It is not all right to me though. Real life videos show grass is much less forgiving in the same scenario to me as when I play GT5. Hopefully PD will make it less forgiving and closer to real life in future games.
Could you please explain to me exactly how watching videos has given you an idea of how a car feels and the myriad of possible behaviour traits that exist in reality as a result of doing so?
Again I didn’t say that but said they are the opinions I would value the most.
Videos are hard proof of what happens in given scenarios. You can see what caused the car to spin as you can see driver input and what followed. You can also see if the road is dry or wet. Some videos also have onboard telemetry. With all this in mind, you can generally get a good idea. If you then compare like to like scenarios to the game, you can see that GT5’s grass is forgiving in the same scenarios.
I can also see how it works for you. Dismiss a large selection of real life videos in favour of what you experienced in real life.
I haven't dismissed the videos at all, what I have said is that they do not replace real world experience and I questioned why you place them above it.
I've also raised a concern about how they are used in a bias manner to try and prove a point. Let take a better look at the first MR2 video as it illustrates this very well.
Now you have said that a fully loaded rear (I presume you mean driven rear by this) hits grass it should cause a problem for the driver.
I agree with this actually. I should have really said it does a reasonable job of simulating what happens when you put a rear loaded tyre on the edge of grass. However in the game it is not violent as it should be and too controllable.
So why didn't this cause a loss of control..
...that's a loaded rear on the grass. I know it must be because its not on the grass enough. How about this one...
or this one (silver MR2 on the right in front)
or this (same silver car)
All of those drivers put a driven rear tyre, most under acceleration on grass, none of them lost control. The only crash in that video was the result of a control loss on track that ended up on the grass.
So no I don't dismiss the video 'evidence', but what I do actually do it watch it fully.
Consistently? Grass is very consistently modelled in GT5 from my experience so if that is the main issue, surely you will like how it is implemented in GT5. I wouldn’t be surprised if it is the same everywhere. GT5 does have different corners and rumble strips which may cloud your judgement in that it is too slippy in places though. GT5’s grass only becomes slippy in scenarios very similar to the Tech Art Porsche video I posted. Otherwise it is more or less as good as tarmac if you have two wheels on grass in majority of road cars in the game. If you put into perspective Forza grass is probably less forgiving for performance aspects as if I remember correctly, the grass slows you down when you go on it, I mean before the magic stuff happens. I haven’t tested Forza’s grass fully but that could be consistent too for all I know. Cheat? I don’t think it is cheating.
Most games haven’t come close to getting it right as the grass behaviour is generally a constant or very simplistic. Same goes with tarmac and games which simulate different levels of grip do it in a very simple iterative way. Grass in most games I played, makes your tyres dirty a set amount depending on how much grass you go on and generally reacts similarly. Most games generally try and simulate ideal conditions so it is reasonably realistic given the simple models so far. All of this should become more complex in future consoles as then, there will be not as big memory, graphics and processor bottleneck as there is now. PD have to use a lot of the processor for graphics work too which doesn’t help them to advance there physics but I think if they had a lot more resources, they could still do a lot better job on the given console.
Anyway, don’t believe me and I guess if I make videos it won’t convince you then test out GT5’s grass and you will be surprised how grippy the grass edges are. That is if you drive the way the other people went off track and also how less violent it is when you get a loaded rear wheel on the grass edge compared to real life videos (I think that is due to generally the simple nature of how the grass edge is simulated and the tyre model so should improve with time when they get into more advanced simulation and even more processing power.). It might change your mind thinking that grip reduction set to real is not an anti-cheat mechanism but an actual attempt to simulate track edges like it says in the description. If you don’t find grass realistic, you can always choose the low option when running in the dry if you prefer that although that makes grass in the game even more forgiving than it should be.
I do not think GT5 is fine in this area, otherwise I wouldn’t list points in which they can improve on. GT5 does have the video gamey time penalties for corner cutting. It is good to see from before that PD are working on a flag system and hopefully they fully implement it for GT6 as well as qualifying.
Finally I forgot to mention before about you mentioning the white lines is simulated in GT5. I will check on that as I haven’t got much experience of driving GT5 in the rain. From the recent Spa wet seasonal TT though, I remember the curbs were not slippery (They probably were the same slippyness as the wet track) as they should be so hopefully PD can work on making GT series more challenging on all aspects of track edges in different conditions.
In mean modelled to act consistently as grass, not as some strange version of tarmac as it does in both titles, my apologies if that was not clear.
I also find it rather strange that you keep posting as if I don't have GT5 or don't play it, as I most certainly do and am more than aware of how it reacts in terms of grass.
You can watch all the videos you want, they will not let you know how a car feels and reacts when you transfer from track to grass. I do know how that feels, I know how it varies and GT5 doesn't get it right. I find the very fact that you agree that you can actually gain speed on GT5's grass and yet then say they do a reasonable job of grass quite amazing.
Oh and yes I am more than aware of the corner cutting penalties in GT5, the ones that will give you a penalty if someone else forces you off track, making them about as fair as Forza's sticky grass in that regard.
Scaff