I got a message from soheibV12 saying that there was an earthquake where he lives so he wont be going home after all....
Just kidding
ScaffFirst I would like you to let us know exactly what your real world driving experience is, then I would like you to explain why its not realistic. Referring not to the GT5 video side but to the real world.
The FM4 video clearly shows a change in speed at the point of the tank slapper, however without the full telemetry (which GT5 can't provide in the same detail) you don't know how much. Guess what I plan to do.
And T10 recorded what? A cat?
Can't wait, and when you do explain to me why suspension tuning in GT5 is backwards in regard to ride height (and others but we will start with that one).
Oh can I also clarify, you are saying that GT5 is more realistic that iRacing.
Scaff
I think gt5 has the most realistic physic interms of cornering speed and top end speed. Also gt5 maybe the best simulator interms of getting accurate in game circuit times vs real life circuit times.
Driving a tuned skyline and go over 300 km/h around a normal track...
ScaffReally, which model of Skyline, what modifications and what track.
Oh - it is only fair to point out that I used to work for Renault/Nissan so have a bit of experience in this area.
I would also be interested in knowing which of the two physics 'versions' (on or off line) you will be using and also your explanation as to why the two exist, along with why RWD cars don't act as they should under full throttle launches, differing cars having the same lateral-g figures of the same tyre compound and the differences we find in comparison to real world suspension tuning.
Scaff
Skyline r33 , i think 450 hp and ln a spall track
But the problem Or the fact that you think that some cars have the same lateral-g is not true (proof once at home )
soheibV12I don't have taken photo
Have camera left at house?
ScaffWhich track - the name please
Scaff
cuco33Looking at soheibV12's post #7608, and all his other posts, I wonder if he just copied and pasted that here. The language barrier didn't seem to be a problem with 7608 like we see with all his other posts
So getting back to my last post here, has anyone experienced the same types of differences between 'same' cars and a track like Laguna Seca?
Alès
Joey DA karting track? I don't think a Skyline could do 300kph on a kart track.
Oh sorry but i've done it
Alès
I just ran some pretty basic math on this, and the car would need to be constantly accelerating at more than 7.6m/s (more than 1.4 times the maximum recorded acceleration rate of the Ferrari Enzo) to even have a prayer of achieving that speed over that distance, and that's not counting the need to slow down before the corner at the end of it. Granted, that's assuming a standing start, but looking at the track map you should be able to hold 100-120kph onto the straight, so that probably about cancels out the need to slow down in my calculations...If you're talking about this track:
http://www.pole-mecanique.fr/portal/portal/polemeca/circuits/vitesse
Then the longest straight is only 335 meters, that's 1100 feet or less than a quart mile. Even if you came off that turn at 80mph, I have a feeling it would be really hard to get to 186mph before the braking point of the next turn.
You had a great post that got overlooked a couple pages back mate. Your observations were really good. I have run similarly-upgraded cars on a few of the common tracks between the games and have had similar experiences to you. A large part of the wierdness in GT5 comes from the incredibly simplistic way that the game deals with tyres and cornering load. Since the tyres are simply grip-increasing constant modifiers, it leads to some cars being significantly too fast or too slow on a given compound.So getting back to my last post here, has anyone experienced the same types of differences between 'same' cars and a track like Laguna Seca?
In GT5 on both tire compounds, when you are on full throttle passing the finish line going up the hill, by the bridge, you can maintain full throttle and until you brake hard before turn 2. Essentially I can be full throttle through turn 1 (which I barely call a turn lol).
These may be caused by the lack of proper side-to-side traction loss in GT5. This is somewhat indicated by the testing Scaff has done with the RWD launch, so it wouldn't surprise me to see that the game doesn't properly model lateral grip loss due to cresting a hill at less than a straight-on angle.The other area is through the corkscrew. In GT5 on both tire compounds, after I turn into the corkscrew I can essentially go full throttle through the rest of it without issue. In FM4 on both tire compounds I can not. I have to feather the throttle a bit, more so on default tires.
But this is better than FM's sticky grass right?The biggest issue I was having in GT5 was 2 turns that if I grazed the corner would send me spinning out as if I'm on ice.
But this is better than FM's sticky grass right?
No one's forgotten about it, the subject gets discussed on a regular basis.I can not believe everyone had for gotten all about that. So does that mean both GT5 and FM4 are tied now?
Really. I've put tyres on grass at tracks (in the real world) and very rarely does it result in spinny death, certainly not to the degree GT would have you believe.Plus in GT5 how the cars wheels drag into the grass, it simulates how it affects the cars handing if it touches the slightest bit of it.
And I've never seen icy grass on a sunny track with summer temperatures.I never seen sticky grass before except mud or dirt being in it.
I can not believe everyone had for gotten all about that. So does that mean both GT5 and FM4 are tied now?
Plus in GT5 how the cars wheels drag into the grass, it simulates how it affects the cars handing if it touches the slightest bit of it.
I never seen sticky grass before except mud or dirt being in it.
PzR SlimWatch any form of touring car racing and you will see lots of occasions when cars take to dry grass without any problem apart from a bit of lost time. Sticky grass is purely a feature to try and combat those that cheat, not ideal but necessary.