GT5 Latest News & Discussion

  • Thread starter gamelle71
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Don't look at the actual white bumper, look below it where the exhaust pipes are (at the very end of the vid).

There is definitely looseness, but I don't know Lambo's well enough to say if that's body damage or mechanical damage (or both?). If it's mechanical damage, it might be the first gameplay video showing it.
 
http://www.computerandvideogames.com/article.php?id=255449

"The level of precision we've achieved [in GT5] is actually more suited to the next generation of machines."

Yamauchi added:

"The detail that goes into a premium model [has] gone beyond the level of the current PlayStation."

OPM reports that 'GT5 accurately models mechanical and cosmetic damage to an absurd degree, and whilst the classic models will buckle and crumple, those newer models will near-disintegrate'.
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Well .... it's OPM so we still have a chance it's bad info (but maybe not...)


EDIT: Sorry guys, it was already posted by Gezim.
 
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Don't look at the actual white bumper, look below it where the exhaust pipes are (at the very end of the vid).

There is definitely looseness, but I don't know Lambo's well enough to say if that's body damage or mechanical damage (or both?). If it's mechanical damage, it might be the first gameplay video showing it.

ooooh yeah... thats cool... poor lambo I feel bad already and ive not damaged it :crazy:
 
To do so you would have to add significant weight and reduce power. Making the car no faster than it was with S tires.



Maybe it's just me, but this doesn't make sense. While I do agree that using other cars is more fun, but as I said above adding weight and reducing power just gives the R tire guys the same advantage.


IMO its Not really the same advantage, although the numbers may say so,
Theres a difference, R tires give you more grip, as much as it may seem the same by reducing weight. However, That doesn't necessarily give you more grip, but easier handling. So, Maybe a lotus wouldn't really have much use with them, but cars like the R35 really do need them.
 
Yea I think the PP system is pretty good.

Yeah, it is a big leap from GT4 poor system. Of course there will always be monsters like the Elise, but it's a decent system with a few exceptions, you can actually get very close times with many different cars around a track, if these cars are in the same PP ballpark. I just want them to make the system optional, since it increases the level of competition and makes the game "hard' for the casual player.
 
The thing that bothers me is some racers will use R tires and others S tires. In GT5 you can probably make all racers use a specific tire EX only S tires I think that will balance out online races. For 550P race IMO R tires are over kill.

A 200 HP Mustang will be no match for a 200 HP Elise.

The point system is there to balance out those factors. You got to put weight, tires, and things like suspension into the equation.

GT5 really needs to have the option to take the tire out of the pp equation and the ability to specify tires. I don't know of a real life race series that allows you to add more horsepower if you use less grippy tires. Your choice of tire should be based on grip and wear not on how much extra power you can run.

For example, you could specify that all racers have to run R2s or R3s. Running R2s wouldn't allow more power or less weight but wouldn't wear out as fast as the R3s so you wouldn't have to pit as much. That is the type of strategy that I would like to see.
 
R's are for F1's, Group C's, LMP's, Super GT's DTM's and so on, IMO the rest should all have S or N tires.

S-tires on track races and N's on city races. Anyone?
 
GT5 really needs to have the option to take the tire out of the pp equation and the ability to specify tires. I don't know of a real life race series that allows you to add more horsepower if you use less grippy tires. Your choice of tire should be based on grip and wear not on how much extra power you can run.

For example, you could specify that all racers have to run R2s or R3s. Running R2s wouldn't allow more power or less weight but wouldn't wear out as fast as the R3s so you wouldn't have to pit as much. That is the type of strategy that I would like to see.

So you're criticizing the absence of something that we pretty much know from the screens will be in GT5...? If you take a look at them, you have PP, tyre restriction, and a bunch of others. Seriously, take a look, or better yet, look for the in-depth analysis of all apparently available options that has taken place on this site.
 
I know this video isn't new but I couldn't help noticing how realistic the smoke looks here! and also the reverse lights haha FINALLY PD 👍 And also towards the end starting at around 1:30 you can catch a glimpse at what appears to be a loose back bumper in the lambo :)
[Youtube]XV9ArmveCeg&feature=related[/Youtube]

did anyone notice this ?!

notaiasasc.JPG


sorry if old ! but i didn`t see these details in any game !
 
R's are for F1's, Group C's, LMP's, Super GT's DTM's and so on, IMO the rest should all have S or N tires.

S-tires on track races and N's on city races. Anyone?

No way.

This tire thing is pure elitism.

If we are talking about realism, Normal tires would blow up from overheating after 2 or 3 laps. They are not made for racing.

There´s a reason why Racing tires are called Racing tires.

I´m ok with giving options, but against locking up certain cars to certain tires.

Ps: i guess it´s a moot point since PD does not know how to differenciate tires. In prologue you can put N tires on the F1 2007... If N tires are street tires, then i don´t know what they were thinking.
 
@DingoDile: Nice find.

One thing came to my mind recently when reflecting on something Kaz or one of his minions mentioned during E³:
The possiblity to walk around the photomode-location.
The second thing is the spectator mode in online-racing.
Now put these two together und you get walking around as a spectator in the pits or on the stands during online games.

In the end I don't think it'll happen because the spectators would have to be modelled "good enough" to be seen this close, but in general these two combined could imo allow such a feature.
[dreaming]so: lets set up the best drivers in a race and meet at the big barbeque at the Caracciola Karussel at dusk, have a few beers, chat an watch the guys battle each other ;)[/dreaming]
 
So you're criticizing the absence of something that we pretty much know from the screens will be in GT5...? If you take a look at them, you have PP, tyre restriction, and a bunch of others. Seriously, take a look, or better yet, look for the in-depth analysis of all apparently available options that has taken place on this site.

So we know that pp will be independent of tire choice from a couple of screens? Seriously? Who said I was criticizing anything in GT5. I was plainly stating something that I think needs to be in GT5.
 
So we know that pp will be independent of tire choice from a couple of screens? Seriously? Who said I was criticizing anything in GT5. I was plainly stating something that I think needs to be in GT5.

I see what you mean. Something else I would appreciate is if they restricted championships to a certain range of tires. I mean, you can't go to Nascar and use F1 tires.
 
R's are for F1's, Group C's, LMP's, Super GT's DTM's and so on, IMO the rest should all have S or N tires.

S-tires on track races and N's on city races. Anyone?

And why in your opinion is every racing series, even the ones using production cars, racing on slick tires, i.e. "R" then...?

I agree that they shouldn't be too soft, and rather R1 or similar compounds should be used, but "no R-tires" seems to be a completely random limitation.
 
And why in your opinion is every racing series, even the ones using production cars, racing on slick tires, i.e. "R" then...?

I agree that they shouldn't be too soft, and rather R1 or similar compounds should be used, but "no R-tires" seems to be a completely random limitation.

Totally agree that's rather arbitrary and in real life R ( or slicks ) tyres are used in almost every category of track-based motorsport.
As for using a softer compound, the advantages are levelled out by the duration they have and choosing which to use is mostly personal preference, ability and tactics.
 
And why in your opinion is every racing series, even the ones using production cars, racing on slick tires, i.e. "R" then...?

I agree that they shouldn't be too soft, and rather R1 or similar compounds should be used, but "no R-tires" seems to be a completely random limitation.

Yea, if the tire model is done correctly, then there should be a use for R tires for cars set to racing spec. It is that simple. However, I think some people are finding the drive too easy which is a big 👍 to them.
 
@DingoDile: Nice find.

One thing came to my mind recently when reflecting on something Kaz or one of his minions mentioned during E³:
The possiblity to walk around the photomode-location.
The second thing is the spectator mode in online-racing.
Now put these two together und you get walking around as a spectator in the pits or on the stands during online games.

In the end I don't think it'll happen because the spectators would have to be modelled "good enough" to be seen this close, but in general these two combined could imo allow such a feature.
[dreaming]so: lets set up the best drivers in a race and meet at the big barbeque at the Caracciola Karussel at dusk, have a few beers, chat an watch the guys battle each other ;)[/dreaming]

That would be awesome.👍
 
Funny, because every time PD gives us the F2007, it's on N1 tires, and it produces reasonable lap times compared to the real cars.

I agree that most race series should be setup with an appropriate tire, but sometimes having way more tire than car can be quite fun, and just as challenging, especially when you're racing other people. Spec Miatas on R1s? Yes please! And what that does is change the game from slippery, cautious driving, to all out high confidence driving.
 
Why don't we just have crossply, radial, qualifying tyres, wets, semi slicks & slick tyres ?.No need for eco tyres or BMW's Fred Flintstone wheels.Saves confusion & could use real tyres.
 
What's important for me is that each car comes as default with the correct tyre type.
In GT4 most non-racing cars came equipped with Sport tyres, which were more similar to semi-slicks than road tyres (road tyres were the N ones. N1 = eco tyres, N2 = comfort/medium class tyres, N3 = performance road tyres) and offered too much grip while cornering and braking/accelerating.

I don't know about GT5Prologue as I haven't played it, but I hope there's some improvement regarding this aspect in the full game.
 
did anyone notice this ?!

notaiasasc.JPG


sorry if old ! but i didn`t see these details in any game !

Nice find sir! That is some amazing detail. I really can't wait until I get to check all that stuff out in photo mode/first person walk around mode.👍
 

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