I want "GT7" to be our main racing platform constantly evolving during the whole PS5 era with several free major game-changing updates (like spec II, spec III) and fair priced DLCs over years (if it can help PD to get funds to produce ultimate quality and quantity content). If PD is focused on supporting and constantly improving GT7 it will be a serious motivation for players to get more involved and dedicated. [iRacing and Assetto Corsa 1 could represent two inspiring examples for different reasons]
For GT7 to be like my second home it first has to feature top of the line physics, aero and tires modelisation combined with industry leading graphics and audio of course! Then I trust PD to treat me well in its virtual lounge. After racing I want to chill out listening to great HiDefinition audio BGM while looking at cars in great sceneries or reading docs in the museum. I also want to learn about mechanics, setups, driving line, pit strategy, etc. Both with basic and in depth infos must be presented attractively but it must be accurate. I want GT7 to feel like a Bible or an Encyclopedia ; links to useful educational Youtube videos or GT-TV could also be gathered somewhere. I really love what have been done for GT Sport regarding all that is not directly gameplay related ; I want the next step... maybe with more garage managing to actually know more about the running cost of a hypercar collection (buying new tires, applying PPF, washing car, fixing what has broke after trackdays, upgrading parts, dealing with sponsors and insurance or hiring a team to do all that for me)?
I dream of a partnership with Michelin that will produce a reference platform for car manufacturers and F1 teams (a bit like rFactor Pro), hoping for more reliable data . It would be great to have some options to configure triple-screen (even with multiple consoles) and motion systems. Extensive optimization for Direct Drive (at least the official Fanatec one) is a must by the way.
I am pretty satisfied with all the great driving games/sims we currently have but... Physics Based Rendering, photogrametry, HDR, ray tracing, tesselation, higly detailed dynamic foliage, particles interacting with tracks and cars, etc, it is all that that excite me and make me look forward Gran Turismo and PS5(Pro?) above all. I want extreme visual realism with very very few obvious geometry collisions or shadow bugs that are immersion breaker but I am pretty confident with PD on this! Personnally, I like how weather is managed in GT Sport if it can bring the best pre-rendered/baked visuals. If dynamic 24 hours cycle, rain, mud or snow is too heavy, maybe we could get several tracks featuring it as specific race scenario with some eye-candy turned down or off.
I want very beautiful roads, and would like them to be real and very long if possible. Targa Florio, Isle of Man, Tokyo highway, etc. I would love old track variants also (old Fuji, old Nurburgring). More laserscanned tracks. More road cars! More racecars! Thank you Polyphony for GT Vision car, it is cool to have these concepts also.
I want to see my own car reflected in my mirrors. I would like cars kind of reflected on each other and not having only scenery reflected.
I am curious about the sound implemantation with HRTF, 3D audio and Tempest engine. I just hope they will do their best without impacting visuals and physics ressources. My hopes aren't very high though since there is not a single current game/sim that manage to totally blow me away audio-wise. Even actual Youtube binaural recordings cannot reach the pure sounds I witnessed in real life (maybe because I do not listen at 110db?).
For gameplay on TV, I would like option of at least two graphical settings :
- one maxxed out at 4K&45fps focusing on eye candy real-time and raytraced effects
- the other one being a sweet compromise at 1440p&120fps focusing on latency and driving accuracy. Here I would be very satisfied with GT Sport PS4 graphics with new physics based visual effects (like glowing exhausts, wind on grass, dirt and rubber on track, tire and wheel damage, you name it).
I want jaw-dropping 30 fps replays where I can zoom and slow action down, combining 4K+ (or even 8K?) resolution with avanced raytracing lighting, reflections, shadows and audio reverberation.
More or less the same for VR, I want two kinds of experience :
- Precalculated raytraced generated playable scenaris, slow motion pregenerated scenes, and replays : to be the most immersive experiences related to cars on planet Earth.
- Wide FOV, low latency, very high refresh rate, clear picture with lesser picture quality : to focus on performance while real-time racing.
I need my AI races to be exciting enough for career, training and when Internet is slow. AI needs to be perfectly realistic in its visual representation on track (roll, pitch, suspensions work, jumps, tires deformation, etc).
Last but not least, I do want a Sport mode focused on esport with "official" disciplines (Group A, Group B, Group C, IMSA, SCCA, FIA GT1, BPR, WEC, Indy, Formula Renault, actual manufacturers Cups (like Porsche, Mazda), DRM, DTM, SuperGT, Super Formula, WTCC, Hill Climb, Pikes Peak Unlimited. Because of licencing fees, and for it to be properly made, some series could be added through paid DLC.