"Hello Corey
We are not working for Polyphony Digital, we sent them this as proposal on dvd to the office with
a very competitive price, and also included model of Koenigsegg in Maya format, but they not replied.
I am sure that they understood that our models better than their's, but probably Sony not allow them
outsource graphic content.
Yury Rybakov
Director
Proper Graphics PUE"
too make it short, Xbox is at the end of their life cycle(Gears of wars2, reached the limit of what the Xbox could do) and we are only starting soo you'll have all too see the futur on the bright-side. cheers
If they sent the Maya file then expect the Koenigsegg (if in GT5) to look suspiciously better than all the other car models!
Damn, after seeing that CCX render GT5P doesnt look as amazing as it used to! I hope with GT5 the graphics will be upped a bit but I have a feeling that they will be the same as GT5P if not slightly downgraded as we saw in the transition from GT4P to GT4.
Oh well PS4 then..... if Sony is still around by then!
Robin.
I hope they didn't send the DVD saying their model was better. Could be why no response was given. I know that sort of statement would not go over well with any company but even more so a Japanese company. I wonder if these guys have also contacted system3 as they could really use the help.
That said, if PD could find a graphics partner and spend more time on the tracks and physics I would think that would be time better spent. Maybe give these guys a limited engagement for finishing some of the modeling so they can make Christmas of 2009 a reality. Doing everything in-house is great but if one part makes sense to outsource (at least in-part) it would be the car modeling.
The model may be the same quality as GT5P's models are, but the rendering makes it look much more realistic. GT5P couldn't do that in realtime without sacrificing something else, so it's really nothing to worry about. GT5P has to worry about 16 cars, full tracks, and physics, while this render has to worry about the environment and the shader work, that's it. This render probably took them a long time, too, while GT5P has to render 1 frame every 1/60th of a second.
Yeah I know . I understand that if your going to have all those cars on screen all needing to be rendered plus the background views, AI etc etc somethings got to give. The PS3 could probably do graphics like that if the car was stationary in a white room but thats not a game people are going to want to play!
Yeah I know . I understand that if your going to have all those cars on screen all needing to be rendered plus the background views, AI etc etc somethings got to give. The PS3 could probably do graphics like that if the car was stationary in a white room but thats not a game people are going to want to play!
I do however feel that if you look at GT history the second title of each console generation has always far outshone the previous installment with regards to graphics (i.e. GT3 to GT4). If GT5 is already the top bar GT6 wont be anything special, unless PD are only using like 50% of the PS3's total potential.
Robin.
lolWhy are you all mantioning gt6, when we haven't even seen gt5. GT6 may not even come
Why are you all mantioning gt6, when we haven't even seen gt5. GT6 may not even come
VIPERGTSR01PS3 could do all that, background, filters, textures everything but..... not in realtime like a game needs. I bet money that video was never rendered in realtime on the PC.
What's wrong with the lighting in GT5P?Oh snap. If GT5 has Killzone 2's lighting and effects. Holy crap.