Agreed. Especially with the license tests. I would like them to still exist personally but in a newer format. Maybe a type of CE with a follow an instructor type of format tied to a finish within x time(clean) of the coach for the various medals. Complete sections individually or for the experienced player skip to the full lap. Can still have the various licenses varied by class of car and paired with a track to highlight the necessary skills but removes the monotony of the current format.
I've said it many times before but the license tests we have now bear no resemblance to real world racing license tests. You don't get a racing license in the real world because you can drive a Civic around 4 corners in under 42 seconds. But I know a lot of people do still enjoy trying to beat them, so I'd rename those to "track challenges" or something like that, move them to one side, and turn the License Tests into a proper racing school.
In the real world to get a beginner racing license it usually requires the following:
1. Watching training DVDs/reading books that teach you the basics of track driving - etiquette, flags etc
2. A Medical
3. Coached driver training on a track
4. Written test
5. Driving test
Most of which can be translated to a game, the medical is the only part not required. But step 1 can be done quite easily, GT already has the two etiquette videos, it needs to go a little bit further and more detailed.
2 skipped, but then 3 would be the core of the experience. There would be a virtual instructor who takes you on track days and teaches you the basics with live feedback. Not against a clock though, that's the important change. Racing instructors aren't looking for outright speed when you're learning, they're looking for consistency and clean driving, showing that you're a capable driver at speed and not a liability to yourself or others.
This is another area where the current tests go wrong. They don't tell you why you're missing the time, you just fudge something together yourself but you've no idea if it was the right method. Likewise, the talking heads telling you to "do a bit better next time" helps not at all.
I'd like to see a live AI instructor system that gives you real, helpful feedback live as you're driving.
"You braked too late there"
"You turned in too late/early"
"You need to be smoother on the steering wheel"
The game is recording all data all the time, it should be possible.
Written tests could be done in game but you'd have to be careful to limit it, you don't want a 30 minute test in a video game obviously. Maybe just ask 5 or so questions to make sure you understood the major rules.
Final part to acquire the license would be going out with an examiner. Again, not against the clock. Instead it's usually 3 laps where you simply need to be clean, and consistent. Job done, base license acquired.
Then racing licenses beyond your initial one would be earned passively, while you race. More experience and races that are clean, you qualify for higher licenses. Again, like the real world.
Honestly though, there are so many things that can evolve in this game, just needs the people willing to do it.