Your ZR1 tune was spot on, good job. I would like to ask if there are any modifications I can make to it for tracks that are a little bumpy. Let's say 'Circuit de La Sarthe' for example. It feels like I am losing a bit of speed due to the bumpiness of the straightaway. Any suggestions? Thanks in advance.
Well do bare in mind that the car was set for suzuka and tracks that are generally smooth. Anyhow, I recommend decreasing compression and extension values so the damper allows more movement in the springs. Increase ride height by 7 - 9 mm on both sides.
Try other tunes! Almost every post so far here has been about the ZR-1. There are cars beyond the corvette that will give you as much if not more fun!!!!
Cheers
Does the NSX tune work well on the Nürburgring(?) and what parts am I supposed to buy to this tune, everything?
I definitely tuned it wrong, based on the tuning you did to the Gillet Vertigo Race Car '04, and Im pumped to try it, I knew it had potential, and I guess now ill get to see what that potential is.
Thanks Vette, maybe I could bother you for some more tunes later, I have plenty cars in my garage I would love to get tuned, and so I don't take up all Avids time, I hope some other requests are friendly towards my garage.
And I bought the Nissan GTR V-spec 09, and loved it. Great tunes!
EDIT: I Have an Enzo, my favorite car. But sometimes I wonder about the handling of this vehicle. It seemed to want to spin out instantly if you touch the grass and hit pavement again, or accelerate too much out of a corner, I tried lowering Acceleration sensitivity, and raising torque, still the same problem. And the steering on it can sometimes be unbearable.
So if you have time, please make the enzo drive as nice as it looks!
I'm sure this has been asked before but can you point me to a post or guide on how you get the weight distribution figures you provide with your tunes?
Mazda Furai Concept '08
*BY ADOPTING THESE TUNES, YOU AS A THIRD PARTY USER HAVE READ AND UNDERSTOOD THE DISCLAIMER ON THE FIRST POST OF THIS THREAD*
Okay, I've said that the Zonda and IS-F Racing Concept was good, but I think the word 'excellent' is an understatement for describing what car the Furai is. The engine revs like there are ants in its pants, the delivery throughout the whole band is as smooth as double cream and torque is plentiful despite being a rotary engine. The fitting of a turbo is a match made in heaven and turbo-lag is almost in existent.
I digress, THE CAR'S handling is superb and even this is an understatement. It neither over or under-steers, its really as though there are rails underneath the car! In fact, I felt so confident that my foots almost never touched the brakes unless come a tight hairpin.
Major adjustments were made to the chassis for extra reinforcement and both the anti-roll bars and springs were stiffened for less roll, this ultimately meant the car rolled less and could plant all 500 plus ponies into the ground much more effectively, producing quicker speeds on corners.
Mazda Furai Concept '08
HP: 515 @ 9100 rpm
Torque: 307ft-lb @ 8600 rpm
Curb Mass: 675 kg
Weight Distribution: 46 / 54
Requirements:
- either win the car on b-spec or at the used car dealer
- chassis reinforcement
- stage II turbo
Aerodynamics: 32 / 54
Initial Torque: -- / 16
Acceleration Sensitivity: -- / 32
Braking Sensitivity: -- / 18
Ride Height: -2 / -4
Spring Rate: 16.2 / 17.1
Extension: 7 / 7
Compression: 6 / 6
Anti-roll Bars: 5 / 5
Camber Angle (-): 2.2 / 1.8
Toe Angle: -0.10 / 0.18
Brake Balance: 7/6
The Furai is capable of lapping Suzuka in 1:56.450 with mediocre driving on Racing Hard tires and Stage II turbo. I have yet tried a Stage III turbo and Racing Soft tires, but I'm expecting to see somewhere in the sub 50s.
Enjoy!
Thanks for the answer Will test it tomorrowAre you referring to the NSX Type R'02? By the 'best' I literally meant everything you could get your hands on in the tuning shop. The tune works for the 'ring too, but again I would recommend increasing ride height and allowing more movement in the suspension. The tune provided will still dial in some quick laps with extraordinary levels of grip and handling, but expect some jolts on the bumpier sections of the 'ring.
Cheers
After 10-15 laps of trial and error with your Zonda Tune, I gave up, and simply decided that car doesn't suit me.
I moved on to the Furai, Your set up, Stage 3 Turbo and Racing Softs. Tried the Racing Hards first to get an idea, but just not enough grip, for someone as aggressive as me.
On just the 4th lap I pulled a 1:51.xxx and then followed it up with a 1:50.968 on Suzuka. As I've come to expect with all of your tunes, I ran into an issue with understeer from center out. This is not your fault, but simply a difference in driver preference. I keep finding myself waiting to get back on the throttle, because I'm punished every time I start to accelerate before the car is ready.
Another issue I ran into was the car seemed to have a minor issue with rapid weight changes from corner to corner, which would noticeably upset the car, throwing it out of balance.
Another common occurrence when I'm testing your tunes, is a touchy throttle. I'm clearly not as disciplined when it comes to throttle control, so while this car was much more manageable than previous, I opted to drop the Initial and Accel down a notch or two on the LSD settings, and might have to play with them some more, if I find a way to cure the understeer through the turns.
I have a dumb question.
Does LSD Braking, only apply to wheel speed differences under braking, or under any speed reducing action. For example, de-acceleration on entry? Will playing with the LSD Braking adjustment, allow the car to roll into or through the corner easier, with more rotation?
Thanks
I'm pretty sure he just looks up real life figures, but I'm interested in hearing the answer to this as well.
And which brings me to this question: Do you really think that PD modeled every one of the cars in the game based on true to life weight distributions? All of this specificity regarding the tuning of cars on a video game is fun and everything, but honestly I have a hard time believing that the game is actually that in depth, and that the physics are even reflecting such specific details as real world weight distributions. I mean, they don't even have tire pressure customization.
Does LSD Braking, only apply to wheel speed differences under braking, or under any speed reducing action. For example, de-acceleration on entry? Will playing with the LSD Braking adjustment, allow the car to roll into or through the corner easier, with more rotation?
LSD braking sensitivity works under deceleration, so it'll lock both wheels even when you coast.
Mazda Furai Concept '08
*BY ADOPTING THESE TUNES, YOU AS A THIRD PARTY USER HAVE READ AND UNDERSTOOD THE DISCLAIMER ON THE FIRST POST OF THIS THREAD*
Okay, I've said that the Zonda and IS-F Racing Concept was good, but I think the word 'excellent' is an understatement for describing what car the Furai is. The engine revs like there are ants in its pants, the delivery throughout the whole band is as smooth as double cream and torque is plentiful despite being a rotary engine. The fitting of a turbo is a match made in heaven and turbo-lag is almost in existent.
I digress, THE CAR'S handling is superb and even this is an understatement. It neither over or under-steers, its really as though there are rails underneath the car! In fact, I felt so confident that my foots almost never touched the brakes unless come a tight hairpin.
Major adjustments were made to the chassis for extra reinforcement and both the anti-roll bars and springs were stiffened for less roll, this ultimately meant the car rolled less and could plant all 500 plus ponies into the ground much more effectively, producing quicker speeds on corners.
Mazda Furai Concept '08
HP: 515 @ 9100 rpm
Torque: 307ft-lb @ 8600 rpm
Curb Mass: 675 kg
Weight Distribution: 46 / 54
Requirements:
- either win the car on b-spec or at the used car dealer
- chassis reinforcement
- stage II turbo
Aerodynamics: 32 / 54
Initial Torque: -- / 16
Acceleration Sensitivity: -- / 32
Braking Sensitivity: -- / 18
Ride Height: -2 / -4
Spring Rate: 16.2 / 17.1
Extension: 7 / 7
Compression: 6 / 6
Anti-roll Bars: 5 / 5
Camber Angle (-): 2.2 / 1.8
Toe Angle: -0.10 / 0.18
Brake Balance: 7/6
The Furai is capable of lapping Suzuka in 1:56.450 with mediocre driving on Racing Hard tires and Stage II turbo. I have yet tried a Stage III turbo and Racing Soft tires, but I'm expecting to see somewhere in the sub 50s.
Enjoy!
So, by my reverse logic, via the acceleration setting...
Am I correct, in the assumption, that a 'higher' number on the Braking LSD setting, allows the wheels to spin at different speeds? And that a LOWER number, locks the tires up sooner?
The description in GT5 makes it seem the exact opposite, but any time I LOWER the Acceleration setting, it lets me get to the gas sooner, with less spin. Although, that could be because It's locking up less... I dunno :/
Reading your LSD thread now, trying to get a better grasp.
Either I missed something, or you did?I am somewhat baffled by the review posted by Thunder and Adrenaline for the furai, I acknowledge that they are both superb drivers, but their contradicting reviews are a headache.
Me too Even online he was killing me, now he's gallavanting his better lap times with photo evidence all over this thread! 👎*BTW Thunder, those are some fast lap times!!! You're putting me to shame here >.<*
I will run the Furai in next couple of days. I have applied the tune without driving it stock though. I was trying to win a b spec race in professional with the Shelby 427 and ran it about 5 times with no luck. Just had Suzuka to win and the cobra just kept spinning out at the tight corners so I got sick of it and threw in the Furai with your tune. Bob thought he was in heaven and cleaned up. So I can't wait to get behind it after watching b spec bob smash with it.
You may try use the GT-R tune already existing. Feedback is welcomed