggering amount of additional GT5 Prologue and GT4 copies sold. Here, this one. Almost 3 years ago to this date. By 2017 GT6 might have shipped 7 million.

A game typically sells roughly half of its final tally in the first month or so. While there are exceptions, it's a fairly consistent guideline. We're now two years out from GT6's release; it's unlikely it'll even crack 6 million, or even 5.5, really. We also don't have a breakdown from PD yet on exactly where the new 5 million sales came from. Naturally, it's safe to assume the vast majority of it is GT6, but there isn't much needed from any of the other titles to render GT6's current total at under 5 million.
 
Some long rants in this post, eventually I'll get tired of venting.

Yes, it's probably not healthy. I agree with car lifestyle type things being added and the game being a hang out spot with a great community online. There is so much that can be done, especially with so much that has been thought up and added in the Suggested forum, PD must of course decide what cost : average useabilty ratio for new features is worth the consideration and time.. (awaits the Lunar Rover Mission jokes)..

It honestly sounds as if you never drive online, I do time trials here and there, went through the career once, but otherwise I just totally wish there were a huge amount Quick Match type events or Shuffle racing that would actually take advantage of all the cars in the game. That's a design decision I can't grasp at the current moment.

Man, even if you don't see the results directly in the gameplay of GT6, PD is getting around and will hopefully be making the best of it in a professional way on PS4. I would rather see them focused on being more of an 'adult interest' game, in that everything is presented clean and non-gimmicky (as it sort of has been), as well as becoming a frequent promotional tool for manufacturers and showcase the newest drives on the scene. Also history, and getting all the main suspension systems, drivetrain variations and personalities and the ever changing tire tolorances from all the different eras correct. Lots and lots of cars. These are the things first and foremost that people would appreciate in a driving simulation game, and if the press has great things to say about this they can expect a great amount of people to flock to it.

I don't understand how GT Sport has already induced you to facepalm yourself when all we got is 2min clip of nothing basically. I would wait to see what this about.



Holy.. that is actually MANY millions more than I had thought..


A game typically sells roughly half of its final tally in the first month or so. While there are exceptions, it's a fairly consistent guideline. We're now two years out from GT6's release; it's unlikely it'll even crack 6 million, or even 5.5, really. We also don't have a breakdown from PD yet on exactly where the new 5 million sales came from. Naturally, it's safe to assume the vast majority of it is GT6, but there isn't much needed from any of the other titles to render GT6's current total at under 5 million.

Ok, unless the PS3 gets another redesign and is sold for cheaper and up until 2020.. since it IS such a relevant machine still and really PS Store could have titles until infinty. If not, then ya 6 million is probably right.
 
Consider that the conversation started before we had real numbers, and that estimates generally were somewhere between 2-4 million copies.

Add in that nobody that I can recall suggested the GT would get axed straight away, but that if GT7 (or I suppose GTS now) were to sell similar numbers then that might put Polyphony in the position of getting shut down.

I don't think that logic is particularly flawed. If GT6 had sold 3 million, and then GTS sold 3 million, that would probably be fair cause for Sony to have a serious look at what was going on.

We know now that GT6 sold more than that, and that GTS is likely to be somewhat of a departure from the traditional GT formula. Which could well be a reaction to the reception of GT6, or it could be something they've been planning for some time. We'll never know.

Even if GTS doesn't sell particularly well, Polyphony will likely simply be told to go back to making simplistic RPG racers with huge content lists, because that's safe. At this point, I don't see that there's any real danger to them until after GT7 at least. They would have to bomb GTS and GT7, which is always possible but seems unlikely.

On the other hand, production costs will be going up as they expand their team, and real support for an online focused game won't be cheap. They're not like pCARS, where the budget was only $5 million. You don't have to sell much to make back $5 million. Polyphony probably pays more than that in yearly salaries, not counting all the other costs of producing such a game, and so the bar for them to count as successful is much higher.

One of the issues with being a big seller is that the costs of producing such a game are high, and so magnifies any result. Successes turn into big successes, but failures are correspondingly large too. The most pCARS could lose was $5 million (and not even that, considering their funding model), whereas any given GT game stands to lose $50 million or more if it goes tits up.

I think one of the other contributing factors was the assumption that Polyphony would refuse to adapt. Fueled largely by the evidence of GT6 largely failing to adapt to GT5's largest design flaws. From what little we know, GTS at least seems to be attempting to break new ground, so I think that for now at least the idea that Polyphony would keep remaking GT1 until it killed them can be discarded.

The whole conversation changed once we got real sales numbers, but users are still quoting back to posts before that. It's not helping. Although the topic question still stands up well, and I think it's fair to say that it's definitely possible that GTS was affected by the relatively poor sales of GT6.
If it were to sell similar numbers, then I think they will be still successful. I mean it might be still top selling SCE WWS game with such "poor" sales. I do find that logic particularly flawed. If Sony look to close down their best selling and likely most profitable franchise first with probably biggest brand awareness then IMO future doesn't look good for other studios. Will they continue to fund loss making games with much smaller brand awareness and axe the bread winner for most of these loss making games first? I don't think many for example will be saying Halo might be axed if poor sales continue on Xbox One? All this talk seems quite ludicrous to me.

GTS I see as something they were planning for before, continue of them pushing the virtual divide. I don't think these things happen out of the blue with a very short development time, FIA certified tracks for example I imagine takes a lot of time and accuracy to achieve. It is a game where GT becomes like a recognised sport. If it is ran fairly then I think it will be a big marketing success.

People keep on saying PDI are a small development team so production costs must be quite good. Kaz thought GT5 development cost was "probably a fairly small amount". That may remain biggest in estimated costs of the series if PDI keep on releasing games quicker while not expanding by a massive amount.
 
The console racing game landscape isn't vastly different now than it was in 2010-2013, during GT5's run. So the "there's more games on the market" reasoning doesn't really hold water, since GT5 didn't have a problem hitting the usual series numbers.

Perhaps it's not the racing game landscape of 2010-2013 that we should compare against, perhaps we need to go back further than that.

The usual series sales numbers are all from the PS1 or PS2 era, when the competition was leaps behind Gran Turismo. I think it's worth asking the question: Did so many people buy GT5 because it was so much better than the competition in 2010, or because Gran Turismo used to be so much better than the competition back in 1997-2005?

Perhaps GT5 was the last dinosaur of the PS2 era, when the landscape was so much different than today and when Gran Turismo was the T-Rex of the racing game genre. And the sales figure of GT6, whatever it is, is perhaps a more realistic "mammal" level given how the landscape has evolved and how the competition has stepped up their game since then.
 
Its important to also note that (in my personal experience) many of my friends who like games totally forget that GT6 even existed, never mind having played it.

They really did cock up the initial launch, the fact it still made 5 million on the basis of what I have seen is pretty impressive.
 
If it were to sell similar numbers, then I think they will be still successful. I mean it might be still top selling SCE WWS game with such "poor" sales. I do find that logic particularly flawed. If Sony look to close down their best selling and likely most profitable franchise first with probably biggest brand awareness then IMO future doesn't look good for other studios. Will they continue to fund loss making games with much smaller brand awareness and axe the bread winner for most of these loss making games first? I don't think many for example will be saying Halo might be axed if poor sales continue on Xbox One? All this talk seems quite ludicrous to me.

You're assuming that smaller games make a loss, and that bigger games make a profit. That's not necessarily so.

We know that GT has a massive budget. GT5 was one of the most expensive games ever, at the time. You don't seem to get that it's possible for a game can sell millions of copies, and still struggle to break even if the budget is big enough. What if GTA V had only sold 5 million copies? It cost them $265 million to make, and so they would have had to make $53 on every single copy to break even. No way, Jose.

There's a number for every game, and if you sell less copies than that then you're losing money. For big budget games, the number can be surprisingly high. If you want a real life example of this, look up Shenmue. 1.2 million sales, 4th best selling game on Dreamcast, absolutely no way that it covered it's $50-70 million production costs. It lost Sega money, and it very likely lost them truckloads of the stuff.

Any franchise that is not making money for the business is under threat. In the case of something like GT that can be a system seller it doesn't need to be making all that money directly, but it does need to be able to prove to Sony that it's bringing them money overall. Otherwise, they'd be better off without it.


Sony would never close down their most profitable franchise first, and I have never said that they should close down a profitable studio. That would be insane. The logic is based on the fact that a GT game costs more to develop than most, and so if it starts to fail the losses can be relatively large.

People keep on saying PDI are a small development team so production costs must be quite good. Kaz thought GT5 development cost was "probably a fairly small amount". That may remain biggest in estimated costs of the series if PDI keep on releasing games quicker while not expanding by a massive amount.

We don't know because they don't tell us, but their staff and licensing costs can really only have increased since GT5. Their production costs are likely higher as well, since they're now laser scanning which is almost certainly more expensive than simply using a camera and a tape measure, and we don't know what new things they're doing with sounds. Or whether they're beefing up their online support.

I don't see how making games is getting any cheaper. Polyphony need more of everything now than they did five years ago.
 
Just a question, did the relatively poor sales numbers of forza 4 affect the development of forza 5?

Or did the relatively poor sales number of forza 5 affect the development of forza 6?

How about the relatively poor sales numbers of project cars? Will they affect PC2?

And whats up with all the other games and their relatively poor sales numbers in the sim/simcade segment??

My point is - the sales numbers (~ 5 mil) arent poor!
 
Just a question, did the relatively poor sales numbers of forza 4 affect the development of forza 5?

Or did the relatively poor sales number of forza 5 affect the development of forza 6?

How about the relatively poor sales numbers of project cars? Will they affect PC2?

And whats up with all the other games and their relatively poor sales numbers in the sim/simcade segment??

My point is - the sales numbers (~ 5 mil) arent poor!
Compared to GT5 the sales of GT6 were poor. I'm not sure about the sales numbers to Forza but there are no "relative sales" for Project CARS.
 
Just a question, did the relatively poor sales numbers of forza 4 affect the development of forza 5?

Or did the relatively poor sales number of forza 5 affect the development of forza 6?

How about the relatively poor sales numbers of project cars? Will they affect PC2?

And whats up with all the other games and their relatively poor sales numbers in the sim/simcade segment??

My point is - the sales numbers (~ 5 mil) arent poor!

You're not understanding the word "relative".
 
I think GT6 sales were not so bad: not brillant but still very good considering the release timing.
It was the first Gran Turismo game to be released on an "old gen" playstation (It has been released on PS3 after the PS4 launch). This unique situation makes comparing sales with previous titles impossible.
 
I don't see how making games is getting any cheaper. Polyphony need more of everything now than they did five years ago.

It probably requires thinking not seeing. I'll help out, just to get you started

- They need less physical copies compared to 5 years ago. Manufacturing costs are down.
- I would assume Nissan pays PD for GT Academy.
- I would assume VGT relationships built over 5 years would lead to free, or cheaper licenses
- Product placement ie. trackside advertising , banners etc.

Just a question, did the relatively poor sales numbers of forza 4 affect the development of forza 5?

Or did the relatively poor sales number of forza 5 affect the development of forza 6?

How about the relatively poor sales numbers of project cars? Will they affect PC2?

PCars was already effected by poor sales of Shift 2. Hence the crowdfunding.
 
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The werent "relatively poor" either - considering sales numbers of other sim/simcade games.

They were relatively poor compared to GT5 and every other full Gran Turismo game, which if you bothered to read the thread you'd understand.

Its more around 5 Million as what we know...

And what about Forza 5 with its 1-2 Million? Or Project Cars with its 1-2 Million? 5 Million seems pretty much then...

You're still misunderstanding. GT6 is only low when compared to other Gran Turismos. No one has claimed otherwise, because that would be stupid.
 
They were relatively poor compared to GT5 and every other full Gran Turismo game, which if you bothered to read the thread you'd understand.



You're still misunderstanding. GT6 is only low when compared to other Gran Turismos. No one has claimed otherwise, because that would be stupid.

Look. Forza 4 sold around 5 million copies - Forza 5 around 2.

NFS Shift sold about 2,7 Million copies, Project Cars (although it was pretty much hyped around the net) around 1-2 million (on 3 different platforms).

There seems to be a connection that all racing game franchises are selling less than they did before - this isnt a Gran Turismo exclusive thing.

So do the relatively poor sales of todays racing games affect the development of future racing games?..

But you may even didnt meant it the way i was guessing, so everything is fine :cheers:
 
There seems to be a connection that all racing game franchises are selling less than they did before - this isnt a Gran Turismo exclusive thing.

Did anyone say it wasn't? You seem like you've come in here to make counterarguments to claims that nobody with half a brain is making.

How about you read the last few pages, and then you'll be all caught up with the rest of us. Then you can stick your two cents in, and it won't be some redundant argument against something that nobody has said.

So do the relatively poor sales of todays racing games affect the development of future racing games?

Yes. If developers know what is good for them, they'll lower their budgets as appropriate for the market they expect to sell to. That will mean more limited games, or more specialised ones at least.

Perhaps you'd like to read some of the comments that @SlipZtrEm, @occasionalracer and I have made on the last couple of pages for more background. But this is a thread about Gran Turismo and how it affects that particular franchise, so you'll find mostly only discussion about that.

But you may even didnt meant it the way i was guessing, so everything is fine :cheers:

I'm glad you noticed.
 
Sony have shown in the past that they're willing to shut devs down. See Studio Liverpool, which in it's day was highly iconic to the PS brand.
Similar situation sort of happened with Evolution Studios when I believe half the staff were layed off after the launch of Driveclub?
 
Did anyone say it wasn't? You seem like you've come in here to make counterarguments to claims that nobody with half a brain is making.

How about you read the last few pages, and then you'll be all caught up with the rest of us. Then you can stick your two cents in, and it won't be some redundant argument against something that nobody has said.



Yes. If developers know what is good for them, they'll lower their budgets as appropriate for the market they expect to sell to. That will mean more limited games, or more specialised ones at least.

Perhaps you'd like to read some of the comments that @SlipZtrEm, @occasionalracer and I have made on the last couple of pages for more background. But this is a thread about Gran Turismo and how it affects that particular franchise, so you'll find mostly only discussion about that.



I'm glad you noticed.
Ok mister, you are right and i admit i didnt read the last few pages and so was rather responding to the thread title as to the actual discussion. You could be a bit nicer though.
 
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