It has now been confirmed that I am not the only tuner experiencing this.
The online physics in this game are different than the offline ones. And tunes that are setup offline with zero lag are simply not the most effective ones to be used competitively in online races.
I think we as tuners should start making a distinction about whether our tunes were created in online lobbies (personal lounge or otherwise), or offline.
Online physics create a greater degree of oversteer. Tunes that seemed just fine offline will oversteer like mad at times online (search the tuning threads for Motor Sport Elise '99). And the issue here is that GT5's A-Spec races have a very short replay value, which means they will surely to die off in a hurry within months. So the other remaining options are for PD to release a lot more offline content, or naturally the game will shift in a great degree toward online racing. If it goes online to the extent that I believe it will, all of the work put into offline tuning setups will require significant modification.
As a test, take any tune you are proud to have created. Drive it around Nordschleife OFFLINE. See how it handles. Now take it ONLINE and do the same. The differences in physics are undeniable.
Just curious to hear feedback on this issue. I suggest we deal with it now, because it's bound to come up sooner or later with the way this game has been designed, and TBH as a serious online racer I already don't waste my time with any tunes that were created offline because they oversteer online. Some are manageable with tweaking (so I might as well tune them myself online), but many are not.
Thoughts?
The online physics in this game are different than the offline ones. And tunes that are setup offline with zero lag are simply not the most effective ones to be used competitively in online races.
I think we as tuners should start making a distinction about whether our tunes were created in online lobbies (personal lounge or otherwise), or offline.
Online physics create a greater degree of oversteer. Tunes that seemed just fine offline will oversteer like mad at times online (search the tuning threads for Motor Sport Elise '99). And the issue here is that GT5's A-Spec races have a very short replay value, which means they will surely to die off in a hurry within months. So the other remaining options are for PD to release a lot more offline content, or naturally the game will shift in a great degree toward online racing. If it goes online to the extent that I believe it will, all of the work put into offline tuning setups will require significant modification.
As a test, take any tune you are proud to have created. Drive it around Nordschleife OFFLINE. See how it handles. Now take it ONLINE and do the same. The differences in physics are undeniable.
Just curious to hear feedback on this issue. I suggest we deal with it now, because it's bound to come up sooner or later with the way this game has been designed, and TBH as a serious online racer I already don't waste my time with any tunes that were created offline because they oversteer online. Some are manageable with tweaking (so I might as well tune them myself online), but many are not.
Thoughts?