I've tested my new Logitec Driving Force Pro wheel yesterday all PM long.
Turning ratio :
To who it might interest : there is a wrong idea about this wheel!
Unlike said before and unlike
written by IGN, the steering ratio (in 900° and in 200° mode)
is the same for all cars. To test this, drive with several cars around the first 180° corner of Tsukuba
at low speed (30 km/hr, so there's no tyre drift). You will discover that you have to turn the wheel to 2 o'clock for all cars. I tried a.o. Kei-cars, the Viper, the Honda Odyssey, the HSC (all on street tyres), rally-cars and race cars (on slicks).
The reason why it may seem that race cars have another steering ratio, lies in the fact that in GT4-P, these cars are on slicks by default. The steering ratio at speed depends of the drift angle of the tyres, and slicks corner with a smaller drift angle.
Lock-to-lock is 900° for
all cars. You can check that easily by turning the wheel while you can see the front tyres, e.g. during the start count-down, or in 3th person view.
The turning circle is different for all cars however! It depends not only from the Max turning ratio, but also from the wheelbase. An easy way to check this, is on New York : line up against the right wall after the start, turn the wheels completely to the left, perform a low speed 180° turn and look where you end up. You can refer the position of your car to the white lines. Short cars (e.g. Kei cars) need little street width, long wheelbase cars (e.g. Ford Focus) need a lot of space.
Force Feedback :
The FF acts quite unreal imo. Untill a certain angle it remains inactive, then it starts to "grip". At low speeds it grips with small hesitations, at high speeds it grips "firm". With some imagination this is comparable to the feeling you get with slicks in real life. But the transition between no FF, and "firm" grip at high speeds is to hard imo on road tyres.
It almost looked to me that something was wrong with my wheel, hence my question in the
Driving Force Pro Thread.
Then I compared GT3, GT3C, GT4P and GT4BMWdemo.
In GT4P and GT4BMWdemo, the FF is exactly the same.
In GT3C it is a lot smoother. No shocks here, unless you drive over a cerbstone. I drove GT3C with my Momo Force, and the FF was the same. This makes me conclude that the smoother FF is software-related to GT3C. PD said GT3C physics were more "arcade", so I guess they wanted it to feel like this.
In GT3, FF is comparable to GT4P, however the transition is smoother and the shocks less violent.
Adjusting the FF (by software or on the wheel itself) does not change the way the FF feels, besides making these effects more pronounced : the transition from "no FF" to "grip" is only harder if the FF is set harder.
GT3 and GT3C are very hard to play in 900° mode, as you have to turn too much for even a small turn. They work quite well in 180° mode.
Overall feel :
The DFP is by far not as ruggedized as the Momo Force 👎
Although this might not sound to positive, driving GT4P with a steering wheel, without driving assistance is definitely a great improvement. It allows you to steer more precise, and to play with understeer 👍 .
The glazy feeling, as it was called by Werner Winkels in the first post of this thread, is gone with this wheel.
I had the impression that - without steering assistance - it was possible to corner harder. To test it as good as possible, I compared the g-meter in the BMW-demo, by driving the same turns at Max speed with the DFP and the DS2. However, there seemed not be any difference in Max cornering force.
Conclusion :
Despite the strange behaviour of the FF, the use of a steering wheel with GT4P adds very much to the realism. Great part of the advantage comes from the absence of the steering assistence, which is too little appreciated or even known by the average user.
The more robust Momo Force wheel, with its 270° radius, would be a preferable alternative, if it only was compatible with GT4.