Yes yes we know, nothing can touch GT for you. Funnily enough though PD have to think about more than just you.
Oh, I'm sorry Simon. I wasn't aware that I was the only one saying that
- Forza Horizon is pretty much a playground for kids to tear up the virtual countryside playing tag and stuff.
- Drive Club - sorry, #DriveClub looks a little too arcadey, like a Grid/PGR clone, and Evo's last Motorstorm game wasn't that awesome.
- Project CARS seems to be a pretty PC sim with a narrow selection of street cars, supercars and race cars, but does have a Livery Editor. And then there's the fact that it's a PC sim...
My mistake.
@
NUNOpt , I don't disagree at all. In fact, my posting for the past month has been almost entirely in here, doing my part to lobby for most of the features you want to see, maybe all of them. The only problem is that I'm not sure what can be squeezed into GT6. A lot of processes are running under the hood, and most of the ram is used up.
Some things like Race Mod and Legacy Track DLC is just a matter of modeling, should be entirely doable. With Race Mod, at least on a range of cars. The Event Maker should be easy to provide, as it's basically putting a user interface on their race builder code. I'm hoping for a bot A.I. overhaul, that should be possible, because all they really have to do is turn off the code that makes them give up when the player gets a good lead on them. I would think that a Livery Editor is doable, depending on how much memory can be snarfed up for it in PS3 ram, because it is a basic art program. And depending on how ambitious they want to get with the online tools, something better should be ENTIRELY doable, because I think every other online game has better features. Don't ask me why PD gimped Arcade Mode. The S Class events have 16 car fields and pretty darn fast bots, so that's not an issue.
Course Maker II seems to be a problem. Just shooting from the hip, because I don't know the technical hurdles PD are trying to jump, I'm thinking it's having trouble streaming in all that terrain, trackside detail and objects from the hard drive, or that they're having trouble with the framerate. Or both. While I'm hoping this isn't the case, we could possibly get something bigger and better than GT5's CM, but much smaller and simpler than they hoped to make. A serious damage build, and that new sound engine, I'm thinking don't stand a chance on PS3.
Since this is the Event Maker thread, it's a good point to say again that if we had that in GT6, for BOTH online and offline gaming, it would add SO much potential to the game. In particular, if we can make the equivalent of a racing season with a championship, say anywhere from 20 to 50 races plus championship final(s), that would have a lot of us racing pretty constantly until GT7 - or other games
![Wink ;) ;)](/wp-content/themes/gtp16/images/smilies/wink.svg?v=3)
- came along. A huge bonus would be the ability to
select the cars for the grid, as well as standing/rolling starts and any qualifying. Having misfit cars in the GT6 single player events, which have NO business being in a race, is a real sore spot for me. I'd also like to be able to select the bots and their positions, because they all have various skill levels and a basic personality. Oh, and once again, they need to have their artificial brains unchained so they stop giving up if we get more than a one second lead on them. If PD also gave us Race Mod with this and some kind of real Livery Editor, along with that Course Maker... good grief, this would make GT6 a serious competitor with any next gen racer.
This brings me to the possibility of all this being put off for Prologue on PS4, or some of it. If Prologue is GT6 ported and enhanced with a lot of features we want, that would be one hell of a racer, even with Standard cars and tracks. Could that explain the lack of updates and DLC for GT6? Sure could.
But as I said before, that doesn't mean that we can't get some of that for GT6, because PD could work on both PS3 and 4 versions of all this at the same time. And it wouldn't double the workload on the programmers because, other than having to include the finicky routines to deal with the Cell data path roadblocks, the coding would be rather similar. This is what other developers do with their multiplatform games, or did since the PS3 days are pretty much over.
So... according to Jordan, there will be no Gran Turismo news at E3, so the conspiratorial TenD is beginning to think that Prologue may be coming, and not too far off. It doesn't mean we won't get some goodies for GT6, but we'll just have to see. SONY wants big Killer App Games for PS4 soon, and one of their biggest killer app games is Gran Turismo. And any work done on GT6 is going to slow that project down, at least somewhat.