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- I Renown I
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Whilst tuning the Zonda R practically from the floor up, I honestly think I've found the culprit for the excessive bump-jumping.
Other than the "malicious" coding that is.
Update
The tune is about 67-70% done for the Nurburgring, however, testing it on other tracks exhibits this tune may very well be 2 to 2.5x more stable and agile than the Version 2 tune. I'm testing it on Laguna Seca now and I can honestly say you're able to apply full throttle when coming out of corners without having to constantly monitor the orientation of the car, furthermore you can actually mass through corners with little to no trouble at all.
So, it's definitely stepping in the right direction.
Update
The tune is about 67-70% done for the Nurburgring
Don't forget to post the improvement times, i am interested how much did you shake off.
And i am SHOCKED that you are testing on some other track than Nordschleife, just guessing that it will not work at all. You have three parts of Nordschleife, Aremberg, Karusell and Nurburg, two of them are fast and the car must be set up for speed but then you have tricky part with lots of corners co the car must be set up to cut those corners as fast as it is possible. Glide from corner to corner without being hard to control. Think about that, the track it self is bumpy and there are some curbs that you can use and others make you spin. Lagina Seca is nothing like Nordschleife, there is no way that i could reach 370 km/h on that track with CCX.
1. I've been working on the tune since I posted it. It jumps from the get-go if you haven't noticed and once you modify the settings, the problem amplifies itself to the point where it's practically unbearable on tracks where bump-jumping is an issue.
2. The ratios were set that to offset the immense powerband the Zonda R has going through the first 3 or 4 gears. Having too much power in the lower gears equate to roughly no traction, or properly distributed power - period.
3. The Nurburgring is more of a power track as opposed to a flat out speedway, if this were La Sarthe it would be an entirely different story.
4. There's practically nothing (and I do mean nothing) I can do to eliminate the issue; stiffening to chassis actually makes it worse, it dawned on me that tire inflation could be the problem as that is one of the most logical assessments....again, no. Stiffening the suspension springs doesn't work either...again, that makes the problem worse. Whoever coded the game did so in a way that either everything backfired, or it was coded in a way that it still maintains an absolute arcade aspect and the only that's remotely simulation are the depictions of the cars, damage, track layouts (and even those are botched), and the simulation of the game experience itself.
5. Either way, I can guarantee you that no two tunes on any car will react the same, not because that's the way it is in a real life instance but because every tune I've done addresses issues and not the performance of the car itself. The most prominent of those issues being the excessively unnecessary jumping about as if the tires were inflated with helium, or the suspension springs are heavily compressed and spring-loaded.
I've always said feedback is appreciated and wanted and it will remain that way for as long as I continue to do this for you guys, but understand that commenting about that tedious glitch won't result in anything. I can't fix it...it's not the vehicles, it's the game. Always has been. Every tune listed here has a description (unless it really isn't needed) of any problems I've experienced in regards to any level of severity of said problem(s). The best I can do in this situation is make the problems controllable, not as pronounced as they once were, or in the very rare occurrence I could actually tune the problem out, but that opportunity is far and wide. I could sit down with the game and test every single setting individually and see where that goes, but I'm almost sure the problems start when two or more parameters are adjusted together.
Stock Zonda R does not bump so much on the track, and it's much faster, so... What's the point of setting the car and do test on different? pointless, there is no way to avoid bumping the car because thats how this corners are made in the game, but whats the point to make the car bump on straights ? I'm just asking.
As i remember correctly user THE HOG, asked for some tunes for this car so he could shake some time and set a new records. I advice him to improve his driving because tunes would not give him 10 seconds. But what i discover on my own testing that setup is that i lost 5 sec to stock Zonda R. The thing is you are not improving the car make it slower, i think that this works to make it faster. Only one thing what im gonna let it stay from that changes make by Terrorium is how the car behaves going into a corner. It should be much easier to control the car not to fight with it all the time to stay on the track.
I just want to hear THE HOG's opinion because there is no word from Terrorium-12.
Still looking for a good Murcielago setup. T12 setup is making the rear end slide too much
could you do a challenger stage 3 perhaps? ive been looking everywhere for a tune for my fav big car
That setup was done in prior to the patch and I've never gotten around to addressing it.