I want to race myself, that would be a good race.
Every lap, a new ghost appears. A physical ghost though, that you can bump and draft. After 16 laps, that would get very hectic.
This is great concept.
I'm not talking about the difficulty levels anyway I explained what I think they should do in a previous post. Also I never mentioned anything about endurance races.![]()
at the end of the day it's the creators discretion how they want you to interact with their world.
Access for all cars to all users.
A special livery/paint job for the hard core, then ok, that's fine.
An actual car, no.
You speak like you have no choise but to do every single race. Is someone forcing you to play and complete the game? If you don't want to do something you don't enjoy doing then why do you do it? I never bothered with the endurance races in gt5 but I'd never come to the forums complaining it took me 3 weeks to complete a race I did not want to do.If the challenge is not "Felipe Massa" level, then it will be tedious and frustrating for everyone but the aliens who make the finals of GT Academy.
It takes weeks. For people who cannot commit more than an hour a day (two is pushing it), high-level championships with thirty minute races take a week. Enduros take weeks. One hour of the Nurburgring each day means three weeks to finish the 24-hour enduro.
It is not about making the game to adjust to the lowest number which everyone can do quickly. It is about giving lots of stuff to everybody and this also means giving something to the top guys and to the guys who want different things than you.
You speak like you have no choise but to do every single race. Is someone forcing you to play and complete the game?
-----
I don't understand your position at all. Why should I be annoyed when someone else gets a challenge I don't personally want or like? Or don't have time to do. Why do you think your "not wanting" is more important than their "want"?
-----
I just feel ashamed everytime I read someone using that logic of "I can't do this or that because I have job/life" when it comes to videogames. It is always used as an excuse for getting something easier or not having to do or learn something to earn something when someone else has put in the effort and done it. It is either completion focused or just lazyness. But in the end it is just an excuse. If you don't want to do endurance race that takes 3 weeks then why do it?
Oh, I fully agree. It's just that if you set the bar too high, you may please a small hardcore group of gamers, but you turn off a whole lot of people who can't spend the time or don't have the skill. In the end, sales determine whether you get to keep making more games or not.
But Just saying that implies you think these events act as some kind of special divider. You either pass the event and feel happy or don't pass them and feel frustrated. I don't think that is true at all. I think reading this:I'm just putting forth the observation that if you set a bar too high... Mind you... Felipe Massa is already a high bar, as very few racing drivers can actually wrestle that pig of a Ferrari around a track... then you turn off gamers.
A tiny few will enjoy it. Most will end up frustrated.
My vote, mind you... was not "no". I like working for my prizes. I just don't believe the level of proficiency should be set so high. And I believe that a challenge should be its own reward.
That piece merely illustrates some of the pitfalls of GT5 that I've outlined:But Just saying that implies you think these events act as some kind of special divider. You either pass the event and feel happy or don't pass them and feel frustrated. I don't think that is true at all. I think reading this:
http://www.jesperjuul.net/text/fearoffailing/
can point out how differently people react to difficulty in games and how it is not a simple frustration/like relationship.
For us pad players, the Vettel challenge is near-impossible. There are maybe a dozen aliens on the planet who can finish it on the pad. And many of the challenges have gold times that were obviously achieved by a playtester without ABS or aids. Aids which were set permanently on for those challenges. (this was then later corrected... and then uncorrected... and then I lost track...) This made some easier than intended, and some much, much harder. It disrupted the game flow.GT5 was different for me. License test I couldn´t gold a few and the Vettel challenges where way too tough, because the X2010 was to ridiculous and the setup couldn´t be changed (for me this was impossible).
In addition I tried the NASCAR-Challenge again after the update it got and again it´s now impossible to get near gold there too (ABS can´t be set to 0 and ABS is permanent on)
I also believe that a lot of this idea of frustration/like comes from the fact the game doesn't do the illusion of choise very well. People seem to have problem seeing that not doing something is an option as well. When it comes to gt series games I think there are too many people who take way too much pride to getting that 100% achievement or getting to the level 40 or whatever. Are those people playing for fun or are they playing just for the completion value of the game (goal is not fun but to complete something, which in itself is just different kind of fun).
So in the end it boils down to two groups. Those who want challenge and those who want to achieve 100%. The different things these two groups want clash when the challenge wanting people want stuff in the game that the completion orientated players find very difficult to complete. Simply put having hard events in the game makes it harder to complete the game 100%. The same is also true for endurance events in gt. From this comes the idea that if pd adds difficult events into the game the completion orientated players will see that as something is being taken away from them.
But it is not about making the whole game easy or hard but providing certain amount of those difficult events as well in addition to the rest of the normal game content.
I also think it is just lazyness again to say "a challenge should be its own reward". It is literally the job of the game to reward the player with sense of having fun. Everything can not be fun for everybody. But one still wants to reward those different kind of things. Why should just skillful play be left without rewards? Just because? I can not think any good reason why more difficult event should have no rewards but super easy events should have...
For us pad players, the Vettel challenge is near-impossible. There are maybe a dozen aliens on the planet who can finish it on the pad.
In principle yes. In that very picture you quoted the difficulty goes from very low to very high. For some reason you seem to be fine with really easy content and with averagely easy content but when it comes to difficult content it is suddenly a big no- Why?In the end, as the piece points out... if you bother to read through to the end... a game requires both proper flow and balance between ease and difficulty.
Unique skins and colors are good rewards. Stealth and Chromeline cars are good rewards. But why lock a car the team spent six months modelling away from 99.9% of the people who purchase the game?
Again, though... what's so lazy about relishing a good challenge without the bragging rights? This is what Flight Sim players get. This is what hundreds of thousands of players get every day when playing online shooters and racers in non-league games and random play rooms. This is what PC Sim-racers get. All cars up front and hours of simply hooking up and racing.
Like I've said, however, it's the game designers who eventually decide what the game will be like. I just hope they get it right.
The vettel challenge in gt5 is not in any way central part of the game that blocks serious amounts of game content. The only problem it represents is that it makes people envious and angry when they can not easily complete it the same way everything else in the game is made super easy.
In principle yes. In that very picture you quoted the difficulty goes from very low to very high. For some reason you seem to be fine with really easy content and with averagely easy content but when it comes to difficult content it is suddenly a big no- Why?
Not everyone gets to the top right corner. And I see no reason why everything in the game should be made easy enough so everybody can get there...
I agree. But at the same time I don't see it as a problem if there are couple of cars that are hard to get. I don't see the huge tragedy if some cars were only available from doing a difficult competition. Just make sure those are not the important cars. The special concept model modern skyline would be great competition reward in gt5. Same with the art morrison corvette, cadillac cien, c7 prototype corvette or the Silverado SST Concept.
That is bad game design because it is inconsistent, boring and frustrating.
Here, you're making suppositions about people, again... based on your own prejudices. You have valid points, but your arguments would be much stronger if you didn't resort to calling people who criticize GT5 for certain things lazy.
Remember, I did not answer "no", but it all depends on how well you design the challenges. GT3 and GT4 were about right in terms of difficulty. Players who were not professional racing drivers or "aliens" could complete all the challenges given enough time, practice and discipline.
The ability of the game to challenge everyone is a function of difficulty. ASpec has one difficulty level and you can't have a game this vast, with this big of a fanbase, and expect one difficulty level to fit everyone. Yes, you can vary your car/tire/PP combinations to make it challenge but I think it's the game designer's job to at least provide various levels of difficulty as a starting point so you can get close to the right combination without a ton of trial and error. You shouldn't have to start/stop/start/stop races so often to find a car that works to make it challenging, it's just poor game design IMO. Even the addition of qualifying and knowing what lap times the AI is running would be a dramatic improvement.I think I was making assumptions and opinions based on this thread. There seem to be many people posting in this thread who do not want hard events in gt6 because:
a) it makes it too hard to complete them ("people who want it easy")
b) it makes it too hard to complete the game easily ("people who just want to complete the game")
I don't want to go around labeling people based on my own opinions but here are some quotes:
"I want every car to be available to every player"
= game must be easy enough so everybody can complete everything
"so long as it doesn't count for 100%"
and
"I would still like to be able to beat the game and collect all the cars"
= completion focused
Why does everyone have this "right" to complete the game? Why why why is it important that everybody must be able to complete everything in the game? Why can't there be some content which has very high skill level. Where does this idea come from where everyone is automatically entitled to get gold medals in every race and event in gt?
I think we both agree that gt games need better a-spec. It needs difficulty structure that increases predictably and smoothly. But where the differences between you and me are is that you just want the difficulty to go from super-easy to moderately easy where I am willing to go from super easy to moderately challenging with some content that is super hard. You seem to care more about that everyone can 100% complete the game where I'm more concerned about providing a game where everyone can feel challenged towards the end.
The contradiction or clash between those ideas is that with my way the game does not fully work for those completion focused gamers anymore because only a minority can complete the hardest content. I'm fine with that and don't see ANY problems with that.
But I don't have any idea why you seem to be so much against that? Why should everyone be able to 100% the game - why is that so important that it overrides the ability of the game to provide something challenging for everybody?
I think it is bad that a-spec is just one difficulty level. I think it would be much better if there were like 10 difficulty levels for a-spec where 10 would be insanely difficult and 1 should be super easy.The ability of the game to challenge everyone is a function of difficulty. ASpec has one difficulty level and you can't have a game this vast, with this big of a fanbase, and expect one difficulty level to fit everyone.
On the opposite end of the scale, if you get to choose your difficulty, the level that provides you with satisfaction and challenge, why can't I choose mine, including sandbox mode where I sign in and have a garage with 1200 cars in it? I don't see that affecting me in any way if someone else chooses that option and I don't.
No. As much as I'd like better AI, I want every car to be available to every player.
Firstly its about whether you want to do it to get the prize for completing it. With championships where you unlock cars that aren't purchasable that adds an extra incentive to want to actually do it so you can earn a prize that you otherwise wouldn't get. With driving missions I viewed them as a waste of time because it seemed like a lot of effort for such a little reward and I didn't really care whether I had that reward or not unlike the championships. Also I tried a few of the driving missions and I didn't find them fun, I just found them tedious and frustrating so there was no reward of it being fun either. Also they don't take "weeks or months" to complete, just a few hours to complete. It worked with GT3 so it should work with GT6.
I think good players deserve the good cars, whereas bad players, don't deserve them at all. I have seen way too many morons online racing in Veyrons, X2010 etc etc, which I think they haven't earned themselves.
There has to be at least one (or preferably more) goal(s) in a racegame, this is one of them. Be a good driver and you earn good cars. You don't have to be the best driver, but at least you have to 'work' for them good cars!!
And im not talking about just 2 sec faster than gold time A.I. Im thinking like top 2% time with Super Dirty Michael Schumacher A.I.
I don't want to go around labeling people based on my own opinions but here are some quotes:
"I want every car to be available to every player"
= game must be easy enough so everybody can complete everything
"so long as it doesn't count for 100%"
and
"I would still like to be able to beat the game and collect all the cars"
= completion focused
But I don't have any idea why you seem to be so much against that? Why should everyone be able to 100% the game - why is that so important that it overrides the ability of the game to provide something challenging for everybody?
I don't want to go around labeling people based on my own opinions but here are some quotes:
"I want every car to be available to every player"
= game must be easy enough so everybody can complete everything
No. As much as I'd like better AI, I want every car to be available to every player.
Actually it does because the base assumption is that having some difficul content automatically excludes some content from some players.Not equivalent. Letting players have access to all content does not mean a person wants to game to be easy.
Why?Not a single meaningful game content should have its access restricted by skills. Nothing to do with the game being easy, nothing to do with 100% completion.
And having maybe 3-5 cars that are not essential for any league racing or other competitions that are exclusive prizes would kill your fun?My favorite offline racing involved one make arcade events, the AI slider, detuning the engine and adjusting ballast. No rewards, no XP’s, no credits, just my personal research of enjoyment trow the game. To each is own.
Why?
The question is. would you care if there were cars that were unavailable to you via purchase? The only way you could obtain these exclusive cars would be to win them in extremely difficult and challenging events.Am I the only one who doens't understand the question here?