Swift
LIft off oversteer works quite well for me in my S13. Especially when coupled with the feint technique.
Are you saying that when you lift of the throttle and then initiate turn in, you get massive understeer?
this is true, and it is the most effective method i have found so far. Mix in a little braking, release it just as you turn in, and you're set. I've had no problem getting and keeping my car sideways once i get a setup that I'm happy with.
You have to get the bound and rebound set decently well to make effective use of this however.
The only times where i've been unable to turn in have been when i am going far too fast for the tires i'm running.
You would never expect your stock car to take a sharp turn at 80 or 90km/h on your regualr all season tires, why expect your drift car to do so ingame.
Like I've been saying, speed is a major concern in this game, and it plays a huge role in the amount of steering input your vehicle will accept.
The majority of the drifts I've saved and/or recorded to my comp so far have been much slower than any in GT3. In GT3 most drifts happened at or below 70-80mph, now in GT4, im looking at around 70-80km/h (45-50mph~ish) on the same corners, often slower.
The physics are really quite good, and the understeer only becomes an issue if you are simply going too fast for your front tires to cope. Cut the speed to realistic margins and give it another shot. Don't overwork your front tires.