Your thoughts about "standard" vs. "premium"

  • Thread starter LP670-4 SV
  • 10,183 comments
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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
img0697x.jpg

Standard Cars DO look like that ingame.
They look bad and on top of it any customization you might think of doing to improve the general look of the car are wasted since you cannot change your rims so even if i had aero parts you still will have horrible stock rims.
 
Don't take this as bashing you or a personal attack or anything but:

- The image was taken from a screen grab, captured from a video camera or Point n' Shoot camera of unknown resolution.

If you can't tell right away this is a camera taking a picture of a dispaly, you really shouldn't be trying to say anything about it. I really don't mean that as an insult, it's just clear that you aren't very experienced working with images... it's immediately obvious it's not a screen grab.

The camera info is:
Taken 11/19/2010 11:57PM
800x598 pixels 72dpi 24bit color
iPhone 4 at f/2.8 1/24sec exposure ISO 80
4mm focal length with no flash.
No color effects at time of picture and white balance was auto.
It as apparently taken somewhere around here
tM66D.jpg


- Close up on a TV with unknown picture quality,

While pictuer quality is somewhat unknown, you can clearly see the menu icons are sharp and clear and the background guard rail and trees are sharp and clear. Not as good as a screen cap but still very sharp. A display will not be sharp in some areas but very chunky in a car shaped area in the middle.

- The person might have done additional work with photo shop, such as reduce pixel resolution.

See above where I have looked pretty closely at this image... notice the car is the only low res part of the image, so if resolution was reduced it was done locally. However if you zoom in you can see the grain of the image is consistent across the whole image. This doesn't happen if you mess with a certain part of the image and is VERY hard to reproduce when shoppinng in a different image as the source will have a different grain (here we are lucky it's done with a camera and a tv screen, a video buffer dump or fraps capture has no such analog interference to compare). Also you can see the screen door effect of the screen it's shot off of, the pixel pitch lines up perfectly across the whole image.

Also look closely at the gradient and long edges, you can see the pixelization and aliasing along edges is consisten between parts of the car, the edge of the car and the background and the background in general... this is VERY hard to pull off in a shop... I would say you almost have to build the whole shopped part pixel by pixel to pull it off.

Again, no offense, this is why if you don't know what you are looking for, the suggestions you ad probably cause more confusion than help.
 
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Now there's someone who's familiar with Photoshop. It's good to see a real explanation for once rather than the usual "I can tell from the pixels!".
 
The fact that you can tell where the image was taken (if that's not jsut a joke) actually scares the hell out of me right now :scared:

That looks to be a large residental block near there... there are probably hundreds of people that live around there not to mention passing through... I don't think anyones identity is at risk.

sjFrU.jpg


You know all the forum admins here can probably place at least your city by IP address if not more accurate :)
 
That looks to be a large residental block near there... there are probably hundreds of people that live around there not to mention passing through... I don't think anyones identity is at risk.

You know all the forum admins here can probably place at least your city by IP address if not more accurate :)

It's not that I'm worried about anyone's identity to be revealed, but, damn, I never knew you could even extract such data from a mere picture made with an iPhone...
 
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Seems like an LOD glitch,but it does shows how basic is the geometry on ST cars,several graphical glitches has been discover so far,this seems to be one of them,but still very basic geometry.

And yep IP address is organized to identify the area city and telephone line,but since ISP's redo the telephone line thing the tracking gets cut,so the only people who can track your exact location are ISP's employees,or a very skill full hacker,in some cases of course.
 
img0697x.jpg


Seems like an LOD glitch,but it does shows how basic is the geometry on ST cars,several graphical glitches has been discover so far,this seems to be one of them,but still very basic geometry.

And yep IP address is organized to identify the area city and telephone line,but since ISP's redo the telephone line thing the tracking gets cut,so the only people who can track your exact location are ISP's employees,or a very skill full hacker,in some cases of course.

I think likely this is it... geometry is rendered well but texture is severly pixelated... all the signs of a low resolutoin rasterized image wrapped onto vector geometry and then zoomed in...
 
It's not that I'm worried about anyone's identity to be revealed, but, damn, I never knew you could even extract such data from a mere picture made with an iPhone...

When you open the camera feature on an iPhone it asks you "Photos and Videos will be tagged with the location where they were taken." And it gives you the option to "Don't Allow". I personally dont allow because I'd rather not let people know my address ;) Knowing the general area based of ISP location is one thing, knowing the exact house, nah I'd rather not have that info floating around in every picture I take.
 
amar212 has stated definitively that in-game, the Standards look on par with the cars from Prologue. Maybe some of you might want to go into his thread and school him on this. :sly:

How can an opinion be definitive?

I respect Amar's opinions and all of his contributions to this board (and the GT community online, in general), but Standards are always going to be about opinions. There are a few images of them out there that look really good (Tomcat's work with the Evo III in the full game video/images thread, or his GNX). Then there are ones like the Pescarolo that are hovering around, that look like garbage. There are obviously different levels of quality under the Standard umbrella.

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I don't remember anything in Prologue looking like that.

(Oh, about the "monopoly" comment: I misread your original post. I took it as you saying the only difference between Sony and Microsoft is that one is a monopoly that needs our money (whereas the other doesn't). While it's best left to another thread, and not this one, it's odd how anti-MS you are when Apple is hardly a good example of market-friendly fair play).
 
GT1 is one of the best racing games I have ever played. It blew me away when I first played it...and sometimes, I go back and still play it. If GT5 is a fraction of the game that GT1 was...then I will be extremely happy.

Standard cars are gorgeous...and everyone needs to stop complaining. Seriously. Go back and play GT1....fall in love with it all over again....then pop GT5 in your PS3 on Wednesday and receive the biggest and most euphoric video game experience ever.. Thats what i'm doing.
 
In GT4, Some car's had way better modeling, I guess that is seriously coming into to surface now, because that image above, is hideous, While some standard car's look great, It's like PD used some GT4 showroom models (GNX which looked great) and some Gameplay models(Pescarolo) Seriously, compare that GNX to that, it's like 2 different games. And for some reason, i have only seen very low grade standard cars on Race cars only for some reason.(
 
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Indeed they look like garbage,th problem is that you're running at 200kph in a corner so you hardly notice,but with an image the differences are noticeable,like the cars during race in FM3,they lower their LOD to allow some smooth gameplay,same happens with this but the thing is that the LOD doesn't seem to have any effect over standard,its sort of built in to fit the engine,not tweaked to work with the engine,which is sort of weird during re rendering,now it seems like standard are complete ports hardly working with the engine.

And on an aside note I want to point out that taxigamer's photos were modified to fit the logo,most noticeable on this photo,so some curve lines doesn't seem too wrong.

5193684296_97715da906_o.jpg
 
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Hmm this thing with multiple quality standard models points to that they had to cut corners to make the release date and get 1000 cars in the game.

We as community always hope ofr the best and denay rest. Amount of tracks were hoped to be actually 70 and not 70 variations. Standard cars were sureley going to have cockpitview even it was said other ways in official page :) Also standard models were supposed to be the photomode models from GT4 that are forza 3 quality and not low resolution gameplay models.
 
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When you open the camera feature on an iPhone it asks you "Photos and Videos will be tagged with the location where they were taken." And it gives you the option to "Don't Allow". I personally dont allow because I'd rather not let people know my address ;) Knowing the general area based of ISP location is one thing, knowing the exact house, nah I'd rather not have that info floating around in every picture I take.

The more you know, the more you know... I guess it's rather appearent that I don't own anything that compares to an iPhone :indiff:

Me using a mobile internet connection really helps with the ISP identification thing, though - especially since it wasn't registered in the citiy I live in now :sly:
 
If a car in GT4 had inconsistencies they probably will still have them now in GT5. Standard cars are depreciated (no longer being made), If there was a car in GT4 you did not like, you probably will not like it now. Imagine the Supra RZ, that window hatch/jagged line tecture unfixed.

Why spend a crazy amount of time to refine them just to throw them away as soon as there are enough premium cars.
 
Okay, I gotta offer apologies to Deve and others about my statement on the Miata pic. I spoke rashly when I assumed it could not possibly be real, but after Deve's well thought out arguments and further research of my own online of other pics, I now believe it is real, if even a "worst case scenario" as Deve said.

That said, by this pic and others I have found, I am astounded and even more disappointed. I knew I would be sticking to the premiums for the cockpit, but these models don't even belong in this game. I've been seeing headlights and entire front-ends that are just painted on. Yes, I know it's harder to tell while in motion, but still... ugh.

PS, Deve - Are most people still unaware of metadata attached to files?
 
To be honest it just looks like the gt5 shot has been taken then zoomed in and edited hence the pixelation. I would be suprised if they let something like that through
 
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