Your honest opinion about your expectations

  • Thread starter LeStique
  • 320 comments
  • 22,064 views

What are you expecting from GT6?

  • PD will not have learned from GT5's flaws and will deliver a product not near the industry's standar

    Votes: 79 33.8%
  • They will have learned and deliver GT6 up to todays standard

    Votes: 42 17.9%
  • They will have learned and have listened to user wishes

    Votes: 25 10.7%
  • They will have learned but they will screw up something else (comment)

    Votes: 60 25.6%
  • No matter what: Sony will rush them into releasing GT6 unfinished

    Votes: 28 12.0%

  • Total voters
    234
What a lot of moaning minnies! I read the first page of the thread and nearly every post was negative.

I've just spent a cracking hour or so racing in a private lounge with some close friends, which I do once a week. Recently I have been enjoying trying out various cars with standard settings.

I don't know what people are griping about half the time. I still enjoy the game even after many miles. For those who aren't enjoying drving this game I would say switch off all driving aids, switch off most of the display and drive with the cockpit view and invest in a wheel such as the DFGT or better - then start the game again from the begining using appropriate tyres and cars with minimal tuning and I expect you will enjoy it.

Presumably many people had excessively high expectations of GT5. I hadn't played any of the previous games so didn't have any expectations. There are obviously many things that could be improved, but I would prefer that PD concentrated on fundamental improvements than trying to implement 1001 different things.

You say GT5 is a great game. If you play the previous titles, you might change your mind. GT5 is a good game, but not as as good as the previous games. In fact, I stopped playing GT5 and started playing GT2 on my PS1 again. Of course people's expectations were high. Plus, the first full GT title on the PS3? I mean, seriously, people were excited about what kind of hardware GT5 would bring to the market. But when it came out, man, what a disappointment. No replay value at all! And with what PD could have done......the online sucks, the misused their TopGear, NASCAR and WRC licenses(come on, WRC was nothing, seriously, not even a mention of the what WRC was all about) and PD advertised it like crazy. NASCAR and WRC! 1000 cars! Day to night cycle! Come on, GT5 was worst than what the trailers were suggesting, especially as there are only ONE trailer that shows the standard cars closer, and the track from the kart trailer isn't even in the game!

They focused too much on making GT5 bigger and bigger, to the point where they forget about one crucial thing: fun. Satisfaction from licenses, unlocking enough the special car you can't buy,etc. It should have been like GT3, less cars and tracks, and focus on the driving experience. Then expand from there into GT6, like GT3 into GT4. But it seems to be going in the opposite direction.
 
^^ Well, that's the problem. They wanted to put so many features into the game and therefore the game is an unfinished product, and Kaz wanted another 2 years. It would have been a much better game similar to GT3, having 200+ cars (non standard cars) today's standard like GTprologue, but it probably wouldn't look good towards their competitors. I'm sure that's why Kaz mislead everyone about GT5 having 1000+ cars.

I haven't voted yet, I'm still deciding whether I should vote for "They will have learned and deliver GT6 up to todays standard" or "They will have learned but they will screw up something else (comment)". To me, it all depends on which hardware they release on. If they can't fix the lighting issues, screen tear, it's a possibility it could be a ps4 release, at the same time next gen hardware probably isn't the answer to all their problems. I don't see PD release GT6 if it's suffering the same graphical issues on the same hardware, it wouldn't look good for their marketing.
 
I voted "They will have learned and deliver GT6 up to todays standard".

PD, as a business, must realize that the competition has REALLY stepped it up. Before Forza, there really wasn't any real competition for them on consoles. But now, especially with Forza 4 and other sims on PC much more accessible, GT isn't the only gig in town and has STIFF competition. If PD wants to be successful (and Sony wants GT to be profitable), they will HAVE TO learn from the mistakes they made with GT5. If they don't, they know they would lose a lot of this market.
 
^^ Well, that's the problem. They wanted to put so many features into the game and therefore the game is an unfinished product, and Kaz wanted another 2 years. It would have been a much better game similar to GT3, having 200+ cars (non standard cars) today's standard like GTprologue, but it probably wouldn't look good towards their competitors. I'm sure that's why Kaz mislead everyone about GT5 having 1000+ cars.

I haven't voted yet, I'm still deciding whether I should vote for "They will have learned and deliver GT6 up to todays standard" or "They will have learned but they will screw up something else (comment)". To me, it all depends on which hardware they release on. If they can't fix the lighting issues, screen tear, it's a possibility it could be a ps4 release, at the same time next gen hardware probably isn't the answer to all their problems. I don't see PD release GT6 if it's suffering the same graphical issues on the same hardware, it wouldn't look good for their marketing.


Could it be that Kaz wants to add too much to the game itself?
I mean if he wanted a further 2 years to complete GT5 what does that say about the next game?
I believe his goals could be accomplished if the next game was on the PS3 as they would be using GT5 as a template on which to improve on. If the game was for the PS4 then I can see that the new equipment would only hamper the next GT's progress unless it was easier to program for than the PS3.

Another factor is does Kaz envision a fully finished game without DLC? If he had another 2 years on GT5 I could see the current DLC we've had up to now being part of the game, but would that mean they'd have plans for additional DLC ontop of that?
 
Izzyracer97
seriously if you pay attention to the split times when going into a corner than it is your own fault

And if you pay attention to the thread title when posting.
 
And if you pay attention to the thread title when posting.

hahaha...oh my...that comment made me remind this:



Totally out of topic...on purpose of course.

Sorry keep it up with the "great debate". (i like how the "thread creator" made this for people to say/give personal opinions and then one guy comes and instead of put his own opinion just wants to say something about the other ones...and of course ****-storm begins...so funny, that´s why i don´t make so many comments)

I voted at least.👍
 
Could it be that Kaz wants to add too much to the game itself?
I mean if he wanted a further 2 years to complete GT5 what does that say about the next game?
I believe his goals could be accomplished if the next game was on the PS3 as they would be using GT5 as a template on which to improve on. If the game was for the PS4 then I can see that the new equipment would only hamper the next GT's progress unless it was easier to program for than the PS3.

Another factor is does Kaz envision a fully finished game without DLC? If he had another 2 years on GT5 I could see the current DLC we've had up to now being part of the game, but would that mean they'd have plans for additional DLC ontop of that?


This! I started GT at GT3 I did play a demo of GT1, but that's only a demo.

When I think about the main difference between GT3 and GT4 though the only things that come to mind are B-spec and Human Element as the major things.

When you think about GT4 to GT5 well there is weather, online, PP System, Leveling System, Standards to Premium, Course Maker, and others.

Basically if they just focused on say Weather and Standards to Premium. Maybe even Online GT5 would not have been this badly received.

EDIT: Ultimately what I'm trying to get at is PD doesn't need to overload themselves with so many new features. Because each and everyone in some form or fashion was badly received cause it felt half-assed.
 
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EDIT: Ultimately what I'm trying to get at is PD doesn't need to overload themselves with so many new features. Because each and everyone in some form or fashion was badly received cause it felt half-assed.


There were a lot of things supposed to be in GT5 that I definitely did want to see.
Track temperatures reflecting what they were in real life and its effect on tyre wear.
Now if build on what they have now without trying to cram too much in then hopefully we'll get a more complete sequel.

I'm only left wondering if PD should drop the 'prologue' games and use the resources and time effectively. Whilst I like the prologues I'm more content to wait for the full game itself.
 
Include all the cars and songs from Gran Turismo 1,2,3,4,5. Keep the computer that helps you race and you can win money and prizes for it. Let us use the computer for all of the races. Make endurance races and include all types of the old Gran Turismo races. Include the traditional race car modification and let us chose body kits even after the race car modification and body kits so your car can like turn into a LM car.
 
"They will have learned but they will screw up something else"
I reckon they will have learned about not wanting standard cars in GT6 but they will probably screw up painting and designing liverys for cars.
 
Honestly I feel like what PD really should do is just improve the features of GT5. Instead of trying to cram more crap in it.

Give us more tracks and cars and what not, but I'd rather deal with them upgrading all standards to real premiums.

Fixing issues like Rear view mirrors/Shadows

Finished this later
 
I don't even know what to expect anymore. All the other games in the GT series brought new stuff?
But GT5 just killed it, with it's Premiums an Standards, low selection of tracks, events and the experience of it is just dull.
Each racing sim has a different art; that's why they all feel different. Try playing a console sim and then a PC sim; even if they feel different, they're still racing sims. GT5's art feels old and bland.
GT6 needs our support and the support of Polyphony Digital, sorta like Project CARS.

Tl;dr version: I really don't know what to expect in GT6, so I hope that makes the reveal more suspenseful.
 
I don't even know what to expect anymore. All the other games in the GT series brought new stuff?
But GT5 just killed it, with it's Premiums an Standards, low selection of tracks, events and the experience of it is just dull.
Each racing sim has a different art; that's why they all feel different. Try playing a console sim and then a PC sim; even if they feel different, they're still racing sims. GT5's art feels old and bland.
GT6 needs our support and the support of Polyphony Digital, sorta like Project CARS.

Tl;dr version: I really don't know what to expect in GT6, so I hope that makes the reveal more suspenseful.

But GT5 did bring on new features I think you just like the rest of us feels it was half-assed and shouldn't have even been bothered with.

I don't know the main upgrades from GT1 --> GT2 or GT2 --> GT3

From GT3 to GT4 though they added human element, photo mode, and B-spec those are the three main things.

From GT4 to GT5 It's at least 10 different things where it should have been only 4 at the max.

These 4 features I would have been okay with
1. Course Maker
2. Premiums(just that)
3. Weather
4. Damage

These 4 would have held me over till GT6 then from there could have had GT6 be dedicated to online.
In fact
1. Online
2. Nascar
3. WRC
4. Karting

These would be the 4 things GT could have focused on

This might not reflect everyone's opinion, but at least for me I'd feel a lot better about GT5 if it were that way instead.

Cause it would mean that we get more out of it like Weather on every track, Damage for almost every car who knows even higher Premium car count.
 
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First and foremost - Polyphony needs to get the basics right, then build from there.

The basics..??

Having lots of diffferent tracks and cars and being able to go online and race your friends (and others) without anywhere near the (connection) problems we've had for the first 2 years of GT5.

Going 'online' has revolutionised video gaming, it's essential this area of any game is working. So many games have websites, clans, groups etc etc it's crazy to have so many problems in ths area of the game, especially a game that has the status of GT5.

Keep it simple
Get it right, first time

Developing offline is almost pointless, why has so many people walked away from GT5 and now race PC sims??

Because they want the above, not museum cards, different coloured helmets blah blah blah..

Yes, it'd be great to have a livery editor, engine swaps, more race modification, better track creator, online events creator - but all of this will be useless because so many people are so frustrated with the connection issues with GT5.

Worse of all, Polyphony has set a precedent with GT5 - 2 years into GT5 they are still releasing updates (like 2.08) that fix one thing and break another. again, with 2.08 Polypohny 'change' the physics in the game (tyre wear and ride ehight) - but again, they don't tell us exactly how this is going to impact the cars - we have to fnd out ourselves.

This is a total nightmare for organised racing, there are literally thousands of online series, events, leagues, championships etc throughout the hundreds of websites for GT5.

The connection problems and the way Polyphony has dealed with the problems have been a nightmare for the organisors, constantly having to check their regulations or dealing with disconnects.

Many organisor's allegiance to GT5 is hanging by a thread - any hint of a repeat of these problems with GT6, it's going to be a mass exodus...GT will be dead.

All because Polyphony couldn't even get the basics right - they just didn't listen, didn't show that they 'cared' and deserve the failure they will ultimately get if this isn't addressed.

EDIT:

If Polyphony HASN'T learnt from the first 2 years of GT5 (still releasing problem updates, no E30 M3 etc etc), the same problems exist in GT5 that existed in 'Prologue' - you people think they will 'learn' and we won't have a repeat in GT6.

Prologue was very small, with very obvious problems, Polyphony spent how long making GT5 and still didn't address alot of the major porblems of Prologue - and people think by some miracle PD will learn for GT6, after what they've ddone in the first 2 years of GT5?

Wake up people, PD hasn't "learnt" sqwat....

Just like Fifa and MW / COD - the makers sat on their laurels, thinking they're untouchable, then a rival that did listen to the 'customers' came along and either knock them off their perch, or took a large share of their market.

Bring on PROJECT CARS - this is what wil save GT and create 'change' within PD, nothing else...
 
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Zuku
But GT5 did bring on new features I think you just like the rest of us feels it was half-assed and shouldn't have even been bothered with.

I don't know the main upgrades from GT1 --> GT2 or GT2 --> GT3

From GT3 to GT4 though they added human element, photo mode, and B-spec those are the three main things.

From GT4 to GT5 It's at least 10 different things where it should have been only 4 at the max.

These 4 features I would have been okay with
1. Course Maker
2. Premiums(just that)
3. Weather
4. Damage

These 4 would have held me over till GT6 then from there could have had GT6 be dedicated to online.
In fact
1. Online
2. Nascar
3. WRC
4. Karting

These would be the 4 things GT could have focused on

This might not reflect everyone's opinion, but at least for me I'd feel a lot better about GT5 if it were that way instead.

Cause it would mean that we get more out of it like Weather on every track, Damage for almost every car who knows even higher Premium car count.

It is true that GT5 brought us new features, but Polyphony just either, like you said, half-assed it or just left in blanks holes to be filled by the [GTPlanet] community with a Nordshelife-long wish lists that have some pretty decent ideas. But PD doesn't listen to us, or I just feel that way; either that or they're just too busy with GT6 to respond.

I like the features GT5 brought us, a lot just feels left out. Project CARS, is by far, the greatest innovation to video game development, IMO. The [Slightly Mad Studios] developers actually listen to the community and gives us frequent responses; we feedback on their builds, they respond with a new one every week or month.

pCARS is a beta, as of right now, which GT5 should have been; the development time would have been shorter; if not, then less infrequent and irresponsive.

GT5 did bring in new features that Polyphony Digital enjoyed and that, we, the gaming community enjoyed; the "half-assed" part, should have been us, responding with what's in the build and what they should add to it.
 
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Highlandor
First and foremost - Polyphony needs to get the basics right, then build from there.

The basics..??

Having lots of diffferent tracks and cars and being able to go online and race your friends (and others) without anywhere near the (connection) problems we've had for the first 2 years of GT5.

Going 'online' has revolutionised video gaming, it's essential this area of any game is working. So many games have websites, clans, groups etc etc it's crazy to have so many problems in ths area of the game, especially a game that has the status of GT5.

Keep it simple
Get it right, first time

Developing offline is almost pointless, why has so many people walked away from GT5 and now race PC sims??

Because they want the above, not museum cards, different coloured helmets blah blah blah..

Yes, it'd be great to have a livery editor, engine swaps, more race modification, better track creator, online events creator - but all of this will be useless because so many people are so frustrated with the connection issues with GT5.

Worse of all, Polyphony has set a precedent with GT5 - 2 years into GT5 they are still releasing updates (like 2.08) that fix one thing and break another. again, with 2.08 Polypohny 'change' the physics in the game (tyre wear and ride ehight) - but again, they don't tell us exactly how this is going to impact the cars - we have to fnd out ourselves.

This is a total nightmare for organised racing, there are literally thousands of online series, events, leagues, championships etc throughout the hundreds of websites for GT5.

The connection problems and the way Polyphony has dealed with the problems have been a nightmare for the organisors, constantly having to check their regulations or dealing with disconnects.

Many organisor's allegiance to GT5 is hanging by a thread - any hint of a repeat of these problems with GT6, it's going to be a mass exodus...GT will be dead.

All because Polyphony couldn't even get the basics right - they just didn't listen, didn't show that they 'cared' and deserve the failure they will ultimately get if this isn't addressed.

EDIT:

If Polyphony HASN'T learnt from the first 2 years of GT5 (still releasing problem updates, no E30 M3 etc etc), the same problems exist in GT5 that existed in 'Prologue' - you people think they will 'learn' and we won't have a repeat in GT6.

Prologue was very small, with very obvious problems, Polyphony spent how long making GT5 and still didn't address alot of the major porblems of Prologue - and people think by some miracle PD will learn for GT6, after what they've ddone in the first 2 years of GT5?

Wake up people, PD hasn't "learnt" sqwat....

Just like Fifa and MW / COD - the makers sat on their laurels, thinking they're untouchable, then a rival that did listen to the 'customers' came along and either knock them off their perch, or took a large share of their market.

Bring on PROJECT CARS - this is what wil save GT and create 'change' within PD, nothing else...

I agree with you completely. I really don't understand Polyphony's logic. They add new tracks, only seven of them are either weather or time-variable. Project CARS releases weekly builds, Polyphony releases every time they unexpectedly tell us; worst of all, their updates suck [Online Connectivity Issues!?]

pCARS is the best. We speak, they take their time and listen. PD just rushes for the deadline, can't listen 'cause they're too busy, day of the deadline approaches, only 200 new cars, tracks etc, community starts making wish lists. It's really frustrating.

EDIT:

It's really common sense that PD should start doing a project like [Slightly Mad Studios'] World of Mass Development. There would be Porsches in-game and fully modeled, community and devs help out with bugs, community make content less crappy, tests betas and no more Prolouges, etc. I just don't see why PD does it the old-fashioned way.
 
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Basically, thank God we have other games out there that are great competition for GT. It's no longer 1998 anymore. We have more choices and 2013 will bring some more racing games to the table. See sig. :)
 
GT5 did not meet my expectations.

The main reason being that there is no racing in the game.

Think about it; Due to:

a) The rolling starts
b) The fact that the player always starts last (At least in Seasonals)
c) The fact the field is unbalanced, creating these jack-rabbits that storm off into the distance
d) The fact that the AI cannot match the pace of a half decent player

It isn't racing, it's a pointless exercise where (In an evenly matched car) you navigate 10-15 rolling roadblocks to catch the sole leader at a rate of 5+ seconds per lap. Then, because some races are only 3 laps long they are nigh impossible (450PP French seasonal at Tokyo reverse with an Alpine A310 starting in front for example). When this happens you have to exit and re-enter to get an easier lineup or exit and pick a faster car.

If the game had competitive AI it would be amazing. But the way it stands, the difficulty is created only by making the player start 25+ seconds behind the leader. Only in GT5 can you be consistently 5 seconds faster than any of the AI cars and still lose.

Add in qualifying (For every race), standing starts and a difficulty setting for the AI and it'll be the best racing game i've ever played. GT1 had 2 of these 3 things. Why have we gone backwards?

EDIT: GT6 will meet my expectations if they make progress in terms of A-spec. Obviously they need to improve the depth of the A-spec races rather than having to rely on seasonal events (Which you can't access without an internet connection), but they also need to make other improvements. Allowing practice/qualifying within a race lobby is essential; I don't want to have to start last and I don't want to have to exit to the main menu to fine tune my car or practice the circuit (Especially when it's a generated circuit which you can't practice outside of the race).

I want the AI to be matched with my pace. Not by rubber-banding or some other artificial solution, I want to choose the level of competitiveness based on my own perception of my skill level. GT5 tried to appeal to too wide an audience, and as a result the AI pace cannot possibly cater to everyones ability. An option to change the AI difficulty is such an obvious solution. The Codemasters F1 games are great for AI competitiveness. I've had some races on that game that just can't be matched by GT.
 
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Basically, thank God we have other games out there that are great competition for GT. It's no longer 1998 anymore. We have more choices and 2013 will bring some more racing games to the table. See sig. :)

Yeah... PD's not going to get anywhere with development in general with Gran Turismo 6. Has anyone noticed that in recent development that Kaz keeps delaying? The guy works day and night, works overtime, goes back home from work for only four days a year. He's fallen asleep in the office, woke up in his office and just kept working.

WMD is probably the better alternative and/or innovation towards modern video game development. It gives testers a selection of options to choose instead of "get this done by x of 2014." and instead of going to investors, they just let them contact them and discuss business matters.

PD just rushes to get things done, barely listening to the community and somewhat of investors, rushing out to hundreds of car brand's HQ, and then everything just crashes and burns, which results to unfinished features by the time the deadline hits, and then gamers start complaining about missing features on the release date, which Kaz admittingly agrees that they did not have time to implement, due to said time constraints.

WMD is a basic formula that has it's good end of results; PD just needs to learn this formula and future Gran Turismo titles can see an even brighter future.
 
Eh, no. Anything made by committee is immediately compromised, but you've a good chance of entertaining a large number of people. I'd rather GT stay (being made) the way it was, and "WMD" carry on doing their thing, too. Variety, and all that.
 
It's not at all abnormal for a series to be strong, weaken, and then eventually fizzle out. Thus is life. Thus is gaming.

GT5 is clearly a low point in the series, if not the lowest. GT6 has a lot of pressure on its back. I can't imagine the number of "new comers" that took a risk on GT5 and were sorely disappointed. Many of the most proud and dedicated fans are those that have been around since '98, when GT arrived and re-defined racing games. But that was 1998. I don't think GT5 re-defined anything. I mean, it looked good over all (premium cars and new tracks), but that's it.

1. Online isn't new and exciting. It's very cumbersome. The open lobby requires much work.

2. Customization for a 2010 game was beyond laughable. Hey, paint your rims and body. Now leave! Oh, here's one wing option, too.

3. A-Spec mode was small, inconsistent and lacking many racing disciplines (not even one rally race?. You're kidding me, Kaz)

4. Standard manufacturers from all regions that should have had premium models (Where's the premium Bugatti, Chrysler, Cadillac, Plymouth, Buick, Saleen, Pontiac, RUF and Bentley and Holden models?)

5. Very few new manufacturers added. Where is Koenigsegg? Gumpert? Ariel? SSC? Opel? De Tomaso? Fisker? This is the best selling racing series. Come on now!

6. A.I. is terrible. Enough said, really. It needs serious work (only a few employees even work on A.I. according to the credits).


Lastly, we have to be sure not to just buy GT just because it's GT. That, for me, is a major flaw in our judgement. I, for one, will be much more cautious when considering buying GT6 for 60 dollars. It has to impress. I do wish PD luck.

I know this rant was tough, but I definitely want to see the series thrive again. We'll see.
 
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Griffith500
Eh, no. Anything made by committee is immediately compromised, but you've a good chance of entertaining a large number of people. I'd rather GT stay (being made) the way it was, and "WMD" carry on doing their thing, too. Variety, and all that.

You have a valid point. I like GT the way it is and WMD as well.
 
CorvetteConquer
It's not at all abnormal for a series to be strong, weaken, and then eventually fizzle out. Thus is life. Thus is gaming.

GT5 is clearly a low point in the series, if not the lowest. GT6 has a lot of pressure on its back. I can't imagine the number of "new comers" that took a risk on GT5 and were sorely disappointed. Many of the most proud and dedicated fans are those that have been around since '98, when GT arrived and re-defined racing games. But that was 1998. I don't think GT5 re-defined anything. I mean, it looked good over all (premium cars and new tracks), but that's it.

1. Online isn't new and exciting. It's very cumbersome. The open lobby requires much work.

2. Customization for a 2010 game was beyond laughable. Hey, paint your rims and body. Now leave! Oh, here's one wing option, too.

3. A-Spec mode was small, inconsistent and lacking many racing disciplines (not even one rally race?. You're kidding me, Kaz)

4. Standard manufacturers from all regions that should have had premium models (Where's the premium Bugatti, Chrysler, Cadillac, Plymouth, Buick, Saleen, Pontiac, RUF and Bentley and Holden models?)

5. Very few new manufacturers added. Where is Koenigsegg? Gumpert? Ariel? SSC? Opel? De Tomaso? Fisker? This is the best selling racing series. Come on now!

6. A.I. is terrible. Enough said, really. It needs serious work (only a few employees even work on A.I. according to the credits).

Lastly, we have to be sure not to just buy GT just because it's GT. That, for me, is a major flaw in our judgement. I, for one, will be much more cautious when considering buying GT6 for 60 dollars. It has to impress. I do wish PD luck.

I know this rant was tough, but I definitely want to see the series thrive again. We'll see.

Kaz made GT5 not just because he wanted to make it; it also serves as a base for the next game, so he'll use that as a foundation for building GT6. Think of GT5 as a GT6: Prologue.

I'll be waiting for the true reveal, but for now, like CorvetteConquer said, we'll see.

EDIT:

@ CorvetteConquer: Kaz didn't really know about other car manufactures back when he started making GT, IIRC. He just met up with manufacturers, saw the cars for one day, and that was it. Now that the community has told him about Porsches and how he ironically OWNS two, I think he'll be adding some more cars into GT6.
 
Sadly I think they havent learned nothing with their faults brought out in GT5, and will still try put tons of new stuff in it and then find out that they dont have enought time, SONY will say you have to release the game, and here we go same story different GT.
 
GT5 did not meet my expectations.

The main reason being that there is no racing in the game.

Think about it; Due to:

a) The rolling starts
b) The fact that the player always starts last (At least in Seasonals)
c) The fact the field is unbalanced, creating these jack-rabbits that storm off into the distance
d) The fact that the AI cannot match the pace of a half decent player

It isn't racing, it's a pointless exercise where (In an evenly matched car) you navigate 10-15 rolling roadblocks to catch the sole leader at a rate of 5+ seconds per lap. Then, because some races are only 3 laps long they are nigh impossible (450PP French seasonal at Tokyo reverse with an Alpine A310 starting in front for example). When this happens you have to exit and re-enter to get an easier lineup or exit and pick a faster car.

If the game had competitive AI it would be amazing. But the way it stands, the difficulty is created only by making the player start 25+ seconds behind the leader. Only in GT5 can you be consistently 5 seconds faster than any of the AI cars and still lose.

Add in qualifying (For every race), standing starts and a difficulty setting for the AI and it'll be the best racing game i've ever played. GT1 had 2 of these 3 things. Why have we gone backwards?

EDIT: GT6 will meet my expectations if they make progress in terms of A-spec. Obviously they need to improve the depth of the A-spec races rather than having to rely on seasonal events (Which you can't access without an internet connection), but they also need to make other improvements. Allowing practice/qualifying within a race lobby is essential; I don't want to have to start last and I don't want to have to exit to the main menu to fine tune my car or practice the circuit (Especially when it's a generated circuit which you can't practice outside of the race).

I want the AI to be matched with my pace. Not by rubber-banding or some other artificial solution, I want to choose the level of competitiveness based on my own perception of my skill level. GT5 tried to appeal to too wide an audience, and as a result the AI pace cannot possibly cater to everyones ability. An option to change the AI difficulty is such an obvious solution. The Codemasters F1 games are great for AI competitiveness. I've had some races on that game that just can't be matched by GT.

Exactly! No matter what new "stuff" GT6 brings, if you can't have decent AI on track none of it will matter. I'd love an Event Generator but with the AI like it is now, so what. That French race you mentioned is a great example. I gave it one chance with a Citroen Rally Car at full pp just for kicks. Still not even close, didn't bother trying again with that field.
 
It's not at all abnormal for a series to be strong, weaken, and then eventually fizzle out. Thus is life. Thus is gaming.

GT5 is clearly a low point in the series, if not the lowest. GT6 has a lot of pressure on its back. I can't imagine the number of "new comers" that took a risk on GT5 and were sorely disappointed. Many of the most proud and dedicated fans are those that have been around since '98, when GT arrived and re-defined racing games. But that was 1998. I don't think GT5 re-defined anything. I mean, it looked good over all (premium cars and new tracks), but that's it.

1. Online isn't new and exciting. It's very cumbersome. The open lobby requires much work.

2. Customization for a 2010 game was beyond laughable. Hey, paint your rims and body. Now leave! Oh, here's one wing option, too.

3. A-Spec mode was small, inconsistent and lacking many racing disciplines (not even one rally race?. You're kidding me, Kaz)

4. Standard manufacturers from all regions that should have had premium models (Where's the premium Bugatti, Chrysler, Cadillac, Plymouth, Buick, Saleen, Pontiac, RUF and Bentley and Holden models?)

5. Very few new manufacturers added. Where is Koenigsegg? Gumpert? Ariel? SSC? Opel? De Tomaso? Fisker? This is the best selling racing series. Come on now!

6. A.I. is terrible. Enough said, really. It needs serious work (only a few employees even work on A.I. according to the credits).


Lastly, we have to be sure not to just buy GT just because it's GT. That, for me, is a major flaw in our judgement. I, for one, will be much more cautious when considering buying GT6 for 60 dollars. It has to impress. I do wish PD luck.

I know this rant was tough, but I definitely want to see the series thrive again. We'll see.

It is the lowest point of the whole series. I agree with everything you said.

1)Online gameplay is like something from the early days of online gaming on the Dreamcast. Not even matching current standards, just worst than that.

2) I mean, no customization? This is surprising since PD is based in Japan, and well, customization is big there.

3) A-Spec is way to small, plus the leveling system is just plain horrible. Making the licenses obsolete for racing? Takes the replay value of the game into the ground. And rally in GT2 was better than what GT5 have to offer for WRC.

4 and 5)Yes, of course, more diversity for premium cars. Seems to me PD seems to go for the easiest cars too obtain first, hence the number of premium Japanese cars, and the number of Ferraris, Lamborghinis and some other sports cars brands may be explained by the fact that they are everywhere in Japan(look at exotic car catalogs in Japan, you'll see what I mean.) But when it comes to American, most European, Australian etc. cars, they are just missing. This also explains the lack of new manufacturers as it's not exactly easy to find a Gumpert or Koenigesegg in Japan. Hmmm.....hopefully, they'll slow down on modelling cars locally and put more effort overseas.

6) Ok, this is bad. Just bad. It may have been great for a PS2 game, but well, it's not on par with a lot of other racing titles on the PS3. But hopefully it doesn't turn into Shift 2, where the AI is just freakishly and annoyingly aggressive to the point where playing the game was very stressful. Just make this a priority.
 
Kaz made GT5 not just because he wanted to make it; it also serves as a base for the next game, so he'll use that as a foundation for building GT6. Think of GT5 as a GT6: Prologue.

I'll be waiting for the true reveal, but for now, like CorvetteConquer said, we'll see.

EDIT:

@ CorvetteConquer: Kaz didn't really know about other car manufactures back when he started making GT, IIRC. He just met up with manufacturers, saw the cars for one day, and that was it. Now that the community has told him about Porsches and how he ironically OWNS two, I think he'll be adding some more cars into GT6.

That's a loaded statement! Where did you ever hear/read this?

Kaz knows about manufacturers; after all, he's a huge car enthusiast.
 
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