I have just produced online versions for 5 cars, each at a different track, here are my observations:
DB7 on Sports Soft at Trial Mountain
After bending over backwards to reduce the understeer offline, taking it online suddenly gave me an oversteering demon! To fix the balance, I removed the ballast and rake. Once this was fixed, I noticed a strange phenomenon: the handling was smooth, but it would slowly start to slide at the rear of it's own accord. Stiffer anti-roll was needed to fix this.
Ferrari F40 on Sports Soft at Tokyo R246
This had the least difference between online and offline of the cars I tested. Online, it felt like the suspension was softer and there was less tyre grip but the balance/transients/etc were very similar.
Golf I on Sports Soft at Autumn Ring Mini
A bit more understeer online. Needed more -ve rear toe to fix it.
Integra DC5 RM on Racing Soft at Tsukuba
My offline tune has very crashy suspension, taking it online felt like a smooth magic carpet ride! Also a bit more understeer online.
Audi RS6 Avant on Racing Medium at Laguna Seca
My tune which was nicely balanced offline (IMHO...) became very oversteery and unpredictable online. Less rear TCCD bias was needed and less rake. This improved things, but I can't get it as nice as offline.
I have seen posts suggesting the difference is due to lag. I disagree for 2 reasons:
1) it seems GT5 only uses PSN to get info about other cars location, not the behavior of your own car (a common programming technique for network games). This is why you see opponents cars jumping around if you have a slow connection. So all of the physics calcs are done on your own PS3 without any waiting for the network.
2) it doesn't feel like lag. If you have an LCD, turn on 100Hz mode to experience what driving with lag feels like. Online doesn't feel like this.
My belief is that it's due to fuel weight differences (yes even though the fuel guage reads full for both online and offline). Removing the rear ballast on the DB7 got rid of most of the handling differences; the DB7 is otherwise very nose-heavy so maybe the fuel is acting as rear ballast. That the F40 has 50/50 balance and didn't suffer any balance changes also supports this, I reckon. As for the Integra feeling "soft" online, 120L of fuel makes a big difference to a 950kg car, and heavier cars need stiffer springs to control the weight. Anyway, that's my conspiracy theory for online vs offline handling.
Budious, if we could take a brief tangent about your drivetrain theories:
Standard Clutch - slow shift, lots of inertia; typically least efficient
Twin Plate Clutch - fastest shift, least inertia, produces a great first lap time from a stand still grid start but slower average lap times than single plate clutch; under similar conditions as a grid start, if you spin out or come to complete stop, it is quicker to get back to pace.
What do you mean by "efficiency"? (I've never noticed any straight-line speed reduction (from a rolling start) with any of the "inferiour" drivetrain parts)
So a twin plate clutch only has a benefit for launching from a standing start?
Stock Flywheel - has the most inertia; and slowest transition between low to high to low engine rpm changes; can be beneficial on tracks where frequent tight corners require the driver to be on/off the throttle
Totally agree. Thanks to you I don't just slap on the "best" drivetrain parts any more 👍