New driver? Questions? Ask here please!

  • Thread starter enuttage
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TheCracker
With my own series ending this week, i'm looking to run the qualifier this weekend.

One quick question though - Are all the WRS races 1-lap affairs?

I'll try to run the Week34 event as well. I do like Trial Mountain, and it's such a fitting tribute to Richard Burns đź‘Ť

No!

Is the simple answer.

We get 'hot-lap/free-run' and multi-lap races in both GT mode and in arcade-mode here, it just depends on what Flat-out(Cyril) chooses to challenge us with in a perticular week.

Enjoy, we do!

Neil
 
TheCracker
With my own series ending this week, i'm looking to run the qualifier this weekend.

One quick question though - Are all the WRS races 1-lap affairs?

I'll try to run the Week34 event as well. I do like Trial Mountain, and it's such a fitting tribute to Richard Burns đź‘Ť
Looking forward to receiving your times Cracker !
Just a tip : run the Qualifier and week 34 by next tuesday : you don't need to actually register before, you can send me both your times in the same PM.
But do it before week 34 deadline.
 
Converting NTSC to PAL replays and vice versa
...just doesn't work.

A replay is a small file (usually 20 to 30 kb for .max saves) which only contains information about the combo :
  • the car name
  • the car parts and settings
  • the track name

and all actions on the pad or wheel controls with their exact timing :
  • gas pedal
  • brake pedal
  • hand brake
  • gears
  • NOS

No other information is stored in the replay and mainly :
  • no car speed
  • no car position

Thus, when you load a replay in the replay manager or the data logger, the game has to process all this information to actually build a viewable replay.

The replay is not like a video file !

You could convert a PAL replay (.xps) to NTSC format (.sps), or the other way around. (I had done it a few times in GT3), and the game would then accept to read the file.
But the interpretation of all stored data (gas, brake...) would be done at the wrong framerate (understand 'frequency') and you would actually see the correct car on the correct track, but all actions would be performed at the wrong moment.

For instance the car would brake a few meters too soon, turn before the corner, thus hit the wall, accelerate again while blocked by the wall...
That would be funny, of course, but of no use to see the actual replay you were expecting to see.

The only way for PAL players to watch an NTSC replay (or vice versa) is to convert a replay into a video file with some camera or screen capture device

Hope all this explanation makes sense.
 

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