It wasn't Sophy's only goal to find exploits within GTS to lap the fastest way possible. It was just a showcase of what it's capeable to do and it could a) probably be used for other things within the general Sony universe and also be restriced to be less abusive of track limits when driving in GT.what a massive surprise that sophy AI was an expensive and pointless marketing effort
They have already had 25 years to develop good AI and race format. The current guy has been doing it since GT5. If he hasn't cracked it by now be ain't gonna suddenly crack it during updates.Well spoken. 👍👍
And what ppl forget, its an developing game.
Side note: Iff you already lapped all cars at half the race,..... get out of that OP car.... 😉
So you think they should use old technology? Right.....🤔They have already had 25 years to develop good AI and race format. The current guy has been doing it since GT5. If he hasn't cracked it by now be ain't gonna suddenly crack it during updates.
They need new staff and a new ethos. Until then nothing will change after 2 updates or 20.
Er, what? You said it's a developing game, as if that means the AI and race format will improve in updates. I'm saying they've had many, many years to develop it and it's never been any good. If the same guy hasn't managed it since GT5, they're not suddenly going to do it in post launch updates.So you think they should use old technology? Right.
They already improved the since the start. And what they found out during previous versions do alply on gt7.Er, what? You said it's a developing game, as if that means the AI and race format will improve in updates. I'm saying they've had many, many years to develop it and it's never been any good. If the same guy hasn't managed it since GT5, they're not suddenly going to do it in post launch updates.
It won't seriously improve and change until they hire new capable staff, like they did to improve the audio.
Improved what? The race format and AI are fundamentally the same as they were with a late patch to GT5. They got marginally faster perhaps, but still very slow, unaware and generally idiotic.They already improved the since the start. And what they found out during previous versions do alply on gt7.
Totaly different technology.
..and if you think the same one person is going to suddenly make wholesale improvements and changes to the format then I have a bridge to sell you.Iff you dont notice any difference, there is no point arguing with you.
I test the ai after every update, at the same track with the same car and settings. I already gave an example about the 30 minuten race at le mans.
The "problem" there is that having to do qualifiers reduces accessibility. PD want GT to be accessible to people who want a quick and easy pick-up-and-race, just as much as they want it to appeal to players that want more of a sim experience.Or... Make events where we have to qualify for your starting position just like in Sports mode.
You realy have no cleu hown this company works...and if you think the same one person is going to suddenly make wholesale improvements and changes to the format then I have a bridge to sell you.
Oh, but I can.You realy have no cleu hown this company works.
1 guy working on ai alone 😂
Please stop saying things, you cant substantiate.
I dont understand.... Are you talking about single player mode?
AI is to fast for you?
I done some nice races against ai. Is not perfect, but a hell of a lot better than GT sport.
And they are still working on it in a good way.
Sometimes they pile up. But PD is working on that.
And what ppl forget, its an developing game.
Side note: Iff you already lapped all cars at half the race,..... get out of that OP car.... 😉
Why do you even play the game?AI is braindead and ineffective. That's definitely one problem. But another is that there is zero diversity of race type. Every single race is the same -- you start in last place by 35+ seconds, and try to chase down Polyphony's idiotic AI. Over and over and over and over. It's dumb. It's not racing.
i played a ton of GT Sport, and i see zero evidence that a single line of AI code was changed between the two titles. It's the same AI -- on rails, with physics-defying recovery ability, five times the mass of my car no matter what they're driving, that brakes suddenly in the middle of an apex, or turns directly into me for no reason. It's lazy and broken and it has not been updated since GT Sport.
Only a fool judges the game on what Polyphony promises it will be someday, rather than what it actually is in reality. Remember: PD promised this would be the "most complete" GT ever upon release. Why are you carrying water for these liars?
So it's OUR fault PD can't write a decent AI or create a balanced race? I honestly thought that's what we were paying them for. Silly me.
Good players could pick a lower car than the AI and still have a solid race battling with them.So ...
Scenario#1: the player is allowed to start from the front row of the grid. Good players steam off and stay in the lead all game. They never overtake any of the AI cars and complain that the game is boring. Ditto for cars which are much faster than the opposition.
Not so good players lower the difficulty.Scenario #2: the player is allowed to start from the front row of the grid. Not so good players find themselves slipping back through the field with each mistake they make. They complain that the game is too hard.
See above.Scenario #3: there is a qualifying lap before the main race. Good players qualify at the front of the grid - see scenario #1. Not so good players find themselves in the middle of the field and complain that they aren't much better off than with the rolling starts and that the qualifying laps are boring.
We have no idea what is currently using that processing so can't really answer.Scenario #4: PD code a more intelligent AI. This will take processor bandwidth and mean that there will need to be compromises elsewhere - reducing the quality of the visuals? Dumbing down the physics? What are we prepared to give up?
No, they're complaining that it's not proper racing like they see on TV and play in pretty much any other racing game.But here's another thought - when people complain about the rolling starts, are they really saying that the game is too hard?
I honestly wonder what his job is. Like what part of the AI is he even working on at this point? Push you into a wall whenever you try to overtake, or brake check you in the middle of a corner?Oh, but I can.
View attachment 1156660
GTS credits:
Now you can correct me if I'm wrong, but that appears to be one person to my eyes. GT5&6 credited a second person but they seemingly sacked him off for GTS+7. Atsushi is on his own.
But this is a game direction issue, which likely won't ever change.Why do you even play the game?
You realy thought gt7 would be a complete game at launch?
That's a little naive.
We old gamers, (yes, i been playing games since long came out on the Atari), expect that it will take at least a year before it is getting somewhere.
I already saw lots of changes in the last few months,
So your solution is to force good players to handicap themselves with a weaker car in order to get a challenge? Then you want to force not so good players to lower the difficulty to get a game they can play? Good luck selling both of those.Good players could pick a lower car than the AI and still have a solid race battling with them.
Not so good players lower the difficulty.
See above.
We have no idea what is currently using that processing so can't really answer.
No, they're complaining that it's not proper racing like they see on TV and play in pretty much any other racing game.
The best solution is a significantly better AI that scales from beginner to expert, but that obviously isn't coming any time soon so what I said is the best compromise with grid starts.So your solution is to force good players to handicap themselves with a weaker car in order to get a challenge? Then you want to force not so good players to lower the difficulty to get a game they can play? Good luck selling both of those.
We do have an idea about what is taking processor bandwith. Start with visuals, physics, music, sound effects, weather, AI. It's not rocket science.
No, it's not like "proper racing". It's a game. It forgives you for crashing into the barriers. The difficulty of the races is set to make it easy to start. The AI cars rubber band so they don't get too far ahead. Make it too realistic and it becomes too hard/ boring like the Mercedes F1 era when Lewis Hamilton usually qualified on pole and then won most races without having to overtake anyone.
The original allowed qualifying. As a player, you could take it or leave it. The game has always been about the player giving themselves their own challenge, so you can choose an ultra fast car if you are a lesser driver, and challenge yourself if you are a better one.So ...
Scenario#1: the player is allowed to start from the front row of the grid. Good players steam off and stay in the lead all game. They never overtake any of the AI cars and complain that the game is boring. Ditto for cars which are much faster than the opposition.
Scenario #2: the player is allowed to start from the front row of the grid. Not so good players find themselves slipping back through the field with each mistake they make. They complain that the game is too hard.
Again, this is the same take it or leave it scenario. "Good Players" will probably skip qualifying. But this point actually dovetails into your next point more.Scenario #3: there is a qualifying lap before the main race. Good players qualify at the front of the grid - see scenario #1. Not so good players find themselves in the middle of the field and complain that they aren't much better off than with the rolling starts and that the qualifying laps are boring.
I have been saying for many, many, many, many years that the AI is not "dumb" as much as it is intentionally made to be boring. You literally cannot have the "start at the back/rolling start" set up and, at the same time, have the AI do it's best to win. The AI MUST do poorly or you will be FUBAR. Almost all of the other frustrations come from AI to player contact, which is likely caused by a diminished collision check for performance reasons.Scenario #4: PD code a more intelligent AI. This will take processor bandwidth and mean that there will need to be compromises elsewhere - reducing the quality of the visuals? Dumbing down the physics? What are we prepared to give up?
No, the complaint is that it's boring. Most AI (all of the AI?) is not trying to win. They are simply their to be a pylon. How often have you seen a car, that you KNOW is fast, lapping at the back of the grid at an ultra low pace? It happens all the time. With all of the AI trying to win, the races becomes far less predictable, and it requires NO extra cycles and no compromise on our part.But here's another thought - when people complain about the rolling starts, are they really saying that the game is too hard?
You are literally describing the Gran Turismo franchise, and GTSport in particular.So your solution is to force good players to handicap themselves with a weaker car in order to get a challenge? Then you want to force not so good players to lower the difficulty to get a game they can play? Good luck selling both of those.
Again, my statement above. There is nothing that the AI need to do better other than collision avoidance. So no change in the AI code needs to be made.We do have an idea about what is taking processor bandwith. Start with visuals, physics, music, sound effects, weather, AI. It's not rocket science.
No one is saying that they game needs to be realistic to avoid being boring. There is a massive gulf between boredom from extreme ease and frustration from extreme difficulty.No, it's not like "proper racing". It's a game. It forgives you for crashing into the barriers. The difficulty of the races is set to make it easy to start. The AI cars rubber band so they don't get too far ahead. Make it too realistic and it becomes too hard/ boring like the Mercedes F1 era when Lewis Hamilton usually qualified on pole and then won most races without having to overtake anyone.
Oh, but I can.
View attachment 1156660
GTS credits:
Now you can correct me if I'm wrong, but that appears to be one person to my eyes. GT5&6 credited a second person but they seemingly sacked him off for GTS+7. Atsushi is on his oTh
There are currently 73 ppl working at the company. Most of them on gt7.Oh, but I can.
View attachment 1156660
GTS credits:
Now you can correct me if I'm wrong, but that appears to be one person to my eyes. GT5&6 credited a second person but they seemingly sacked him off for GTS+7. Atsushi is on his own.
Don't know where you got that number from, there are 200+ PD staff,There are currently 73 ppl working at the company. Most of them on gt7.
Nice try. Actually watch the credits. There are hundreds of people credited. There is absolutely no reason not to credit people working on the AI if they existed. They credited all 30 people working on scapes.And like in most companies. You dont see them in the credits.
Don't know where you got that number from, there are 200+ PD staff,
Nice try. Actually watch the credits. There are hundreds of people credited. There is absolutely no reason not to credit people working on the AI if they existed. They credited all 30 people working on scapes.
I know, and what you say is true.Yes, but for example if you do one hour at Spa, it's genuinely difficult to avoid the AI through places like Eau Rogue where they break a lot for absolutely no reason. Unless of course you end up going slow yourself or just take the penalty for going off track
1. Go slow yourself and take the speed hit.Yes, but for example if you do one hour at Spa, it's genuinely difficult to avoid the AI through places like Eau Rogue where they break a lot for absolutely no reason. Unless of course you end up going slow yourself or just take the penalty for going off track
Share it with us then. Because Kaz himself said they had over 300 staff.Those people do not all work at PD.
You see a lot of namens, but again, you have no clue
And how do i know?
Becose they dont make it a secret.
You've also still not given any logical answer for why someone working on the AI wouldn't be credited.What is your best memory during these 25 years of Gran Turismo?
Kazunori Yamauchi: When it was released 25 years ago on PlayStation, Gran Turismo was an experimental title, and I didn't expect it to become so popular to be honest. Since then, we've had the support of millions of players around the world, and Polyphony Digital has grown from a small team of 15 people back then, to around 300 today, but it's still the same and a large family, who take pleasure in developing a title developed with passion. This is probably what I am most proud of today.
Nothing has been solved in 12 years.I know, and what you say is true.
And all i said is they are working on it. Its not an easy 1 click fix, and dont expect that everything is solved in the first year.
I see them communicating with the community much more then i ever see them do.
Lets go with 300 plus. Then its even more ridiculous you think only one man is working on ai.Share it with us then. Because Kaz himself said they had over 300 staff.
Lets go with 300 plus. Then its even more ridiculous you think only one man is working on ai.
[URL
unfurl="true"]https://www.jeuxvideo.fr/news/407043-interview-kazunori-yamauchi-le-papa-de-gran-turismo-en-mode-q-a[/URL]
You've also still not given any logical answer for why someone working on the AI wouldn't be credited.
Nothing has been solved in 12 years.
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