prymet1meOpinion is not fact - don't present it as such
Another played it at a friends house or at a store gamer.
Also please use the edit button instead of double and triple posting.
I'm resisting the urge to call you an idiot right now (Sorry, Scaff).
Are you serious? Too much grip in FM4 and then you mention compared to real life and drift? As opposed to GT5's drift mode where you just point and shoot? Or, how you can launch off the line in practically any car with no aids in the straightest of lines with no torque steer?
I'm not even going to bother with the video because it's pointless.
I'm resisting the urge to call you an idiot right now (Sorry, Scaff).
Are you serious? Too much grip in FM4 and then you mention compared to real life and drift? As opposed to GT5's drift mode where you just point and shoot? Or, how you can launch off the line in practically any car with no aids in the straightest of lines with no torque steer?
I'm not even going to bother with the video because it's pointless.
I was playing Forza 1 last night (yeah, you read that right) and one thing I like about that game is that you can completely remove all the mods you have done to a vehicle to revert it back to stock. That's one thing that's always pissed me off about GT, that with some modications, you're stuck with 'em. I don't know why they do this, it's not like it's unrealstic to revert a vehicle back to stock.
I don't know if it's still this way in FM4, but I hope it is.
I was playing Forza 1 last night (yeah, you read that right) and one thing I like about that game is that you can completely remove all the mods you have done to a vehicle to revert it back to stock. That's one thing that's always pissed me off about GT, that with some modications, you're stuck with 'em. I don't know why they do this, it's not like it's unrealstic to revert a vehicle back to stock.
I don't know if it's still this way in FM4, but I hope it is.
Really?GT5 physics are just better
For sound comparison:
http://www.youtube.com/watch?v=ZBSign1RFSw&nomobile=1
Really?
Take any high power rear wheel drive car, floor it from a standing start and let the car go where it wants to than tell me what happens.
Done that? Good!
Now tell me how you some how believe GT5s physics are better than real life and Forza 4...
This is what happens in real life (skip to 0:35 seconds)
This is what happens in Forza
Videos like this just remind me of how terrible GTs sound is.
For sound comparison:
http://www.youtube.com/watch?v=ZBSign1RFSw&nomobile=1
I cant see the point of the first video... is its to show how FM4 physics relate to a car with twisted chassis and F%$ suspension?
As for his video I find it quite amusing the trouble he must have had to make GT5 sound as good or better than FM4...
Especially loved how the Maccy had the same exhaust note as the R8 LMS in GT5 at a slightly higher pitch, and how almost all of the GT5 sounds were clearly the same exhaust noise being scaled up in pitch rather than actually changing like real engines do.
GT5 physics are just better
ScaffPlease do the following
The steps are easy
[*]Take a Cobra
[*]Go to any track
[*]Find a flat part and stop
[*]Hold the brake down
[*]Apply full throttle
[*]Keep the steering straight
[*]Release the brake
[*]Keep the steering straight
[*]Come back here and tell us what happens
[*]Explain exactly why this is correct in terms of real world physics.
I expect the answer to reflect how GT models tyre deformation, suspension modelling and load transfer. I don't want to even mention Forza, I want you to compare the GT5 results with what you believe should happen in the real world and explain any discrepancies.
Scaff
I can't actually... Because im not at home...
I can't actually... Because im not at home...
I can't actually... Because im not at home...
For sound comparison:
http://www.youtube.com/watch?v=ZBSign1RFSw&nomobile=1
Can I make a suggestion. If this member can't or will not carry out this test they are banned from posting in this thread.
It's got to the stage where there is no actual discussion going on anymore. I'd be more than happy to discuss the failings of FM4 with those who prefer GT5 if they were able to accept what FM4 does right and what GT5 does wrong. Then we really could have a discussion. Currently all we appear to be doing is refuting the wild claims made by some with our own measured opinion and a substantial amount of evidence.
- lack of 3rd party wheel/pedal sets, which we got A LOT more options with FM4 than past Forzas (I <3 my Fanatec CSR wheel/CSRE pedals),
- locked out of 3rd party wheels, MS is mostly to blame, not T10/FM4 but see above, and to a degree we can say Logitech/Thrustmaster/etc are also to blame as they didn't conform to MS's demands for that chip as well,
- a lot of carry over in terms of cars, including DLC that came in FM3, few new cars to the franchise,
- a lot of carry over in terms of tracks, few new tracks added to FM4 and I'm fine with carried over cars but I wished we saw more new tracks,
- a lot of carry over upgrades section, i.e VERY few new wheels added to the wheel upgrade section, lots of modding has been very similar to what you could do before, albeit some extreme cases of engine/drivetrain swaps were in fact removed,
- a lot of carry over with tuning, tuning menus are practically the same (if it ain't broke, why fix it?),
- no dynamic time, and no the few tracks that get different times of day for certain 2 heat races is not equivalent. It still is nice to have, but not the same as dynamic time of day even if GT5 does it on so few tracks (3?),
- no weather, with some PGR folks on board now I thought we'd see this added for FM4 but nope.. maybe FM5?,
- no offroad courses, especially since there's many offroad specific vehicles included on disk and via DLC,
- no pit animations,
- endurance races from past Forza games are gone, best you can do is set up online an 2.4hr race,
- their history of handling exclusive content, from LCE/VIP cars opened to public later for $ to FM3UC's exclusive cars to preorder cars specific to retailers which are now available for purchase 3 months post launch, but I hate exclusive content that normal buyers can't access so might be a personal gripe than anything. I'm fine if it's modded/tuned/painted cars but not specifically cars entirely,
- paint livery issues on some cars, yes the "stickers" aren't perfect. The Audi R18 from the last DLC you can't paint on the black areas, some cars have areas that you can't put vinyls over, some bugs like mirror effects of vinyl groups appear on other panels, you still can't put vinyls on windows, I've personally noticed sometimes where in hood view that vinyls on the hood have a glitch in it being nothing but a bunch of jagged lines flickering away on some contours of the hood,
- continued carry over of some car bugs from past Forza games, STILL not resolved (i.e. mk4 Jetta/Bora has same cluster issue since FM2!)
- no open wheel cars/visible "open" suspensions, from F1 vehicles to a Caparo T1 to Caterham 7,
- no Porsche, and still I say a big and massive 🤬 to EA for that one,
- lighting engine, which is VASTLY improved from the past (and I do mean VASTLY) is still not on par with GT5,
- server hiccups, there's been issues with servers for some time either related to server load or whatnot, you either get lag spikes racing online, your My Forza, storefront and AH areas comes down a few times per month, etc.. I had less issues online in FM2 and it seems to have gotten a bit worse with each iteration,
- the best one!! The over aggressiveness of AI going into turn 1 isn't my problem as they are trying to keep in front of you and will trade paint. It's the issue when they sometimes forget they are racing and forget to brake, like this:
or this:
and I have more examples of this behavior which I've noticed happened mostly in World Tour mode (don't recall in events list, AI seems to be harder and different)
Please do the following
The steps are easy
I expect the answer to reflect how GT models tyre deformation, suspension modelling and load transfer. I don't want to even mention Forza, I want you to compare the GT5 results with what you believe should happen in the real world and explain any discrepancies.
- Take a Cobra
- Go to any track
- Find a flat part and stop
- Hold the brake down
- Apply full throttle
- Keep the steering straight
- Release the brake
- Keep the steering straight
- Come back here and tell us what happens
- Explain exactly why this is correct in terms of real world physics.
Scaff
- the best one!! The over aggressiveness of AI going into turn 1 isn't my problem as they are trying to keep in front of you and will trade paint. It's the issue when they sometimes forget they are racing and forget to brake, like this:
I've amended your list a little to remove a minor AUP issue, however in terms of the items raised on the list I would say that its more that fair.
The only one that doesn't really bother me is the AI making a mistake every now and then and ending up off track, at least it shows some variety. What I hate is when they rejoin the track with almost zero regard to other cars.
Scaff
But... I like that...
I mean, for sure there are occasions where it is a bit "random" (so I'm not sure if it is done on purpose), but I actually thought that was a bit clever. I'd be lying if I hadn't seen that on occasion in GT5 (from people I know are good drivers, too), and I'd be lying even more if I said that I hadn't been paying so much attention to who I was racing that I missed braking zones entirely myself. It reminds me of the AI doing something similar in the TOCA games, though not quite as polished.