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- Sapphire-Wolf
- Emerald Wolf
That Pescarolo looks pretty damn awful.
To be honest it just looks like the gt5 shot has been taken then zoomed in and edited hence the pixelation. I would be suprised if they let something like that through
Download the direct-feed HD video here (link may be temporarily unavailable), the car really does look like that in the game.To be honest it just looks like the gt5 shot has been taken then zoomed in and edited hence the pixelation. I would be suprised if they let something like that through
Download the direct-feed HD video here (link may be temporarily unavailable), the car really does look like that in the game.
To me it seems they didn't port the higher-res photomode model of this car to GT5, rather than the standard in-game model. Why they did this is beyond me, especially since there are standard cars which look fine. They probably wanted to improve the details of the standard cars by hand, ran out of time and just put them in regardless of their current state.
Those pics are definately photoshoped, it's laughable to think the standard cars look that bad. People will disagree with me alot on this but all standard cars are missing are interiors, the outside of the car will look pretty much as good as the outside of a premium model, I promise. Anyway I'm a bumper cam or interior driver :- )
Watch the video. This is no photoshopping and no interlace problem, the car really does look like that in GT5.The Taxigamer jaggies reeks of 1080i interlace capture, maybe?
Not many capture cards can do the full 1080p at 60fps capture, so they most likely did it at 1080i.
Most of their pics looked interlaced, especially when you look at the crowds in that pic
The Taxigamer jaggies reeks of 1080i interlace capture, maybe?
Not many capture cards can do the full 1080p at 60fps capture, so they most likely did it at 1080i.
Most of their pics looked interlaced, especially when you look at the crowds in that pic
Sorry, but this is not an interlacing effect. There definitely are artifacts of being a direct-feed-video grab in the discussed picture, such as the crowds on the right and also the road texture in the foreground. But the rough edge of that wing is not caused by interlacing. This becomes apparent when you watch the video.As soon as I watched those taxigamer clips I knew something was rotten in denmark. No way would they release something that looked that bad. I mean, okay, I was expecting the worst. Maybe sub-prologue but GT2/3 quality? Come on.
Videos are alarming, tho. Got a bit of a fright. Thanks for putting my mind at rest 👍
But how can a texture effect the edge of a car, that should be polygons, not texture - very strange!
It's because in previous games, many details were modeled through artistic texture work in order the reduce the number of polygons to the minimum possible while still looking good. The problem is that old textures have been made at a rather low resolution, which was more than enough and ok for the PS2 era, but are showing all their limits now.It still doesn't make sence, the jaggies are larger than the pixels themselves!
It's because in previous games, many details were modeled through artistic texture work in order the reduce the number of polygons to the minimum possible while still looking good. The problem is that old textures were at a fairly low resolution, which was more than enough and ok for the PS2 era, but are showing all their limits now.
What is GT4 looks like a round window for example, might instead actually be a square window (many less polygons) with an overlayed texture having a transparent circular area.
That depends on how you stretch the texture onto your object. Example:Well It still doesn't make sense, and I do dabble in 3D rendering. Low res textures just go blurry when mapped onto a low poly object, but the edges are still crisp. A square remains a square with a low res texture.
That's because there were a lot of cars (don't know if all) available in a higher-res version for the photomode. The performance of the PS2 just wasn't up to speed to use these models in-game, but for the static images of the photomode, these were perfect. One would think that PD used the latter models to port such cars to GT5, but obviously they didn't, at least not for every car.Well the 1280x960 photo mod pics in GT4 aren't exactly low res, more than 720p, and I don't see this stuff. Just so weird
The standard cars do look pretty awful. Check out the texture on the back of this Chaparrel, it's a mess.
http://www.gtpla.net/wp-content/uploads/2010/11/specialstageroute53.jpg
I accepted this sort of laziness from GT PSP, which was basically a long over-due mock-up of GT4 on PSP, using GT4 assets...I did NOT expect it from GT5. Especially considering the reason GT PSP was 5 years late is because they were literally working n GT5 that whole time.
GT5 should've had twice the team members. We'd have a better product, and we would've had it last November.
Well the 1280x960 photo mod pics in GT4 aren't exactly low res, more than 720p, and I don't see this stuff. Just so weird
EDIT:That's because there were a lot of cars (don't know if all) available in a higher-res version for the photomode. The performance of the PS2 just wasn't up to speed to use these models in-game, but for the static images of the photomode, these were perfect. One would think that PD used the latter models to port such cars to GT5, but obviously they didn't, at least not for every car.
Pescarolo from GT4 looks better.
*Pescarolo*
*Different Pescarolo*
wtf pd!!!!
That depends on how you stretch the texture onto your object. Example:
My current avatar in its original form:
Upscaled to 400% with good algorithm:
Upscaled to 400% with bad algorithm:
EDIT:That's because there were a lot of cars (don't know if all) available in a higher-res version for the photomode. The performance of the PS2 just wasn't up to speed to use these models in-game, but for the static images of the photomode, these were perfect. One would think that PD used the latter models to port such cars to GT5, but obviously they didn't, at least not for every car.
And still, the extreme pixelation on that rear wing does exist. And we know that GT5 is running a hi-res engine. So where does it come from?You seem to be missing the point a bit. Perhaps because you don't understand the part played by the 3d mesh in all of this. Low res textures would not affect edge definition in any way shape or form. Pixelation on the wheel arches like the kind in the videos could only be caused by a really terrible 3d engine running at an unbelievably low resolution. By the looks of those videos maybe PS1 or below. Certainly not HD.