Geez the argumenation just doesnt stop... Reading through all the above posts it seems to me that the corner that is consistantly the cause of confrontation at Fuji is turn 4.
Hot lapping is not racecraft and the two a very different skills, unfortunately racecraft is best learnt on a real race track. If you have spent any significant time on a race track you will understand exactly what i mean.
Part of the problem is from drivers who believe:
a) The fastest line is the quickest line
b) If you are on that line then you own the corner
Sorry to say guys, that we are not hotlapping here.. we are racing.
So to dispel a few myths:
- If you maintain the "Racing line" round a track in a close race, you are going to get overtaken. Fuji is a good example where the fastest line (ie maintaining highest corner speed) will leave you open to an overtake move up the inside on several corners(Turn 1, Turn 4 etc).
Why ?
2 reasons.
1) The following car cant determine if you are running wide on purpose or not.. when is "wide" wide enough to execute an overtaking move ?
2) There is a lot of track here, enough to be able to pull up alongside a car taking the wide line or the Racing line, Once there that corner is yours, but the problem in GT5 is lack of visability from both drivers, the driver on the wide line will continue his cornering line and contact will occur.
Solution, and this goes for racing in every single globally... protect your bloody line !! you all have mirrors, you can all hear the car up your arse, if you cannot protect your corner then dont whinge when someone takes an inside line which forces you to have to get off the throttle to avoid contact.
I know most people here have not had the benefit of serious track time and this is simply a skill learnt over time. So lets apply this to Turn 4 at Fuji,
You have a car that you know is hanging off your bumper coming out of turn 3 and you setup for turn 4.. you have 2 choices, take the wide line, fast in fast out and run the risk of the trailing car trying a move, or you hold a tighter line and maintain a slow in fast out corner approach.
- The fastest line is not always the quickest line.. interesting concept yes ?
Now N4HS had a bit of an uneducated remark in a previous post about my corner line and how i would have had a slow exit had I not made contact, but unortunately this is not the case, and if you guys want to do some reading before making claims I can recommend
http://phors.locost7.info/phors17.htm as a good start.
The quickest line through Fuji Turn 4 may not be the fastest.. and indeed this is the case as the inside line, slow in fast out, will result in an all up shorter amount of time spent in the corner, but not neccessarily maintaining a higher corner speed... however the exit speed doesnt matter as the time saved in this corner is enough to maintain a lead into the hard braking for turn 5 and also serves to protect your corner... think about it, better still go and try it.
If any of you watched the V8 racing yesterday afternoon you would have witnessed levels of carnage/contact/spinning of cars that make the GT5P races look like play school. Had that level of contact been replicated in our racing, there would be punch ups, death threats... and these guys are professional racers who rely on this for their livelyhood. Yet here in a "game" with just normal people who are limited by visibility in the game, lack of feedback and non perfect collision physics are carrying on like its a million dollar industry.
There is proof enough here the collision model is not perfect with I claiming I made no contact with N4HS even though this was witnessed and N4HS claiming he didnt feel any contact with me in a different corner, and I believe him, cause thats what he saw and felt.. doesnt mean it didnt happen, it just wasnt experienced from his point of view and thats not his fault.
Personally I think I will sit out the next few races and see what transpires.. this is all generating too much negativity for a just a game.