FM Vs GT - Discussion Thread (read the first post before you post)

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IMO (With a high chance of being correct), I think both games use one tire slip function for the grass on a certain track. Why the hell waste computing power computing the slip angle of every patch of grass or any other surface type (excluding the track). Look at the tracks of both titles; one continuing identical texture for every patch of damn grass with no signs of a dirt patch. That further believes me to think it runs on one slip function. IMO, posting real videos wont help the cause of debate(real world grass is not planar). Everything in the environment of the video has to match that of the game. Playing both games(driving on the grass) I feel like i'm driving on a non variable surface, (opinionated) **** how could you call this crap(not denouncing these epic titles, just comparing to what i've experienced) a simulation with no soft body physics(or anything else advanced) being calculated for the for the grass plane. Another IMO... Game developing is difficult when you have a limited computational level to develop on, you cant add all the things you want. I put myself in their shoes finding out a way (high chance of it being non quantitive to real life) to make these cars behave in a environment :dopey:. In all, I believe the argument of grass slipping needs to be passed if one uses their noodle and think of it more in dept (carry on, wont dictate:tup:). To many things (environmental) govern how a car will act when in contact with grass, both devs did their best, hell I avoid it.
 
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You came very close to saying it and while I am not able to 100% confirm that what I have experienced in reality is the exact same circumstances in game, I can confirm that its a damn sight better comparison that just watching some videos and going "look all right to me".
It is not all right to me though. Real life videos show grass is much less forgiving in the same scenario to me as when I play GT5. Hopefully PD will make it less forgiving and closer to real life in future games.
So the only way we could possible discuss this would be to get top level drivers into the discussion (and yes academy drivers would have a bias), and no other form of experience is remotely useful (but basing it on watching videos is just fine).

Yep - I can see how that works for you.
Again I didn’t say that but said they are the opinions I would value the most.

Videos are hard proof of what happens in given scenarios. You can see what caused the car to spin as you can see driver input and what followed. You can also see if the road is dry or wet. Some videos also have onboard telemetry. With all this in mind, you can generally get a good idea. If you then compare like to like scenarios to the game, you can see that GT5’s grass is forgiving in the same scenarios.

I can also see how it works for you. Dismiss a large selection of real life videos in favour of what you experienced in real life.
GT5 does not do a good job of simulating grass at all, nor does FM4, they pretty much both just mess with the surface texture to make it a bit rougher and then throw down a change to the mU co-efficent in GT5 and FM4. With it being lower in GT and higher in FM4 (to the point is screws with the rolling resistance of the tyre).

Neither of them apply it consistently (which is my main issue), in FM4 for example its possible to drive well of track in places and not come across it and in other places its right on the track edge. GT5s issue is that it makes the grass too slippy in places (the first video above shows at least three cars cutting onto the grass without issue before the guy crashes himself - a crash that is as much the result of a heroic but daft overtaking attempt) and also allows you to cheat if you wish (as you have clearly said people do).

The physics of co-ef on grass (and any loose surface) is stupidly complex and neither FM4 nor GT5 get close to getting it right, a point I have consistently made.

Hell the only game on console that comes even remotely close (but is unfortunate poor in a lot of other areas) is Shift 2, who even went as far as to model tyre rim dig in if you attempt to turn sharply on grass.

caterhamcrash.jpg


However feel free to continue under the belief that GT5 is just fine in this area, personally I would rather discuss the issue with the hope that GT6 and FM5 get better in that area and also includes flags and penalties.


Scaff
I agree with this actually. I should have really said it does a reasonable job of simulating what happens when you put a rear loaded tyre on the edge of grass. However in the game it is not violent as it should be and too controllable.

Consistently? Grass is very consistently modelled in GT5 from my experience so if that is the main issue, surely you will like how it is implemented in GT5. I wouldn’t be surprised if it is the same everywhere. GT5 does have different corners and rumble strips which may cloud your judgement in that it is too slippy in places though. GT5’s grass only becomes slippy in scenarios very similar to the Tech Art Porsche video I posted. Otherwise it is more or less as good as tarmac if you have two wheels on grass in majority of road cars in the game. If you put into perspective Forza grass is probably less forgiving for performance aspects as if I remember correctly, the grass slows you down when you go on it, I mean before the magic stuff happens. I haven’t tested Forza’s grass fully but that could be consistent too for all I know. Cheat? I don’t think it is cheating.

Most games haven’t come close to getting it right as the grass behaviour is generally a constant or very simplistic. Same goes with tarmac and games which simulate different levels of grip do it in a very simple iterative way. Grass in most games I played, makes your tyres dirty a set amount depending on how much grass you go on and generally reacts similarly. Most games generally try and simulate ideal conditions so it is reasonably realistic given the simple models so far. All of this should become more complex in future consoles as then, there will be not as big memory, graphics and processor bottleneck as there is now. PD have to use a lot of the processor for graphics work too which doesn’t help them to advance there physics but I think if they had a lot more resources, they could still do a lot better job on the given console.

Anyway, don’t believe me and I guess if I make videos it won’t convince you then test out GT5’s grass and you will be surprised how grippy the grass edges are. That is if you drive the way the other people went off track and also how less violent it is when you get a loaded rear wheel on the grass edge compared to real life videos (I think that is due to generally the simple nature of how the grass edge is simulated and the tyre model so should improve with time when they get into more advanced simulation and even more processing power.). It might change your mind thinking that grip reduction set to real is not an anti-cheat mechanism but an actual attempt to simulate track edges like it says in the description. If you don’t find grass realistic, you can always choose the low option when running in the dry if you prefer that although that makes grass in the game even more forgiving than it should be.

I do not think GT5 is fine in this area, otherwise I wouldn’t list points in which they can improve on. GT5 does have the video gamey time penalties for corner cutting. It is good to see from before that PD are working on a flag system and hopefully they fully implement it for GT6 as well as qualifying.

Finally I forgot to mention before about you mentioning the white lines is simulated in GT5. I will check on that as I haven’t got much experience of driving GT5 in the rain. From the recent Spa wet seasonal TT though, I remember the curbs were not slippery (They probably were the same slippyness as the wet track) as they should be so hopefully PD can work on making GT series more challenging on all aspects of track edges in different conditions.
 
It is not all right to me though. Real life videos show grass is much less forgiving in the same scenario to me as when I play GT5. Hopefully PD will make it less forgiving and closer to real life in future games.
Could you please explain to me exactly how watching videos has given you an idea of how a car feels and the myriad of possible behaviour traits that exist in reality as a result of doing so?


Again I didn’t say that but said they are the opinions I would value the most.

Videos are hard proof of what happens in given scenarios. You can see what caused the car to spin as you can see driver input and what followed. You can also see if the road is dry or wet. Some videos also have onboard telemetry. With all this in mind, you can generally get a good idea. If you then compare like to like scenarios to the game, you can see that GT5’s grass is forgiving in the same scenarios.

I can also see how it works for you. Dismiss a large selection of real life videos in favour of what you experienced in real life.
I haven't dismissed the videos at all, what I have said is that they do not replace real world experience and I questioned why you place them above it.

I've also raised a concern about how they are used in a bias manner to try and prove a point. Let take a better look at the first MR2 video as it illustrates this very well.

Now you have said that a fully loaded rear (I presume you mean driven rear by this) hits grass it should cause a problem for the driver.

I agree with this actually. I should have really said it does a reasonable job of simulating what happens when you put a rear loaded tyre on the edge of grass. However in the game it is not violent as it should be and too controllable.

So why didn't this cause a loss of control..



...that's a loaded rear on the grass. I know it must be because its not on the grass enough. How about this one...



or this one (silver MR2 on the right in front)



or this (same silver car)



All of those drivers put a driven rear tyre, most under acceleration on grass, none of them lost control. The only crash in that video was the result of a control loss on track that ended up on the grass.

So no I don't dismiss the video 'evidence', but what I do actually do it watch it fully.



Consistently? Grass is very consistently modelled in GT5 from my experience so if that is the main issue, surely you will like how it is implemented in GT5. I wouldn’t be surprised if it is the same everywhere. GT5 does have different corners and rumble strips which may cloud your judgement in that it is too slippy in places though. GT5’s grass only becomes slippy in scenarios very similar to the Tech Art Porsche video I posted. Otherwise it is more or less as good as tarmac if you have two wheels on grass in majority of road cars in the game. If you put into perspective Forza grass is probably less forgiving for performance aspects as if I remember correctly, the grass slows you down when you go on it, I mean before the magic stuff happens. I haven’t tested Forza’s grass fully but that could be consistent too for all I know. Cheat? I don’t think it is cheating.

Most games haven’t come close to getting it right as the grass behaviour is generally a constant or very simplistic. Same goes with tarmac and games which simulate different levels of grip do it in a very simple iterative way. Grass in most games I played, makes your tyres dirty a set amount depending on how much grass you go on and generally reacts similarly. Most games generally try and simulate ideal conditions so it is reasonably realistic given the simple models so far. All of this should become more complex in future consoles as then, there will be not as big memory, graphics and processor bottleneck as there is now. PD have to use a lot of the processor for graphics work too which doesn’t help them to advance there physics but I think if they had a lot more resources, they could still do a lot better job on the given console.

Anyway, don’t believe me and I guess if I make videos it won’t convince you then test out GT5’s grass and you will be surprised how grippy the grass edges are. That is if you drive the way the other people went off track and also how less violent it is when you get a loaded rear wheel on the grass edge compared to real life videos (I think that is due to generally the simple nature of how the grass edge is simulated and the tyre model so should improve with time when they get into more advanced simulation and even more processing power.). It might change your mind thinking that grip reduction set to real is not an anti-cheat mechanism but an actual attempt to simulate track edges like it says in the description. If you don’t find grass realistic, you can always choose the low option when running in the dry if you prefer that although that makes grass in the game even more forgiving than it should be.

I do not think GT5 is fine in this area, otherwise I wouldn’t list points in which they can improve on. GT5 does have the video gamey time penalties for corner cutting. It is good to see from before that PD are working on a flag system and hopefully they fully implement it for GT6 as well as qualifying.

Finally I forgot to mention before about you mentioning the white lines is simulated in GT5. I will check on that as I haven’t got much experience of driving GT5 in the rain. From the recent Spa wet seasonal TT though, I remember the curbs were not slippery (They probably were the same slippyness as the wet track) as they should be so hopefully PD can work on making GT series more challenging on all aspects of track edges in different conditions.

In mean modelled to act consistently as grass, not as some strange version of tarmac as it does in both titles, my apologies if that was not clear.

I also find it rather strange that you keep posting as if I don't have GT5 or don't play it, as I most certainly do and am more than aware of how it reacts in terms of grass.

You can watch all the videos you want, they will not let you know how a car feels and reacts when you transfer from track to grass. I do know how that feels, I know how it varies and GT5 doesn't get it right. I find the very fact that you agree that you can actually gain speed on GT5's grass and yet then say they do a reasonable job of grass quite amazing.

Oh and yes I am more than aware of the corner cutting penalties in GT5, the ones that will give you a penalty if someone else forces you off track, making them about as fair as Forza's sticky grass in that regard.


Scaff
 
I played forza 4 again. I have to say that physics are better than I remembered but I still do not like the FFB.It feels very dead in the middle and forces could be stronger. On that note I have to say that FFB in GT5 got worse in 2.04 patch. You can not feel apex and road detail at all after 2.04 patch with my wheel. All that in-game FFB setting in GT5 seems to now do is increase center spring.

I think that simulation physics in F4 makes tales very slippery but normal setting seems to be too easy.


F4:
+Physics are good
+Sounds are good
+Cockpits are informative(not so detailed as in GT5 but you can see meters well)
+Detailed scenery
+Good selection of cars and DLC packs come with interesting cars
-career mode (I like GT style more)
-FFB (this is the big let down for me)
-Still seems like the 900 degree steering is not linear
-Cars seem to oversteer too much in simulation mode
-No Porsche :)


GT5:
+Physics are ok
+FFB is ok (was very good before 2.04)
+Linear steering
+Detailed cars (well not the standards of course)
+GT-mode (I just like it)
- undetailed scenery
-overall sounds
-DLC pack cars could be better
-loading times
-No Porsche :)

So F4 seems to be as good or even better game but I still do not like playing it :D
If F4 would scrap the XHID FFB system and move forwards to what PC and PS3 uses, that might just be it to turn me away from GT. But it is hard for me to separate physics and FFB, so I might be totally wrong in this.
 
Finduszip
So no Porsches is a big problem? We have RUF's, they're only renamed and rebadged, they're not very different. And like your avatar has said, Porsches are just ultimate beetles.

Eh not really.
 
So no Porsches is a big problem? We have RUF's, they're only renamed and rebadged, they're not very different. And like your avatar has said, Porsches are just ultimate beetles.

Oh dear not this again.

Simply no.


Scaff
 
So no Porsches is a big problem? We have RUF's, they're only renamed and rebadged, they're not very different. And like your avatar has said, Porsches are just ultimate beetles.

If Porsches are supposedly ultimate Beetles (which they aren't), what does that make RUFs if they are just renamed and rebadged Beetles (which they aren't)?
 
FyreandIce
FM4 Porsche DLC announced.

FM vs GT thread dies.

Coincidence?

No

I have played forza 4 again and it's so unrealistic, don't gonna be ignorant again...
Well GT5 is better:
More tracks
Track editor
Night
Rain
Rally
Snow
Nascar
Formula 1
Animated pit
1000 cars ( standar aren't bad at all)
Sound for mny cars
Physics
Cars tunic and not visual tuning
Premium detail
Ring detail such as nurburgring

Forza 4 only have sound, visual tuning, career, online!!!
Why you prefer it...?
 
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Patrick
Do we really have to go through all this again?

If you have proof...

soheibV12
I have played forza 4 again and it's so unrealistic, don't gonna be ignorant again...
Well GT5 is better:
More tracks
Track editor
Night
Rain
Rally
Snow
Nascar
Formula 1
Animated pit
1000 cars ( standar aren't bad at all)
Sound for mny cars
Physics
Cars tunic and not visual tuning
Premium detail
Ring detail such as nurburgring

Forza 4 only have sound, visual tuning, career, online!!!
Why you prefer it...?

And it have also good damage
 
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I have played forza 4 again and it's so unrealistic, don't gonna be ignorant again...
Well GT5 is better:
More tracks
Track editor
Night
Rain
Rally
Snow
Nascar
Formula 1
Animated pit
1000 cars ( standar aren't bad at all)
Sound for mny cars
Physics
Cars tunic and not visual tuning
Premium detail
Ring detail such as nurburgring

Forza 4 only have sound, visual tuning, career, online!!!
Why you prefer it...?

Where's that video evidence, buddy?

Are you home yet?
 
Although I posted positive verdict of F4 previously, I have stopped playing it and I am back with GT5. I hate the the FFB in F4. I will try to adjust them more later but I just do not like wheel going feather light in understeer. Also steering is still not linear. There is almost like dead zone in the middle where wheel rotates slower over it. These two facts ruin the feeling of tires being connected to the road.
Rest of the game is good but that is just not enough for me.
 
I have played forza 4 again and it's so unrealistic, don't gonna be ignorant again...
Well GT5 is better:
More tracks
Track editor
Night
Rain
Rally
Snow
Nascar
Formula 1
Animated pit
1000 cars ( standar aren't bad at all)
Sound for mny cars
Physics
Cars tunic and not visual tuning
Premium detail
Ring detail such as nurburgring

Forza 4 only have sound, visual tuning, career, online!!!
Why you prefer it...?
Forza 4 overall is a very consistent game with way better implemented features than GT5.

The track editor is useless. Both rain and rally are awful in every aspect. So is snow. And I'm not even going to bother commenting on Nascar. The standards are just pure missmanagment from PD's side and should've never been there in the first place. The damage model is laughable and still behind FM4. So are the physics to be honest. Both car tuning and visuals leave a lot to be desired in comparision to Forza. Premium details mean nothing when everything else is of mediocre quality for such an AAA title as Gran Turismo.

Quantity over quailty is how one would most likely sum up GT5 whereas the oppsite is applies for Forza.

The only thing that keeps me playing GT5 from time to time is drifting online, but that's coming to it's ends as well for me due to grinding for credits.

Forza 4 is this generations best car and racing game. No doubt.
 
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Track editor
Night
Rain
Rally
Snow
Nascar
Formula 1
Animated pit

If PD had cut that feature list down to two or three and actually implemented them properly and done them justice rather than the half assed attempt they made at most of them you might have a point. But they didn't, they tried to cram in as much as possible and ended up doing none of them justice.
 
Sselecta
Forza 4 overall is a very consistent game with way better implemented features than GT5.

The track editor is useless. Both rain and rally are awful in every aspect. So is snow. And I'm not even going to bother commenting on Nascar. The standards are just pure missmanagment from PD's side and should've never been there in the first place. The damage model is laughable and still behind FM4. So are the physics to be honest. Both car tuning and visuals leave a lot to be desired in comparision to Forza. Premium details mean nothing when everything else is of mediocre quality for such an AAA title as Gran Turismo.

Quantity over quailty is how one would most likely sum up GT5 whereas the oppsite is applies for Forza.

The only thing that keeps me playing GT5 from time to time is drifting online, but that's coming to it's ends as well for me due to grinding for credits.

Forza 4 is this generations best car and racing game. No doubt.

So what your saying is gt5 has sound ideas but was implemented poorly?
 
No

I have played forza 4 again and it's so unrealistic, don't gonna be ignorant again...
Well GT5 is better:
More tracks
Track editor
Night
Rain
Rally
Snow
Nascar
Formula 1
Animated pit
1000 cars ( standar aren't bad at all)
Sound for mny cars
Physics
Cars tunic and not visual tuning
Premium detail
Ring detail such as nurburgring

Forza 4 only have sound, visual tuning, career, online!!!
Why you prefer it...?

Go and re-read the first post of this thread again and actually present something that resembles a structured discussion rather than a list of unsubstantiated claims.

What I am rather concerned about is that you are repeating the same thing over and over again:

GT:
-Snow race - Unused in A-spec
-rally race- Unused in A-spec
-dynamic weather condition - which drops the frame rate to below 30fps
-night racing - - which drops the frame rate to below 30fps and has headlights that don't work as they should
-nascar - without actual NASCAR regs or races
-f1 race without actual F1 regs or races
-graphism - if you mean graphics then yes, with a premium car on a premium track nothing touches it, but that's a small percentage of the total
-sound ( just compare it with forza after patch 2.02, you are all saiying that it's better because all cars sounds like a ferrari enzo) - I have, it still doesn't compare
-physic - I will get to this in a minute
-Driver suits - Pointless in my opinion
-number of cars ( a lot of standart car are good looking) - and more are not and the interiors are nothing of the sort
-detail of tracks like the nurburgring - Yep the 'ring is better, but paying for Route X hurt
-b-spec - Pointless in my opinion
-Better AI after patch 2.00 - and still leaves a lot to be desired
-Tracks editor - nice and it will be interesting to see how it goes
-better smoke effect - which drops the frame rate to below 30fps and pixilates the hell out of cars

Forza:
-Better Tuning - and it works like the real world
-autovista (but only with some cars) - and is pretty but pointless
-drag racing - and is still not done right, but better than nothing
Now the main one of these I care about is the physics, so please take a look at this post....

https://www.gtplanet.net/forum/showthread.php?p=6469660#post6469660


... and recreate the second video clip in GT5 and then when you can't come back and tell me how GT5 still has the better physics engine.

Thanks

Scaff

Yet you are still to actually provide any proof and then can actually turn around and say:



If you have proof...
It's rather ironic that we are still waiting for you to provide proof on quite a number of things, proof that you have promised to deliver as soon as you get home.

The outstanding burden of proof on a number of things currently rests with you.

Oh and stop double posting - I'm utterly sick of merging them for you, please use the edit button in future.


Scaff
 
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I recently traded in FM3 to get Forza 4, and I am absolutely hooked. It's so much better than FM3.

A few things I like is how the world tour is improved. For example, I found mountain races in FM3 so boring but they are a lot more fun in FM4 now that they added in traffic. It's basically like street racing, which is cool. The Top Gear challenges are a fun break from racing as well.

But I really love how rewarding the game is. I absolutely love Rivals mode, which is basically Forza 4's "seasonal events". There are so many different events to participate in and earning money by beating other player's records is a wonderful idea. I honestly wish GT5's time and drift trials were like this. I also love how now we are able to pick a car we want out of a selection every time we level up. There are of course the usual things that I love about Forza over GT like the career mode, car selection, better visual and tuning customization, and storefront.

Overall, I think Forza 4 is a much better and rewarding experience than GT5. IMO, the problem with GT5 is that it lacks the fun that previous GT games and Forza has. What bugs me most is how short and uninspired GT5's A-spec is. And heck, I was playing GT2 prior to getting FM4 and I was having more fun playing that with a DS3 than GT5 with a wheel. It should not be that way at all.

The only complaint I have about Forza 4 is how you can only have 550 cars. That number should be doubled at least. It's good GT5 allows you to hold so many cars.
 
Scaff
Go and re-read the first post of this thread again and actually present something that resembles a structured discussion rather than a list of unsubstantiated claims.

What I am rather concerned about is that you are repeating the same thing over and over again:

Yet you are still to actually provide any proof and then can actually turn around and say:

It's rather ironic that we are still waiting for you to provide proof on quite a number of things, proof that you have promised to deliver as soon as you get home.

The outstanding burden of proof on a number of things currently rests with you.

Oh and stop double posting - I'm utterly sick of merging them for you, please use the edit button in future.

Scaff

I have think that we can know how suspensions on car but we can only know g forces
 
This thread has derailed into claims. I don't expect to see anything that makes sense or gives a good point in here.

A short comment more like statement on why I like Forza more than GT5



The feedback on GT5 is great compared to Forza ; not the physics , the feedback. The vibration and FFB feels great with the track surfaces.

Graphics - I took time to actually play this game on a HD TV and when you don't look for anything wrong they look ok. They are very inconsistent when you look in areas. Trackside details are mostly terrible , and the roads don't show any sign of wear in tear. The Standard cars look horrendous in the rain , and snow (Actually all do). Night racing is cool and all and the only reason why I play is for the Ring.

Features - I don't see much here. Night Racing (Weather that is shoddy) , Poorly implemented Nascar , Updated seasonals ( That is the only thing I care about , and I would rather play Forza's Rivals mode ) , Rally which is not all there , Open wheel racing (Cool) , Bspec (I don't want to watch AI race)

Sounds - Terrible

Animations - Really good but I would rather sacrifice some of the driver detail for better

Overall I think Forza wins. It may sound like I am being biased but in all honesty GT5 can't really keep up with the things that Forza has. It's been over a Year and a half since GT5 came out and they still are adding features that should have been in the game since day one. I love the game for what it is on the PS3 but when you stack it up to other race titles it isn't that good.
 
-drag racing - and is still not done right, but better than nothing.💡

Curious frase there because you can use it to try and explain some of the decisions PD made, but maybe not all of them cause there are a lot of cuestionable decisions from them.:indiff:

For example: Why the inclusion of standard cars, they look so bad, last gen, my eyes are bleeding!.. etc. Why PD!! WHy!!!? Because they are better than nothing?

Should there be a line where if you cross it then is better nothing then that?

Does that line exist? And where is it?:dunce:

GT5?:drool::lol:
 
Many people including myself are very glad they included the standard cars, as they include most of the cars I really enjoy driving. They also really don't look that bad unless you get up close for a photo or try to use the cockpit view.

Honestly, the game would be much less appealing to me and many others if Standard cars were not included, even if it allowed them to put in a few more premiums. There's just no way they could have gotten the necessary variety with only premiums in the same time frame.
 
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