Your honest opinion about your expectations

  • Thread starter LeStique
  • 320 comments
  • 22,065 views

What are you expecting from GT6?

  • PD will not have learned from GT5's flaws and will deliver a product not near the industry's standar

    Votes: 79 33.8%
  • They will have learned and deliver GT6 up to todays standard

    Votes: 42 17.9%
  • They will have learned and have listened to user wishes

    Votes: 25 10.7%
  • They will have learned but they will screw up something else (comment)

    Votes: 60 25.6%
  • No matter what: Sony will rush them into releasing GT6 unfinished

    Votes: 28 12.0%

  • Total voters
    234
Griffith500
The problem is that 10/10 (aside from numerical "scores" being ridiculous; as though how "good" a game is can actually, objectively be "measured"...) implies that there is no room for improvement. Given that GT3 was in many ways inferior to GT2, I'd suggest that's not the case. I think a lot of the admiration for GT3 comes with little-to-no experience with the GTs prior.
At first, I thought GT3 was the best thing ever, but it didn't take long for the shortcomings to show through (I still loved it). I could say the same about my experience with GT5, but obviously the difference in potential makes it possibly more of a disappointment in some ways.

Anyway, I'm certain GT6 will improve on a lot of things, and PD will get a lot right, but at the same time it will introduce new angles, new features and so on. It's unlikely these will be perfect or even to any given individual's "tastes", and sure some of it just won't work. Which, if we're to be unkind, means they're likely to "screw" parts of it "up", but in reality that's just the nature of large software projects.
I fully expect GT to "evolve" away from my desires and expectations of it eventually, it's just too big now - however, I do hope it won't happen as soon as GT6. In my mind there are no alternatives, yet, as most comparable games are already further from my desires and expectations.

As for outsourcing modeling, that's not the only solution. In simple terms, they just need more hands. Since GT5 launched, PD have set up a second office and have slowly been filling it with new staff, mostly modelers (it's also close to an academic establishment that specialises in such things). It's like out-sourcing, just without any of the drawbacks of out-sourcing.

I have to disagree with that statement.

I have every GT game and GT3 is still my most favorite, with GT2 close behind. Sure, GT2 is better than GT3 in some ways. It had way more cars, racing modifications, etc. But I thought GT3's career mode blew GT2's out of the water. The single player campaign is my #1 priority when buying a racing game. I just love how PD made the best of every resource they had to give GT3 a long Simulation Mode.

The only complaint I have about it though is how someone in PD took that a little too far, and decided to put more 10-lap races around Test Course than what was needed.
 
I think the reason why GT2 and GT3 (whichever is best) are considered to be so good, is because back then, PD knew how to focus on things and make games, that belong to their systems. GT2 was very thought out (ok, today some things would be different, but at the time...) and it used all the capabilities of the PS1. GT3 (even though GT4 pushed the hardware more) was very good, considering it was the first title on the PS2. They know what was possible on those systems. They knew a damage model or weather wouldn't work as intended on this hardware. So they focused on making the game itself with whatever content was possible at the time as good as they could. Thats why they feel way better and more complete in a way.
With GT5 I feel, they suddenly realized that the PS3 had considerably more processing power than the PS2 and were amazed by the possibilities this would give. Finally a realistic damage model and weather and day/night cycle and better graphics and more contenders and high poly models and... and then they forgot to focus.
"Ambitious but rubbish" springs to my mind right now.

I always thought Kaz was all about perfection. And with his first games he delivered a more or less perfect game. But with GT5 he tried to create the perfect reality simulator...and failed.

So I really hope this didn't slip by unnoticed by PD and Kaz and they look at older games and think about what made those so great. If they do I think GT6 will amaze us, because it can deliver the same feeling we had back in the 90's when we were sitting in front of daddy's TV and enjoying GT2.

I'm crossing my fingers. All of them. Twice.


(All of this is just my opinion and how I feel about it. I'm not saying I am an expert at this in any way)
 
They didn't exactly fail GT5, they just rushed some things and add some unnecessary stuff. They wanted to make it better than GT4, hence the more cars and tracks and online etc. But they completely missed the point of a racing game. Racing. I'm not sure they focused a lot on the racing aspect of GT5, as first, the A-Spec was too short, then the B-Spec should have been implemented in A-Spec, like GT4, and the leveling system was unnecessary. It gives the player a reason to stop playing after level 40. GT5 didn't have good replay value after a few months, because you run out of things to do. I barely play GT5 anymore because it got repetitive and boring. The DLC didn't make me want to play the game more, and the car collecting? There's not much you can do to the car other than internal tuning and some very minor exterior modifications. I don't understand what PD was aiming for with GT5.
 
JackC8
Every time I see another DLC loaded with GT-R's it reminds me that they haven't changed a bit

This. We mainly got Skylines/Nissans/japanese Cars as DLC, they even made us pay for the BRZ.
Car sounds are still very wrong, even on cars like the HSV.
Instead of giving us a event creator, they gave us boring "catch the rabbit" seasonals. They wanted 5€ for the Motegi ps2 port.
The AI is still good for nothing, no improvements so far.
No words on the damage model, no mechanical damage offline after 2 years...

I only ecpect a GT5 with more cars tracks, nothing more.
 
It'll be GT5 + improvements to physics + newer cars + new features.

Nothing advanced as weather change and time change, but refinement to those.
 
GT5 was a disaster. Over a 5 year development cycle, huge amounts of content promised that was never included and/or completed. Online full of bugs. I read a post earlier from someone (can't remember who, I apologize) but GT6 is going to be like GT1, PD is going to have to prove themselves all over again.
 
LVracerGT
GT5 was a disaster. Over a 5 year development cycle, huge amounts of content promised that was never included and/or completed. Online full of bugs. I read a post earlier from someone (can't remember who, I apologize) but GT6 is going to be like GT1, PD is going to have to prove themselves all over again.

I wouldnt go as far as saying disaster it was disappointing with alot of features that were canned and standard cars.

At most I would say they made a solid racer but with flaws.

But disaster doesnt spring to mind when thinking about gt5.
 
One can obviosuly predict improvments of the physics, career mode and the multiplayer from GT5, or perhaps even the engine sounds, the car list and the AI. But other than hoping for a fun consistent game that the GT franchise has been known for rather than quantity over quality and half-assed features, I don't have high expectations.
 
Probably the reasons the older GTs are held in such high regard is lack of competitors?

I voted for the top option, there are many other good racing games, I've always loved GT but this is just an ok game, even with all the updates/patches, yes they improved the game but not enough to make it stand out over other games.

I think a problem now is the fact they can update/patch the game. To me it just seems they could think 'well we could include this feature but it'll push the release date back a month, nahh we can just add it as a patch'.

I think that is why the previous GTs were so good, they couldn't have anything added so they had to be pretty darn good out of the box.
 
I wouldnt go as far as saying disaster it was disappointing with alot of features that were canned and standard cars.

At most I would say they made a solid racer but with flaws.

But disaster doesnt spring to mind when thinking about gt5.


It was a disappointment bordering on a disaster though. GT6 is a make or break for PD I just hope they know that.

Cause it's either do you end up like Square or Sega hell even Crapcom? I'd hope they lean towards Sega.
 
My honest expectations = Zero.

When will the game come out?--- I don't care, because when it does, I'll have pre-ordered the premier copy (whatever they call it) and will be ready to pick it up at launch. What system will it come out on?--- Again, I don't care. If it's on PS3, I hope my fatty survives... or I'll buy a new one. If it's on PS4, I'll buy one just for it. Yeah, it's that important. I expect that I'll enjoy it and that's the point.

PD will screw something up, but what game developer doesn't? I know they will be willing to listen and try and balance what they can do(feasibility/licencing/time), what they need(profits/successful product), and what we want(let's be honest... everything).

What I want and what I expect are two totally different things. I just want another good game (yes, they were all good to me).
 
I don't have high expectations after GT5. I probably won't buy GT6 upon release due to my disappointment with GT5.

We probably won't see a bigger grid. I'd like 24 cars on big tracks.
We might get a livery editor. But it'll be half-assed.
We won't see the game for another 2 years. Meaning the Forza AFTER Horizon will probably be close to advertisement.

I could name more things to go against PD. But this is coming from someone who's lost all excitement of putting GT5 in the PS3.
 
I did not vote because I think the pole is rubbish. But…

Like GT2 was to GT1, and GT4 was to GT3. I suspect GT6 will look and feel a lot like GT5. It will most certainly be on the PS3 and not look much different than it does now.

I believe it will have much more a-spec and b-spec content than GT5.

I think the biggest new thing will be all the new (and old) tracks.

I’m sure it will have newer model cars but I’m hoping it will have older ones too, like the chevette and pinto – but not holding my breath.
 
So what do you think? Will GT6' game design be up-to-date and will they finally deliver a complete and contemporary product? And will they listen to the most important user wishes like improved damage, sounds, AI, more european cars, no standard cars... ?

Focusing on this list at the end, improved damage, likely, sounds, likely, AI, likely, more european cars, I'm not hopeful, less to no standard cars, very likely (atleast far less duplicates, which will aide their time allocation to more new cars, possibly more new european cars, as a % of the new cars, at a very optimistic stretch).

I'm leaving my poll answer unselected fornow, not sure which one fits my opinion, none of them seem quite right.

My opinion is, PD will listen, but won't execute much else of our requests, I think they're too stubborn, they do have the best driving simulator, today, maybe not the best in any one area, but its overall the best product, especially on console from what I want from a game compared to all of the rfactors iracings, ect, and I really want them to legitimately fail next time, so they can go 'oh man, we actually have to improve' because right now, they're arrogant, some of its deserved, some of it isn't.

Having played GT3 and GT4 (after GT5), GT5 beats them both hands down, it's far and away a better game, GT4 does have some things GT5 doesn't, but overall GT5 is superior, if it weren't for tracks and maybe a few in game features, GT5 would be completely superior imo.
 
I don't expect PD to deliver a product that will actually surpass Forza. Simply besting FM4 would take them years, by which time FM5 (not Horizon) would be here with the bar raised even higher. They have to gain a massive amount of ground to not only catch up to the other guys but also to then pull ahead, and I don't see it happening. It isn't enough to have a good physics engine and pretty graphics on some cars and tracks while others look last-gen, and isn't enough to lack compelling features beyond car and track collections.

Part of the series' problem are the fans which hold it back. I like GT but it isn't as good as it could and should be so I want to see it get better, but if I discuss areas where the game needs work for the sake of putting a constant spotlight on trouble areas, I tend to fall under attack from the Gran Turismo Fanboy Defence League. The fans won't allow anything other than praises sung for their golden calf. This fanboy warfare doesn't help GT but rather hurts it because if we aren't making it known where the series needs work then PD can't be expected to build on those areas.

United6694
Probably the reasons the older GTs are held in such high regard is lack of competitors?

Well, they were very good products that were arguably unrivalled on consoles, but it's hard to be beaten at a game nobody else is playing. It's like how the US dominates ball sports and motorsports as long as they're ones that only we are really playing.
 
I don't expect PD to deliver a product that will actually surpass Forza. Simply besting FM4 would take them years, by which time FM5 (not Horizon) would be here with the bar raised even higher. They have to gain a massive amount of ground to not only catch up to the other guys but also to then pull ahead, and I don't see it happening. It isn't enough to have a good physics engine and pretty graphics on some cars and tracks while others look last-gen, and isn't enough to lack compelling features beyond car and track collections.

Part of the series' problem are the fans which hold it back. I like GT but it isn't as good as it could and should be so I want to see it get better, but if I discuss areas where the game needs work for the sake of putting a constant spotlight on trouble areas, I tend to fall under attack from the Gran Turismo Fanboy Defence League. The fans won't allow anything other than praises sung for their golden calf. This fanboy warfare doesn't help GT but rather hurts it because if we aren't making it known where the series needs work then PD can't be expected to build on those areas.



Well, they were very good products that were arguably unrivalled on consoles, but it's hard to be beaten at a game nobody else is playing. It's like how the US dominates ball sports and motorsports as long as they're ones that only we are really playing.

Unless these fan boys come out of the woodwork and back you up saying 'yeah, I'm extremely biased, I love GT5 and I don't think it needs improving at all.' I take a lot of exception to these comments.

I find that the majority of the community, myself included, find many faults with GT5 (some of us believe it's still better than FM4, but lets not go to war on that one here, agree to disagree on which is better), whilst we may still like the game, we look at how it can be improved upon, and legitimately except that it (the series) isn't the 100% market leader that it once was in all areas, despite many of us thinking that it still does in many key areas, this community does contain the maturity, largely, to accept and want to change/improve/remove the faults that the game has by the time GT6 comes out, and I still hold hope that most of the issues discussed here could be improved by the time GT6 is released.

I'm not really defending GT5 here, I'm really defending the notion that we're all mindless fanboys who think GT5 is perfection, I don't, and many others agree with me, that the series may strive for perfection, but it has a long way to go.
 
Well said. Usually Forza fans see their facts in a very distorted way. For every GT fanboy that see no flaws there are two haters nitpicking every possible detail, at least here in GTP, so making hear about any GT weakness should not be a problem.

Anyway this community has been flooded with threads listing flaws, wishlistes, good and bads, wanted features, etc... even exists a dedicated feedback section in the main site to publically list any wish or problem that you will have with the game. I don't see how that "fanboy" drama could have any effect in a future title.

Personally with GT6 I expect a GT5 on steroids: bigger, better and with more cool features afine to the series and focused to the real world racing, not an amalgamated of other console games. I think that this is the natural evolution of the series following the pattern born with the Academy. I'm sure that Polyphony will deliver that, specially if they work in a new console and expand the game posibilities with new accesories.
 
I have a lot of expectations for the next GT game, I mean Kaz is very enthusiastic about cars a lot more so than what I've seen from Turn 10.

I think the problem lies with the fact Kaz wants to incorporate so much into each GT game, but at the same time he is constrained by deadlines and possibly cost.
GT is ahead of it's competitors in looks and handling, but these things alone won't be enough to keep the GT series on par with the other racing sims out there.

There are things like a livery editor, which would make things a lot more interesting considering what cars we have in the game. It would allow people to re-live their race fantasies as well as let talented people create unique designs which they could sell on some kind of online market/auction house.

Premium and standard cars. Made me feel as though GT5 was split into two games despite being on the same disc.
I wouldn't mind losing the standard cars altogether and have Polyphony focus on adding more up to date versions of cars and at the same time turn some of the more historically significant standard cars into premiums. After all look how well DLC worked out for Turn 10, and the thought of having community voting for DLC packs and cars seems like a good way for PD to have some kind of connection with the GT community.

Better representation of current car brands.
I can't help but look at some of the manufacturers and think to myself "is that it?"

Bentley: All they have is the Speed 8, but are well-known for their luxury line of cars and their race heritage in Le Mans from 1923 to 1930.

Bugatti: Yes everyone goes on about the Veyron and the Veyron SS, but they did make cars before that too which includes the EB110 and the Type 59

And then the rest:
Buick
Cadillac
Caterham
Chaparral
Dome - They went onto making Le Mans Prototypes like the S101.5.
Gillet
Ginetta
Holden
Hommell
Jaguar - D-Type anyone?
Jensen
Lancia
Land Rover
Marcos
Maserati
McLaren
Mercury
MG
Opel
Pagani
Panoz
Pescarolo
Plymouth
Pontiac
RUF
Saleen
Seat
Spyker
Triumph
TVR
Vauxhall
Volvo

All of which I feel could have a lot more added to them already, which shouldn't be a problem as PD already have the companies in the bag. I'm all for new manufacturers, but what about the one's with nothing but 1 car? :(

To sum things up I expect PD to introduce features seen in other games as well as adding their own personal touch. A lot of the cars are getting old and some people are fed up with so many duplicates totaling up the car list.
I hope to see some new tracks as GT fans are more than familiar with the current tracks we have at our disposal, we have a track editor too and hopefully its inclusion is a shape of things to come in future installments.
DLC is another must have, it keeps the game fresh and shows the community that yes, PD are listening to our requests and want to keep our interests from waning and going over to it's competitors.

Sorry about the long post folks, it's been many moons since I posted in here and I have a lot to get off my chest (GT related of course ;) )
 
Having played GT3 and GT4 (after GT5), GT5 beats them both hands down, it's far and away a better game, GT4 does have some things GT5 doesn't, but overall GT5 is superior, if it weren't for tracks and maybe a few in game features, GT5 would be completely superior imo.

I think it's safe to say that you might be judging the vintage titles against an unreasonable standard, though; they came out at a very different time in gaming than GT5, and while GT5 has a lot to hold over the older titles now, they were closer to the top of their class when they were new than GT5 is now. For a great many of us, they also included a handy game feature that's sadly a lot rarer in the new game: fun. Of course, it also sort of ties into what IceMan said:

Well, they were very good products that were arguably unrivalled on consoles, but it's hard to be beaten at a game nobody else is playing. It's like how the US dominates ball sports and motorsports as long as they're ones that only we are really playing.

(A reminder though, IceMan, to avoid the term "fanboy" - find another word)

...some of us believe it's still better than FM4, but lets not go to war on that one here, agree to disagree on which is better)...

So if it's believed to be the best console racer this generation (by way of saying it's better than the contemporary that's consistently reviewed better than it), what do you think it needs to improve on? What other games already have those improvements?

This generation has seen PD's ruling of the console "simulation" throne come into question on a lot of fronts.

Physics? There's quantifiable proof that FM4's is more detailed and takes into account a lot of variables PD seems happy to fudge (see the FM4 vs GT5 physics thread), but a lot of fans will fall onto the old "it feels right" defence for GT5. Heck, extending that, a lot of people will compare other games' physics using GT5 as the yardstick for realism, not actual reality, and anything that deviates from GT5's feel or actions is deemed at most "unrealistic", but typically, "arcade". Nevermind the obvious problem that is online/offline physics.

AI? Sound? Graphics (ignoring the majority of the game that is a carryover from the last-gen)? GT5 is/was a solid game, I don't think I'd ever call it an outright bad one... but it's just not the powerhouse it once was, utterly dominating so many different categories. The rest of the pack has caught up, which personally makes me more excited than worried about GT; competition breeds excellence, and we the gamers will benefit.

...despite many of us thinking that it still does in many key areas...

I'm a GT fan since '98, but I can't find much it absolutely leads the pack for anymore. Strictly car-count, despite the dubious ways of getting there? I suppose - but if FM4 imported all of their last-gen models without touching them up, I think the count would be pretty much equal. Photomode is still more in-depth and of higher quality than any other racing game's I've used. PD's work on lighting engines is only just now starting to be matched in other (driving) games. The Nordschleife is an absolute gem, especially with time and weather variables, I'll give it that. It has far more of a focus on getting the game to drive for you (B-Spec) than any other racing game, making it a requirement for half the completion of GT Mode. Oh, and it has far more suits, helmets, and horns than any other console racer.

this community does contain the maturity, largely, to accept and want to change/improve/remove the faults that the game has by the time GT6 comes out, and I still hold hope that most of the issues discussed here could be improved by the time GT6 is released.

I want to believe you, but some of the outright ridiculous comments in threads about things like livery editors, engine swaps, and a rewind feature, really have me questioning the maturity of the average GT player ;)

Zr0
Personally with GT6 I expect a GT5 on steroids: bigger, better and with more cool features afine to the series and focused to the real world racing, not an amalgamated of other console games. I think that this is the natural evolution of the series following the pattern born with the Academy. I'm sure that Polyphony will deliver that, specially if they work in a new console and expand the game posibilities with new accesories.

You know, that would be a unique progression, though I'm not sure how we'd all take to it. Obviously, Kaz is getting more and more into actual racing, which while possible to run in parallel to his "encyclopaedia of cars" mission statement, could actually re-focus the series on a more track-minded slant. Could we see actual real-life championships modelled? Flags?

What about splitting the series a la Forza's new Horizon spin-off, seeing the high demand for a free-roam GT game. Due to the "love of the automobile" feeling of GT, sometimes it feels unfair to only be restricted to race tracks. GT4's Citti di Aria and Costa di Amalfi, and GT5's Track Creator locations, are places I could go and just cruise; and enjoy myself. GT's never been a great racing simulator; if Kaz wants to pursue that, and really focus on the series involved, whether NASCAR, SuperGT, WRC, or others, I'd be all for it. Mind you, I'd be all for a free-roam style game and circuit racing combined into one mega-game (now how's that for a contender?! :D) but in this day and age, I'm just not sure that can be done to a satisfactory standard. GT5 already feels like a team spread too thin.

I have a lot of expectations for the next GT game, I mean Kaz is very enthusiastic about cars a lot more so than what I've seen from Turn 10.

If you mean in regards to Kaz' real life racing endeavours, I'll agree; the team over at T10 don't do nearly as much. However, they do work on their game, and seeing as how both teams are game developers, I prefer that. It's incredibly cool that Kaz is out there living the dream, but I can't help feel that might get in the way of producing a better game for us, the customers.

When I compare DLC, I'm really impressed by the diversity on offer (here's an example, and here's another), whereas the only sort of weird, unexpected "quirky" cars in GT-land typically are from Japan only. The "Touring Car" DLC was pretty unfortunate, too. That said, GT5 did give us Spa, which is fantastic; T10 only seems to want to give people car packs, which while cool, don't really extend the playability of the game as much as a new track would.

I think the problem lies with the fact Kaz wants to incorporate so much into each GT game, but at the same time he is constrained by deadlines and possibly cost.

Every single developer (aiming to remain one) has deadlines to work towards, and very few have had the sort of money PD had available.

GT is ahead of it's competitors in looks and handling, but these things alone won't be enough to keep the GT series on par with the other racing sims out there.

Indeed. There are some incredibly talented people at PD, arguably some of the best in the business at what they do.

There are things like a livery editor, which would make things a lot more interesting considering what cars we have in the game. It would allow people to re-live their race fantasies as well as let talented people create unique designs which they could sell on some kind of online market/auction house.

I can't stress enough how essential I find this for the next GT. The possibilities are endless; is there a special edition of a car you'd like to create, the base model of which is already in the game? Paint it. Want to create unique license plates (if we don't have a specific plate editor, of course)? Make them. Sponsors? Stick them. Recreate the new year's SuperGT liveries before PD can even put them out? Recreate them. Created a new online race series on GTP and want every competitor to have the series logo on their cars? Advertise them.

It doesn't so much crack the game open as give you an entire different landscape.

After all look how well DLC worked out for Turn 10, and the thought of having community voting for DLC packs and cars seems like a good way for PD to have some kind of connection with the GT community.

One thing T10 does that I think PD could easily improve upon, what with the better storage medium that is Blu-Ray, is subtly tweaking models for their mid-cycle facelifts. The Genesis Coupe is a great example; the original model shows up in FM4, and one of the more recent DLC packs had the new, facelifted model. From a modelling standpoint, there's not a lot that needs to be done to do something like that, surely not as much as a completely new model, but I'm willing to bet when FM5 shows up, the original GC will not be there. PD has the space to do that, and making the slightly updated models will not eat up nearly the same amount of time as a fully new car will.

As for community involvement; while PD's track record doesn't give much hope for that, I'd love to see something like that implemented. The Jalopnik pack from FM3 did something just like it, and I'd love for PD to really involve us, the fans, in matters, if even at a token level. Not just that, but remember GT3's Arcade Time Trials, with the actual dev team's times on the leaderboards for us to beat? Borrow a page from FM and do a mode similar to Rivals, but make members of PD our targets. Have something similar to "Game with Devs"; have PD open public lobbies and let the average Turismite get to chase them down on Bathurst. It's an incredibly cool experience to race with the people who've made the game you're playing.

Better representation of current car brands.

Oh, agreed; I see no reason to introduce new manufacturers when some that are on the current roster are so poorly represented. Again, not counting the Japanese makes, there's other games out there that give us much better lineups for the other makes in GT5. The idea of a vast car lineup is something GT pretty much pioneered on consoles, or at least got to first; let's do it again, Kaz!


To sum things up I expect PD to introduce features seen in other games as well as adding their own personal touch. A lot of the cars are getting old and some people are fed up with so many duplicates totaling up the car list.
I hope to see some new tracks as GT fans are more than familiar with the current tracks we have at our disposal, we have a track editor too and hopefully its inclusion is a shape of things to come in future installments.
DLC is another must have, it keeps the game fresh and shows the community that yes, PD are listening to our requests and want to keep our interests from waning and going over to it's competitors.

Couldn't agree more. I'm not too bothered by the concept of "copying" features from other games; these are driving sims, they're all in line at the same food buffet. Though I don't see a problem with playing other games - I'm not one to pick one or the other, I'd rather enjoy whichever driving games I can!

Sorry about the long post folks, it's been many moons since I posted in here and I have a lot to get off my chest (GT related of course ;) )

Sorry for the even longer one, this was sitting in Chrome for a day! :scared:
 
Was GT5 "true" to it's roots? What I mean by that is, did it feel like a Gran Turismo?

If it was true to it's roots, you have to ask yourself, wouldn't changing it make it less Gran Turismo-ish? I think a lot of GT5's problems are inherent to Polyphony, it's just part of how they make/design their games. Personally, I'd rather they keep it how it is. I wouldn't be buying it, but I think a lot of people truly enjoy the Gran Turismo experience, warts and all. Changing it will just breed a new batch of people who aren't happy with the game.

The game most of us "complainers" want already exists. Why change GT into Forza if Forza already exists?
 
It's not about making a new forza. It is about bringing GT to the present, to make it a contemporary racing game.

Does it feel like older GTs? Well yes probably. But feeling the same, because it still has bad sound, bad ai, all the standard cars,... is NOT a good thing.

It is about translating the feeling of an older GT game into modern standards.

Then all the "complainers" will have what they want.
 
machschnel
Was GT5 "true" to it's roots? What I mean by that is, did it feel like a Gran Turismo?

If it was true to it's roots, you have to ask yourself, wouldn't changing it make it less Gran Turismo-ish? I think a lot of GT5's problems are inherent to Polyphony, it's just part of how they make/design their games. Personally, I'd rather they keep it how it is. I wouldn't be buying it, but I think a lot of people truly enjoy the Gran Turismo experience, warts and all. Changing it will just breed a new batch of people who aren't happy with the game.

The game most of us "complainers" want already exists. Why change GT into Forza if Forza already exists?

I don't think anyone's asking to change GT. The series just needs to catch up with the times. Things like a livery editor, a more diverse car list, good DLC, just to name a few things, are not Forza exclusive features.

I think it's safe to say that you might be judging the vintage titles against an unreasonable standard, though; they came out at a very different time in gaming than GT5, and while GT5 has a lot to hold over the older titles now, they were closer to the top of their class when they were new than GT5 is now. For a great many of us, they also included a handy game feature that's sadly a lot rarer in the new game: fun.

Agreed.

The only thing I think GT5 has over previous GTs is physics and, to a degree, graphics but that's it. I don't agree that GT5 is better overall since it doesn't live up to GT3 and GT4 in some ways.
 
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I don't think anyone's asking to change GT. The series just needs to catch up with the times. Things like a livery editor, a more diverse car list, good DLC, just to name a few things, are not Forza exclusive features.

Exactly, it's not about making a Forza clone, it's about moving the GT franchise into the modern era, they can't stay stuck in 1998 as they have with a lot of things. There are so many areas they need to move forward with and it's not with ideas and features exclusive to Forza.

I mean take online gaming, that has moved on so much in this generation and any game, not exclusively racing games, have really brought online gaming alive with new features and ways to use online connectivity between the game and the players and between the players. GT5 on the other hand just gives you the bare basics of online capability, exactly what other games were doing in 2005/6 when online gaming was just getting going.

I mean again moving away from racing games imagine a COD online mode where all you could basically do was basic deathmatch and that's it? Because that's pretty much the equivalent to GT5s basic setup, you can get some cars and go racing and that's about it.

When other games are doing things like Autolog, Rivals, Racenet and then all the different pre-defined modes within those online systems GT5 is quite pathetically empty.
 
Was GT5 "true" to it's roots? What I mean by that is, did it feel like a Gran Turismo?

If it was true to it's roots, you have to ask yourself, wouldn't changing it make it less Gran Turismo-ish? I think a lot of GT5's problems are inherent to Polyphony, it's just part of how they make/design their games. Personally, I'd rather they keep it how it is. I wouldn't be buying it, but I think a lot of people truly enjoy the Gran Turismo experience, warts and all. Changing it will just breed a new batch of people who aren't happy with the game.

The game most of us "complainers" want already exists. Why change GT into Forza if Forza already exists?
You hit the nail in the head, it's refreshing to read a sincere and respectful opinion from other game player perspective.

A livery editor, rewind, DLC policy, etc could be not Forza exclusives but are demanded mostly because are trademark of Forza games and their fans miss them in GT games. Other strong GT features are ignored from the equation just because don't exist in Forza. GT6 could innovate its formula without the need to clone all what Forza has, some people don't understand that. It has been done in GT5 and I'm sure that it will be done more wisely and better in GT6.
 
Zr0
You hit the nail in the head, it's refreshing to read a sincere and respectful opinion from other game player perspective.

A livery editor, rewind, DLC policy, etc could be not Forza exclusives but are demanded mostly because are trademark of Forza games and their fans miss them in GT games. Other strong GT features are ignored from the equation just because don't exist in Forza. GT6 could innovate its formula without the need to clone all what Forza has, some people don't understand that. It has been done in GT5 and I'm sure that it will be done more wisely and better in GT6.

Which are what?
 
Which are what?
Driving model with no aids, force feedback and wheel support, GT Academy, track generator, dynamic weather, dynamic time, different racing surfaces (snow, gravel, wet...), night racing, resistance races and pit strategies, photomode, track accuracy, etc...

Only the casual A-Spec player will miss most of that.
 
Was GT5 "true" to it's roots? What I mean by that is, did it feel like a Gran Turismo?
I don't think so, no. Not when many of GT5's more glaring problems in structure have to do with PD making arbitrary changes to classic GT formula so they could hype up the things they did add.
 

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