Im thinking like top 2% time with Super Dirty Michael Schumacher A.I.
Yes I would like to have prize cars you can't buy and hard A.I. because that'll be just like GT3 (My favourite game of all time). Anyone who doesn't want that obviously just wants to sail through the game without a challenge
and in my view that's less fun than earning your prizes. Also making some prize cars un-obtainable (Think some touring cars and race cars from GT3) means that you actually earn your prize, and you enter an elite group of people who spent an hour of hard racing through a tough championship to earn a special race car that people with less skill don't have
. On the flip side the career mode should have multiple options of difficulty so its approachable to everyone, but the easiest difficulty can't be to easy so there's actually any skill involved.
Totally agree I have tons of stories of championships I did in GT3 that were really challenging then I went crazy when I saw the car I won and how it wasn't in the dealership and didn't even know it existed in the game. But if I put them here then the page would get very long...Some of what you said is a bit harsh (like that one part I highlighted), but I agree with the general premise. Having certain cars locked up that you can't just waltz into the dealership and buy makes the game so much more rewarding. It's more exciting when you didn't even know those cars were in the game to begin with. When I was a kid, I had no idea GT3 had F1 cars, and when I won one I went crazy haha. Stuff like this - prize cars and challenging A-spec events, unlocks and what not - are what separates GT from being another soulless racing sim (i.e., Forza as well as just about anything on PC), and I appreciate that.
Some of what you said is a bit harsh (like that one part I highlighted), but I agree with the general premise. Having certain cars locked up that you can't just waltz into the dealership and buy makes the game so much more rewarding. It's more exciting when you didn't even know those cars were in the game to begin with. When I was a kid, I had no idea GT3 had F1 cars, and when I won one I went crazy haha. Stuff like this - prize cars and challenging A-spec events, unlocks and what not - are what separates GT from being another soulless racing sim (i.e., Forza as well as just about anything on PC), and I appreciate that.
...you enter an elite group of people who spent an hour of hard racing through a tough championship to earn a special race car that people with less skill don't have.
Yes I would like to have prize cars you can't buy and hard A.I. because that'll be just like GT3 (My favourite game of all time). Anyone who doesn't want that obviously just wants to sail through the game without a challenge
and in my view that's less fun than earning your prizes. Also making some prize cars un-obtainable (Think some touring cars and race cars from GT3) means that you actually earn your prize, and you enter an elite group of people who spent an hour of hard racing through a tough championship to earn a special race car that people with less skill don't have
. On the flip side the career mode should have multiple options of difficulty so its approachable to everyone, but the easiest difficulty can't be to easy so there's actually any skill involved.
Its not about proving your skill, its about proving that you invest time and effort and therefore are rewarded with things people who don't invest time and effort into the game will never have.No thanks. GT is no longer just an offline game. Locking away certain cars and literally hiding them to prevent players from knowing they even exist is a hiderance to online races and leagues, as it's roadblock that makes them harder to set up these things. To clarify, I prefer offline over online, but I don't think we need this game mechanic to have a fun career mode.
Why do we need to hold cars hostage to see who the skilled drivers are? Win online races and compete on the leaderboards if you want to prove you're good.
Thanks Dr. FreudNo thanks, I didn't play a GT game to have cars that are impossible to obtain. I like a challenge but what's the point if I become frustrated because the driving is near god like? Screw that nonsense, you want the game approachable by everyone and for those looking to a game for some sort of accomplishment in life you need to rethink things a bit simple as that. It's a game and when it becomes an obsession then we have problems. That said I hate trophies, they only feed into OCD.
Also the game could automatically change your difficulty level if your sailing through events winning by 20+secs and change it accordingly to your skill.
Its not about proving your skill, its about proving that you invest time and effort and therefore are rewarded with things people who don't invest time and effort into the game will never have.
Not everybody has a chance to beat a career level race?No. As much as I'd like better AI, I want every car to be available to every player.
AI about this hard would be perfect. Of course, without the bumping.