Yeah, But Does Your Tune Work ONLINE? (Possible Future Hassle for Tuning Community?)

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I dont mean its literally impossible, I was exaggerating but yes, it can be difficult.
It doesnt help when I insist on keeping the throttle wide open either....
 
I think it always will be important to specify exactly what the tune is designed for.

If you design the perfect and fastest tune for online/hard, it will be very drivalble for online/soft, but it will not be fast.

If you design the perfect and fastest tune of off-line/soft, it will most likely be very difficult to drive online/hard, on some cases almost un-drivable.

I found that the more grip you have, the more overstear you build into the tune, the faster it goes until it becomes too difficult to drive. With off-line/soft, the tune can be almost crazy.

Its been debated at length about the online/offline differencies. Even if its not 100% clear why/how/what the differences are, you clearly have more grip offline than online.

Above is my experience from extensive racing with GT500 cars online with different tires, also including for one league with off-line qualifying on different tires.
 
I think it always will be important to specify exactly what the tune is designed for.

If you design the perfect and fastest tune for online/hard, it will be very drivalble for online/soft, but it will not be fast.

If you design the perfect and fastest tune of off-line/soft, it will most likely be very difficult to drive online/hard, on some cases almost un-drivable.

I found that the more grip you have, the more overstear you build into the tune, the faster it goes until it becomes too difficult to drive. With off-line/soft, the tune can be almost crazy.

Its been debated at length about the online/offline differencies. Even if its not 100% clear why/how/what the differences are, you clearly have more grip offline than online.

Above is my experience from extensive racing with GT500 cars online with different tires, also including for one league with off-line qualifying on different tires.

There are a bunch of us that run Nascar every night 50 lap races at Daytona.We all tune our cars offline and run them online.We had 14 people of 16 finish the race with 11 on the same lap. There was a total of 2 accidents in the race. I think allot of the online issues are the people you race with and the guy that thinks the race is won on the first lap.Come out tonight and see for yourself,we all race clean and are looking at starting to race other circuits using Nascar's. Yes some think all you do is turn left but there is way more to it than that.We are getting more and more people from Europe coming on every night and they are having a blast.Yes we help people out and share tunes.Check it out.
 
There are a bunch of us that run Nascar every night 50 lap races at Daytona.We all tune our cars offline and run them online.We had 14 people of 16 finish the race with 11 on the same lap. There was a total of 2 accidents in the race. I think allot of the online issues are the people you race with and the guy that thinks the race is won on the first lap.Come out tonight and see for yourself,we all race clean and are looking at starting to race other circuits using Nascar's. Yes some think all you do is turn left but there is way more to it than that.We are getting more and more people from Europe coming on every night and they are having a blast.Yes we help people out and share tunes.Check it out.






NASCARS are not in the same category though, imo. As a test, tune the Formula GT car offline, then go online and try to run it at Daytona. See what happens. For one thing, NASCARS weigh 1500kg.
 
Tire temp & fuel level is certainly not the reason behind differences in the physics online vs offline. By the time you get the carousel on the Nordshleife, your tires are as warm as they are going to get, and yet many of my tuned cars perform drastically different in this turn online, compared to offline.

For whatever reason, the physics are slightly different, or tweaked, or something. Perhaps for online performance reason the physics are calculated differently (more simply)... who knows.

Considering i play online more than off, i plan to do all future tunes online.
 
NASCARS are not in the same category though, imo. As a test, tune the Formula GT car offline, then go online and try to run it at Daytona. See what happens. For one thing, NASCARS weigh 1500kg.

I have with the Toyota Minolta runs the same to me.
 
This rule doesnt apply to ALL cars, for example my SV 670-4 tune behaves the same offline as it does online....
However alot of cars do behave remarkably different, For this reason all my future tunes will be done online, at least that way if there is a noticeable difference you can develop 2 tunes, if not you havent lost anything by tuning online.

But yes, it is a real issue and not myth with alot of cars.
 
Just tried to test this theory with my NSX with the RKM tune. Chosen track was Tsukuba.

Online I was able to pull mid to high 59 sec laps. Mid to High 58's if I tried.

Offline I was able to pull a high 58 on the very first lap, mid to high 57's if I was trying.

Couple of things I noticed online. I had to be better with my throttle control or I would just loose it coming out of a turn. Another thing I noticed was that the car oversteers a lot compared to when offline.

I'm not the best or fastest driver out there but good enough to notice that there is a difference between the two.
 
Yes, the difference is there. But I wouldn't say the physics are different. There is something deeper going on. Anybody remember those spectator screen shots from Indy road course ages ago? In those pictures you could see the temperature of the track (or air). Anyway, I'm a bit disappointed because Kazunori san decided to discard that detail. For example, there is a big difference in grip when you choose 5:30 am versus 12:30 pm at the green hell. It would explain a few things if we knew the temperature, especially "lobbying" at those fixed time tracks.
And about offline: obviously PD offers us optimal track conditions there.
 
NASCARS are not in the same category though, imo. As a test, tune the Formula GT car offline, then go online and try to run it at Daytona. See what happens. For one thing, NASCARS weigh 1500kg.

I agree. NASCAR can't even be taken into account. How the hell are you suppose to feel the difference of corner exit grip, when you're exiting the same 3 corners at 200+ every time. Take that nascar to Deep Forest Raceway, online and offline, then come back and tell me there's no difference.
 
thank god for this thread, I thought I was going mad lol, Many times ive set up a car and fine tuned it to perfection, then taken it online and been all over the track like a drunk driver! why oh why have pd done this????
Agreed.

Yesterday I used several cars online and they were (relatively speaking) all over the place. I noticed it from the very first bend each time, this is not just about real time tyre wear or fuel, it is noticeable immediately. It was a private room and all of us except the host agreed (but then he had setup his tune specifically for online). When I suggested setting up cars in practise mode using the real grip option the host said; 'been there, done that, it does not work the same either'.

I curse even more the fact that we cannot save multiple tunes per car, which imples I must have two of each of my favourite cars, one for online and one for offline.

Good thread, it would be a nice addition to this forum, and much appreciated, to have online specific tuning guides as well - for those like myself who are pretty inept/random in the art of tuning.
 
This is why all my cars have been tuned up and tested ONLINE because I noticed this when I first started racing online v offline. It's meant that my cars have been beaten a fair bit around a track by many people, but when you're testing a 480hp FF for example in a room that's 502hp max you wind up racing nothing but JGTC's and as such I've tuned and compensated for that, so much so that I've been toying with those cars now on quite a few different tracks (not necessarily winning, but quite a few 2nd's & 3rd's in a room of 12-14 ppl).

I also have a FF that has blitzed a lot of other cars at SSR7 as Rotary Junkie and a couple of other GTP'ers have seen lately (I'm just starting to show them to you guys in dribs and drabs if you're lucky to be online when I am).
 
After a humiliating defeat, in a car that I felt was invincible offline, online tonight, I decided to spend a few hours toying with my ZR-1 to get it online useable. I couldn't get a single tune posted here on GTP to work for me online, even though they were all very successful for me when I initially tested them offline.

My issue with online, is the lack of ghost, making it more difficult to see direct differences in the small adjustments made between runs.
 
There is definately more grip offline than online. If you cant feel it, then you probably dont drive so close to the limit. After only having played online since the middle of december and never tried the practice mode before, I tried the offline practice mode and immediately felt more grip and easily shaved seconds off my online Nordschleife time.

I also know some guys who spends hours every day online on Nordschleife tuning their cars, because it is not the same as offline.
 
This is why all my cars have been tuned up and tested ONLINE because I noticed this when I first started racing online v offline. It's meant that my cars have been beaten a fair bit around a track by many people, but when you're testing a 480hp FF for example in a room that's 502hp max you wind up racing nothing but JGTC's and as such I've tuned and compensated for that, so much so that I've been toying with those cars now on quite a few different tracks (not necessarily winning, but quite a few 2nd's & 3rd's in a room of 12-14 ppl).

I also have a FF that has blitzed a lot of other cars at SSR7 as Rotary Junkie and a couple of other GTP'ers have seen lately (I'm just starting to show them to you guys in dribs and drabs if you're lucky to be online when I am).

Yeah but your online-with-race-softs-tuned, 480hp, 110xkg Citroen LOST to my poor little 420ish hp 1196kg Volvo built offline with S3s at the Ring despite a massive advantage down straights. And being tuned for the conditions whereas my car was dealing with fuel weight and way more grip. :D

Lesson? Mafs can make cars go fast in a straight line.

After a humiliating defeat, in a car that I felt was invincible offline, online tonight, I decided to spend a few hours toying with my ZR-1 to get it online useable. I couldn't get a single tune posted here on GTP to work for me online, even though they were all very successful for me when I initially tested them offline.

My issue with online, is the lack of ghost, making it more difficult to see direct differences in the small adjustments made between runs.

Being there for most of this testing, I found some rather odd results with my own Z06 RM but I wasn't able to really find anything that helped it particularly much. Aside from raising it to +95mm ride height front and rear and finding it actually helped in the high-speed corners, just made it much more difficult to drive at lower speeds. So backwards.
 
In offline your tires are always 0 sec old. You have warm 0 sec tires, or fresh 0 sec tires.
Online after 1 sec there's a difference. You have warm x sec tires, or fresh x-y sec tires.

You can't compare these two.

You can.. you can run your car offline in practice mode AND in an endurance race! There is a big difference between endurance race offline and online mode.

As already said, most of the tunes here are worthless for online mode when they are done offline. Started to tune my cars online 3 months ago. And every of this tunes is working fine offline, even better (with a lil bit of understeer, thanks to the open LSD..). Cars like the Motor Sport Elise, Cobra, Nomad, Gallardo, etc are much better with online tunes. For online mode you have to set the suspension right (NSX as example). You have to use the right camber (grip in slow or fast turns? tire wear) and you have to work more with LSD.
 
Online vs. offline has been discussed to death (200+ replies) in a thread I created some time ago. Many opinions, but the bottom line is that as most state here, different and thats why the tune needs to different too.

Most of the people on these forums are really in to this game. Intially i think most play offline but as you done most events, most people will spend more and more time racing online.

Therefor I think its great if some of you already started doing online tunes rather than offline tunes. Offline tunes will be less and less interesting for people reading these forums. Or worse, they take your offline tune online, it doesn't work and then think all your tunes are crap.

But here is another challange. In my opinion most people race online with too grippy tires, and an online tune for soft is different to an online tune for hard. My guess is that tuners wants to stay "close to reality" and tune for a less grippy tire than what most of the readers use when playing.
 
I definitely noticed the handling differences between online and offline.

Basically if I know I'll be using the car online, I'll tune it online specifically.
 
This rule doesnt apply to ALL cars, for example my SV 670-4 tune behaves the same offline as it does online....

So we have not only confirmed that there is a physics model on the disc for online, one for offline, but now we have just confirmed there is one for each car!

But what happens when you are racing your SV, and someone is racing an MR car (which will ALWAYS spins according to some)? Do you get like a combination of the two? Maybe some of the offline model thrown in?

.... Whatever. I'll believe it when I see some proof. Feels the same to me. I think people are simply under more pressure online and thus are making mistakes that they are blaming on mystery physics.
 
.... Whatever. I'll believe it when I see some proof. Feels the same to me. I think people are simply under more pressure online and thus are making mistakes that they are blaming on mystery physics.
My post was based upon the fact that we all noticed it in free run mode before we all started racing... and not sure if this is relevant... but we are experienced online racers though admittedly not with GT5.
 
My post was based upon the fact that we all noticed it in free run mode before we all started racing... and not sure if this is relevant... but we are experienced online racers though admittedly not with GT5.
In free run, there's no "aspiration" (i don't know the english term), in online/offline races there's.

At least this is one difference I know of :)
 
My post was based upon the fact that we all noticed it in free run mode before we all started racing... and not sure if this is relevant... but we are experienced online racers though admittedly not with GT5.

What is the difference if you noticed it in free run or the race? Free fun still has pressure. I always want to be the fastest one there, and people are watching. It is natural.

I can not think of a single car that I tested offline then found to be different online. I have about 20 specially tuned cars for different weigh and power categories online, each one I test in practice mode before I use it online. I've never noticed a difference. But I haven't exactly been looking for one either. When I get some time off work I'll test, but till then I'll never believe people when they say something is certain because they 'feel' it.
 
What is the difference if you noticed it in free run or the race? Free fun still has pressure. I always want to be the fastest one there, and people are watching. It is natural.

They were referring to 'online lobbies' not free run.
As in, you sit ina room by yourself, just using the online lobby to test your car.
No pressure, no competition.

Not to mention, the same amount of 'pressure' is on in offline and trying to set the best lap. Hell, I have more pressure offline, because that damn ghost is always so equally matched to me ;)
 
I can not think of a single car that I tested offline then found to be different online.
My completely stock R8 V10 on sports softs with no assists is slippery as a fish offline, but when I go online there's so much understeer it's like the tie rod's come apart.

So, on my test group of 1, the physics/handling characteristics are very different online.
 
i was thinking this today aswell, although i just thought it was the differant courses i was playing on, thanks for the info
 
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