Thanks Dr. Freud
![Odd :odd: :odd:](/wp-content/themes/gtp16/images/smilies/odd.svg)
For some people the fun is the endless challenge and difficulty, and they don't get frustrated just because they can't have everything in the game they want as quickly as possible. The game needs to accomodate everyone, but it shouldn't do so by reducing it to the lowest common denominator the way that ASpec has been dumbed down for example.
You do realize that GT5 was the first GT game to actually lock cars away right? You had access to every car if you could find them and or win them, but they were all accessible at one point or another especially true in GT4. The hardest thing in GT games were and should always be the license tests as they should as they lay the foundation for what is about to come once you start really playing the game. GT4 did have a near impossible feat in mission 34 which you would win by luck sometimes as the AI sometimes screwed up, that sort of ridiculousness has no place in a game. If you polled GT gamers you would be surprised by the amount who prefers a fair game it can be hard but not mindbendingly so.
Until PD writes some AI that can drive the cars to their limits without having to overpower them in stats then we can be assured that you can beat the AI, without acquiring the skills of Aryton Senna. Don't be fooled, no game will accomodate everyone, take the good with the bad or just leave it alone. Fact of life nothing will be as you want it. Sooner you accept that, the better you will feel.
That "some people" you are referring to that like endless challenge will vary greatly even in the small number that exist. What is interesting is you find things like mission 34 hard but this isn't a realistic challenge. Want some real challenges, PD should make every race in GT6 at least 6 laps long with full damage on. Now that is a challenge which is focus and patience along with pacing. Can't really do that since some people don't have time for that. PD can easily just have a difficulty setting that includes AI that doesn't give you easy passes and always drives cars that are equal to your own and multiple lap races with full damage on. These are real challenges, not that silly one lap catch a car nonsense with invincible cars, that's not a challenge that's a lesson in failings of simulation since the only the only thing simulated is physics but everything else is off.
I love challenges but I prefer them to make sense and not be something ridiculous. Challenges that actually challenge you to focus, deal with anomalous happenings, make good judgement calls and drive prudently in order to secure the win....that is a challenge. PD adds that to the game then I'd be one happy camper since I can't tell you the last time I had a good race in GT5 unless it was arcade mode with sim on and wear on with weather random on street tires. Totally different game from that invincible GT Mode, unless it's endurance nothing of significance happens during the race, there is barely anything to think about aside from how many more laps until the finish. With GT6 having aerodynamics coming into play, this should make for even more of a challenge, now with full damage on you have no choice but to be prudent in over taking and being aware of other cars. No more bumper cars and no more slamming the AI for easy passes an all that crap. This stuff would make the game much more difficult for the common gamer, but it should be optional and not forced onto you. Forcing things does one of two things those who don't mind will continue, others will be turned off and not bother. Just hope PD just loses the stupid invincible car chase races and just uses the in game engine to make challenges. 10 lap race with full damage on with tenacious AI that would be more than enough challenge, and for those who want more up the laps or increase the AI tenacity.
No idea what PD will do, but I'm betting on the usual formula to be in order for GT6. At least I know that I can create my own online challenges and rules to make things good. Perhaps Arcade mode will have similar settings so I can once again do that, but for the main game I highly doubt PD will make it harder nor add ridiculous things like locked cars unlocked after completing some inane feat.