DS3 novice again. I see
@SW__10 is currently 2nd with 1:22.938 so I look forwards to his tune!
SW__10 popular FGT tune recently put him on my radar.
Got lucky with a
1:25.973 currently 248th which is 3 seconds of fastest time. This was after lots of 1:26 to 1:28 and 10x more invalid laps. I'm 2 places behind GT_Rajman who won the Seasonal around Matterhorn with NSX LM Prototype Road Car.
Tried a few tunes from this topic, all had good points. I personally found the
@PASM tune the hardest to control. DS3 noobs like me be warned! Below is my combination, with bits from nearly all the tunes in this topic.
TCS: 6 gave me Gold after 5 more laps
ABS: 1
Controller sensitivity: 6 [Don't use full turning, about halfway seems best mid-corner with less on the way in and out. Formula Gran Turismo (FGT) is a bit like this but less extreme.]
[Edit: I've done my best time by using
@SW__10 slightly trickier
tune he used for top 10 time.]
Suspension
Ride height 40/40 [cannot change]
Springs 13.61/17.46 [minimum]
Dampers compression 3/3
Dampers extension 6/6
Anti-roll bar 3/2
Camber angle 0/0
Toe angle 0.30/0.60 [positive front toe settles things for the ham-fisted]
Brake balance 7/
10 [started hard on the brakes then eased off in the final phase, tiny bit of trail braking made my throttle finger more patient]
Gearbox [Motor City Hami or try
manumanu19 ]
Drag the Final to
2.500 then drag Max Speed all the way left to 200kmh/124mph. Now adjust the gears:
1) 4.100 [long way left, some top drivers aren't using 1st but it helps me measure my braking]
2) 3.000 [1/4 less far left]
3) 2.350 [1/4 less far left - early gears near each other to stay near the peak]
4) 1.900 [power curve is actually quite broad compared to the low speeds]
5) 1.550 [almost fully right]
Final 2.000 [only go
500rpm into the red area]
manumanu19 suggests 2.800 and change the later values accordingly. That would give taller gears if you're achieving higher top speeds than me whilst keeping in the curve.
Drivetrain
LSD 10/11/25
Body
Downforce 500/700 [minimum - I tried various suggestions but my ghost always accelerated past me by the end of these straights]
Thoughts on Downforce
All the turns on this track are very low speed which means the downforce doesn't give much more grip. The long straights with hardly any horsepower meant the drag was a real disadvantage - my top speeds were 1km/h more than
@SW__10 for example.
First time in a GT race I can remember the drag from downforce being a consideration, let alone being as fundamental as it seems here. (Outside of test courses, naturally.)
Looking forwards to seeing my time get annihilated out of the top 2,000 over the next 2 weeks.