Kind of ironic knowing how you have contributed (and still try to do it) feeding those discussions with continuos questions and accusations
I'm replying to you, yes. Is that what your saying here? Still, I'm not the one that does this;
blowing everything off track, make everything a battle thread, and then never back up your claims with actual proof but instead just quote some forum member somewhere said something at one point in time
Am I the one that comes to the Forza section just to tell people how PD are doing things right and how T10 are doing things wrong, in all the wrong threads? No, that would be you. Although, I am the one that likes to quote forum members that have absolutely no source on the subject.. oh wait, no, never mind. That's also you.
wich ends making you more uncomfortable with what you read.
Uncomfortable? Since when?
I rarely started a war, are others who can't tolerate a contrary opinion and becomes offended
We can tolerate opinion, and I still am tolerating it, or else I would have just told you to shut up. Instead, I choose to talk to you. Still, it doesn't change the fact that you take every thread off topic that you come across, just to show that you put PD in high regard, even though the faults they have are just as prominent as anything you talk about.
to the point to start grind axes and spit flamebait.
Oh, so you mean like every single post you have in this section of the forum?
As I said, with FM6 you have a reality check that should make you rethink your own post behaviour towards others.
Reality check? for what? I never said that these features are going to be in, instead I always started with
wanting and being hopeful, as I've pointed out numerous times before, that I know this gen isn't as big a leap as everyone tinks.
But oh well talk about FM6, I'm not going to give you more replys on this.
You've been saying that for a week now.
I'm sure they simulate it to a degree, but they don't do it accurately. Two examples: Damage and going in reverse in a car with massive downforce doesn't cause lift. I'm not sure how it is in FM5 (heck, even in FM4 idk), but I know in FM3 they had that
drivetrain bug where you can set your car to go several hundred MPH in reverse and it would stay completely grounded.
Wait, so everything you are describing about your instances is from prior to Fm4? I'm not even sure how anything is even going to be relevant anymore if you haven't had any experience up to date.
This happens because the environments shadows are applied as a top down shader. The car's is actually "cast" by the sun on the map. So the shadow for the corkscrew at Laguna Seca doesn't properly match the geometry of the actual map. So if you drive your car to the top of the hill, the car will look like it's floating.
Yeah, that is a bit weird. I'm wondering though, for all the talk you make about taking to much time on minor features that are unnecessary(I'm not sure why dynamic tire walls is a waste of time, but fixing a shadow that doesn't show correctly some of the time isn't) this just seems a little blown out, no?
So then they'll just have to reduce other areas then. This is a choice. If they don't hit 60 fps, it's because they didn't value 60 fps high enough. You can still have weather effects and hit 60 fps. Maybe you'll have to settle for weather effects that aren't as impressive as Driveclub's, but that's still a choice the developers can make.
I've always wondered what a game would look/feel like if the bare minimum was used just to make sure these features work at 1080p/60fps