- 2,095
- Norwich, UK
- madmike1986
Theres always one....lol
Theres always one....lol
I think it always will be important to specify exactly what the tune is designed for.
If you design the perfect and fastest tune for online/hard, it will be very drivalble for online/soft, but it will not be fast.
If you design the perfect and fastest tune of off-line/soft, it will most likely be very difficult to drive online/hard, on some cases almost un-drivable.
I found that the more grip you have, the more overstear you build into the tune, the faster it goes until it becomes too difficult to drive. With off-line/soft, the tune can be almost crazy.
Its been debated at length about the online/offline differencies. Even if its not 100% clear why/how/what the differences are, you clearly have more grip offline than online.
Above is my experience from extensive racing with GT500 cars online with different tires, also including for one league with off-line qualifying on different tires.
There are a bunch of us that run Nascar every night 50 lap races at Daytona.We all tune our cars offline and run them online.We had 14 people of 16 finish the race with 11 on the same lap. There was a total of 2 accidents in the race. I think allot of the online issues are the people you race with and the guy that thinks the race is won on the first lap.Come out tonight and see for yourself,we all race clean and are looking at starting to race other circuits using Nascar's. Yes some think all you do is turn left but there is way more to it than that.We are getting more and more people from Europe coming on every night and they are having a blast.Yes we help people out and share tunes.Check it out.
NASCARS are not in the same category though, imo. As a test, tune the Formula GT car offline, then go online and try to run it at Daytona. See what happens. For one thing, NASCARS weigh 1500kg.
NASCARS are not in the same category though, imo. As a test, tune the Formula GT car offline, then go online and try to run it at Daytona. See what happens. For one thing, NASCARS weigh 1500kg.
Agreed.thank god for this thread, I thought I was going mad lol, Many times ive set up a car and fine tuned it to perfection, then taken it online and been all over the track like a drunk driver! why oh why have pd done this????
This is why all my cars have been tuned up and tested ONLINE because I noticed this when I first started racing online v offline. It's meant that my cars have been beaten a fair bit around a track by many people, but when you're testing a 480hp FF for example in a room that's 502hp max you wind up racing nothing but JGTC's and as such I've tuned and compensated for that, so much so that I've been toying with those cars now on quite a few different tracks (not necessarily winning, but quite a few 2nd's & 3rd's in a room of 12-14 ppl).
I also have a FF that has blitzed a lot of other cars at SSR7 as Rotary Junkie and a couple of other GTP'ers have seen lately (I'm just starting to show them to you guys in dribs and drabs if you're lucky to be online when I am).
After a humiliating defeat, in a car that I felt was invincible offline, online tonight, I decided to spend a few hours toying with my ZR-1 to get it online useable. I couldn't get a single tune posted here on GTP to work for me online, even though they were all very successful for me when I initially tested them offline.
My issue with online, is the lack of ghost, making it more difficult to see direct differences in the small adjustments made between runs.
In offline your tires are always 0 sec old. You have warm 0 sec tires, or fresh 0 sec tires.
Online after 1 sec there's a difference. You have warm x sec tires, or fresh x-y sec tires.
You can't compare these two.
This rule doesnt apply to ALL cars, for example my SV 670-4 tune behaves the same offline as it does online....
My post was based upon the fact that we all noticed it in free run mode before we all started racing... and not sure if this is relevant... but we are experienced online racers though admittedly not with GT5..... Whatever. I'll believe it when I see some proof. Feels the same to me. I think people are simply under more pressure online and thus are making mistakes that they are blaming on mystery physics.
In free run, there's no "aspiration" (i don't know the english term), in online/offline races there's.My post was based upon the fact that we all noticed it in free run mode before we all started racing... and not sure if this is relevant... but we are experienced online racers though admittedly not with GT5.
My post was based upon the fact that we all noticed it in free run mode before we all started racing... and not sure if this is relevant... but we are experienced online racers though admittedly not with GT5.
When I get some time off work I'll test, but till then I'll never believe people when they say something is certain because they 'feel' it.
What is the difference if you noticed it in free run or the race? Free fun still has pressure. I always want to be the fastest one there, and people are watching. It is natural.
You're only 4 days late on posting this same idea.
https://www.gtplanet.net/forum/showthread.php?t=166212&highlight=what+track+its+for+online
My completely stock R8 V10 on sports softs with no assists is slippery as a fish offline, but when I go online there's so much understeer it's like the tie rod's come apart.I can not think of a single car that I tested offline then found to be different online.