"Forza"... this expression arouses 2005 special emotions with Konsolenracern for May. Hundreds of hot boliden, unbelievably realistic handling, almost infinite Tuning and styling possibilities, a detailed damage model and a more than extensive on-line mode shifted the borders in the Racing category and let the competition often longingly on the Microsoft console look. The fact that developers turn 10 and Publisher Microsoft want to use this potential also in the new console generation should be clear and send thus it the Racer on the Xbox 360 into the second round. After the presentation on the Games of this year Convention was called off at short notice, we could for the first time rehearse-play the title on the X06 a demo short in form.
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Foooorzaaaa!
Thursday morning - Tsukuba Circuit: For a long time we waited for this Racing session. Even if on this day only the one distance is available, whom finally spend stoerts... "genuine" running drivers several days only on a course. Beside Ferrari F430, Porsche 911 GT3, Lambo Gallardo and BMWS M3 GTR stand eight further boliden filled up in the box and wait for over the runway to be rushed. Everything goes itself to be decided as used from the hand and after short consideration we as the first for the M3 GTR. Impatiently we slip during the short load time into the virtual fireproof pair of overalls and roll to the starting line. 3... 2nd 1... LOOSELY!
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On the runway
Thus... one forgives me my small dissipations, but in such a way - or so similarly - many Racingfans will probably be, if they insert Forza 2 for the first time. Man feels immediately somehow "domestic" and has the feeling the Xbox PAD during the last 17 months never from the hand to have put. If this small graphic difference were not there. In relation to the Xbox version boliden and distances look everywhere this small Quaentchen better, which does not sting however necessarily at first sight in the eye. STOP: Wasn't there still which? Oh... Beta version.
We remember: In May 2005 Microsoft supplied numerous press representatives with a beta version of Forza, which was falsely regarded of some colleagues as finished version and rated accordingly. Naturally we could proceed also here in such a way and speak over still careless textures, Clippingfehler and a low Framerate, which exhibit the straight times running play placed to the half finished. Fortunately we however usually have press representatives the ability to concentrate us on the substantial and know that this version is not publicly presented rightfully. Also the present turn 10-coworkers give and are cleared up this to us as the first on the way over the conditions of the development. Since the conceptional part of Forza 2 stands meanwhile, it concerns now to convert this akkurat on the hardware in order to deliver in the final result a grandioses play. Surely this proceeding demands a quantity courage, because expectations are highly... very high.
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The technology
Straight ones surely expect here many readers a meaningful opinion, which must remain unfortunately still guilty we at this time. Forza 2 looks very good, no question, but really playable the title, at least for the broad mass, is not yet, which surely is because of the still very low Framerate the early beta. The optics is grandios and with the distribution becomes the title with 60 pictures per second over the domestic ground-glass plate there-slides, therefore we turn to more important one.
How already described in the first paragraph, Forza feels 2 used well. The handling and the complete control were taken over almost 1:1 and also the useful technical aids such as ABS, TCS and STM are again also on board. With Forza engine haven held a new feature introduction in the virtual running happening, which is speech from the "dynamic ideal line", which offered straight beginners a good introduction to the running happening. Also this is again also from the portion and leaves itself, as all other aids, naturally to switch off. This time it is however possible to accomplish this in two steps. Apart from the attitude "the player finds Full" and "off" additionally the option "Braking Only" in the menu, which ensures that the brake zones are only indicated.
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Graphic treat?
Forza 2 is a consistent advancement of the first part and is reflected exactly also in the optics again. Who cries out now, it should call itself before in the memory that this actually is with all continuations like that and who says that PGR3 in the comparison to 2. Part is not spectacular? PGR3 is a good topic, because apparently many developers play the Racer from the house Bizarre Creations also with turn 10. Forza 2 cribbed in, very tendencyful from, feature with the English colleagues. The speech is round from the spectators around the distance. All visitors of running therefore come this time into 3D and fully animated which one can expect actually in addition... 2D-Bitmaps with pseudo animations to have in this category nothing more lost.
A further plus is the detailed damage model, which transformed our M3 GTR fast once into a BMW Compakt. Damage textures, even if them still in such a way send look, play a role rather subordinated with Forza 2. The bodies deform with an impact in such a manner strongly that one has the need after a Crash only times to step out and check, what at all still "to" are. All lost parts appear naturally on the distance and request your opponent already once to these with a Schlenker to evade... Ideal line adé!
A further "little thing" is the fact that one converts the expression "Environmental Mapping" for the first time in such a way with turn 10, how it is actually meant... or does not belong other vehicles about to the environment? This small feature has a the higher effect, the more near one at the preceding endorser is and its own front reflected in its trunk lids sees (where the headlight flasher remains?).
http://www.xboxfront.de/test-945-253-Forza_Motorsport_2.html