This is because developers literally weren’t allowed to have features exclusive to the PS4 Pro. Every game has to run on a base PS4 first
Yep, sure.
To my knowledge what I said there is correct though.
"Better resolution, HDR, framerate, etc."
To be fair, it's possible/probable that most games had an option to lock in higher frame rates or run the increased visuals.
I'm unsure if any games actually allowed for both purely via an 'enhanced Pro' version.
As for features, ie. dynamic weather, I acknowledged that's a different ball game.
Which makes it interesting what he said about Ride 4. I'm wondering if that doesn't matter anymore? Or that it's just outright incorrect, because I can't seem to find anything on it.
I think Ride4 is a reasonable analogy, almost a GT on 2 wheels.
But I'm also struggling to find any fine details about it.
I mentioned (perhaps in another thread) that PS4 races I've seen all have a 12 bike grid.
But I can't find anything regarding the PS4's version framerates, resolution, etc.
As for the PS5 version:
"Get ready to experience a smoother and shining gameplay, at 60FPS with a resolution up to 4K and enjoy your beloved bikes with the highest quality for shaders and textures, with a never seen before level of detail both for bikes and environments. Also, your riding experience will be extremely more precise, satisfying, and natural. Thanks to the extra power of next gen consoles, all races both online and offline will be now even more compelling, with 20 riders competing for the victory!"
https://ridevideogame.com/news/ride-4-on-ps5-and-xbox-series-x/
My assumption is that they specifically mention resolution, framerate, grid size, etc. there because it's an increase over the PS4 version.
That assumption could be incorrect though.
*Edit*
I just wanted to add, and keeping in the same frame using the Ride4 example, that the PS4 version will be able to be played on a standard PS4, a PS4 Pro, and the PS5.
What that might equate to regarding differences in resolution and framerates is beyond me.