I've been playing Forza 4 quite a bit more lately and I can say that I enjoy it way more than GT5, the feeling of the cars just seems better to me with a controller. Things maybe vastly different with the addition of a wheel, but I'll never know since I refuse to use one.
On a side note, as you can see the part I quoted, why do you refuse to use a steering wheel?
Player7996That will never happen though.
According to Inside Sim Racing:
GT5
Physics - 12.5/15
Graphics- 9.5/10
Sounds - 7.5/10
Tracks - 9/10
Cars - 9.25/10
Fun Factor - 8.5/10
Force Feedback - 9/10
AI - 3/5
Multiplayer - 3.5/10
Damage - 2.25/5
Presentation/ ease of use - 4/5
Cost - 5/5
Overall - 83
FM4
Physics - 11.5/15 -1
Graphics- 9/10 -0.5
Sounds - 9/10 +1.5
Tracks - 8.75/10 -0.25
Cars - 9.75/10 +0.5
Fun Factor - 8.75/10 +0.25
Force Feedback - 7.5/10 -1.5
AI - 2/5 -1
Multiplayer - 4/10 +0.5
Damage - 4/5 +1.75
Presentation/ ease of use - 4/5 =
Cost - 5/5 =
Overall - 83.25 +0.25
I must say that I agree with their review on GT5 and they seem to have pretty much summed up the opinion I had on FM4 from all that Ive been able to gather on the internet (biased/unbiased filtered information)
So basicly this confirms what I already knew... both games have their strong points and complement each other... Forza seems to be the best package overall (slightly) and the most consistent/balanced game, though the AI score was a big let down for someone like me that plays offline 99% of the time... Also the physics and Force Feedback scored lower than GT5 (though also only slightly) wich leads me to believe that most people mistake their opinion and preference with facts.
I also think they should had a Career Progression Design/concept and replayability value - score (even though Fun Factor contemplates it) - because thats the area I think GT5 falls short (to have to do 11 - 24 hours races to progress to the final level is a big big flaw - among others) though I really cant coment on FM4 career progression concept/design.
I largely also agree with them, but for Physics / FFB, ignoring opinion and just looking at facts, I find it hard to reconcile their different scores considering some obvious factual differences
i.e. GT5 lacking in comparison
- Tyre width/size affects
- Tempeture accross the tyre
- Diff effect when launching RWD cars
FFB
- No torque steer input for FWD cars
- very little feel of grip transition at all
Of course, conversely, FM4 lacks in comparison
- Enhanced track surface FFB
- Car rotation physics dialled back
I think to score them so differently overall shows a great deal of 'preference' creeping in IMO, which is fine, as they only say they offer opinion and don't analyse these things.. people are allowed to prefer one over the other..
I agree with you at least on GT5 (because I havent played FM4) though FM4 (correct me if Im wrong) also lacks tyre wear and fuel load & consumption).
Also the physics and Force Feedback scored lower than GT5 (though also only slightly) wich leads me to believe that most people mistake their opinion and preference with facts.
Can I ask why you appear to be assigning ISR' score for physics a 'factual' status, when it is an opinion. no more or less of one that anyone else's.
They rate GT5's physics above FM4's, I disagree, how does that make either of us 'factual'?
What I can do is clearly demonstrate a massive hole in GT5's physics, one that indicates issues with tyre modelling and quite possibly suspension modelling. I can check again, but I'm fairly sure that ISR's better score in physics hasn't made that problem go away.
The strange thing about that flaw is that no one who rates GT5's physics as better seems to want to talk about it!
Scaff
The strange thing about that flaw is that no one who rates GT5's physics as better seems to want to talk about it!
As another example, graphics getting a better nod by 0.5 points is because they looked at the best conditions meaning premium cars on 'premium' tracks neglecting performance hits you get when you tax the console? Because GT5's standard cars don't even hold a candle to Forza 2 and Forza 2 came out in 2007.
Just 3 examples but I won't go more into it.. Not being biased here but I don't get their scores. It seems to me they didn't want to hurt GT fans and avoid backlash that they received in the past. Then again, I don't hold them as the end all be all reviewers but rather your normal fan of racing games.
Just FYI ....
ISR also has Shift2 rated higher than GT5.
For PC... you seem to forget that... and if it wasnt for the crappy codding on the PS3 with all the bugs and imput lag I would also agree on that rating. What I didnt like on that review was that they didnt mencioned that the imput lag (fixed on PC) wasnt fixed on consoles and alot of small lies and missed by then features regarding the game. Clearly giving away that they didnt spend alot of time playing it and reviewing it properly as opposed to what they claimed.
Better car costumization and tunning options than both games (alot of diferente body kits for each car, interior upgrades, etc, etc).
Much Better track list than both games combined.
Better Career mode than GT5 IMO.
Great sence of speed and crash dinamycs.
Great sounds (much, much better than GT5)
Great visual damage miles away from GT5.
Better and faster AI than both games (at least better than GT5 IMO because I cant rate FM4 AI)
Hell even the small car list (with DLCs included) is more appealing to me than the large GT5 car list.
From what I read on No Grip forums after the last community patch - better physics than GT5 and FM4.
And better graphics (running up to 120fps) than both games again keep in mind they reviewed the PC version.
I didnt forget anything. It was before the input lag patch fyi. Point is, ISR reviews are always odd. Basically if it isnt iRacing it isnt a game according to them.
While I do agree with your points of S2 (behind the ugly its a fine, fine, race simcade with tons of potential never realized), I also have to disagree with ISR and the score they gave GT5.
I agree with you, it doesnt... but suggests they are pretty much matched (somethings done better by one game and others by the other) unliked most here would like to admit. I rather like the way you present your opinion based on videos that ilustrate what you feel and realize but that doesnt seem to be the case with most that state the big disparity between the two games physics (as being a fact without presenting a solid unbiased argument to support their claims).
FM4 (correct me if Im wrong) also lacks tyre wear and fuel load & consuption
Your reply makes things clearer, so many thanks for that.
I would however suggest that from my own personal experience it tends to be those on the GT side of things (and to a degree that understandable given that this is GT Planet) tend to be the ones who state as fact that GT is a sim and Forza is an arcade title.
Scaff
FM4 does simulate tyre wear. The tyre wear is however based on a tyre that no race series uses because of the ridiculous life span of the tyre.
And fuel consumption is rather basic but it's there and when you're lower on fuel, your car is a little faster.
I dont think that anyone in is right mind you call this instalement of Forza an arcade title... unless he is somewhat of an idiot. Though IMO GT5 also cant be called a true Sim, to be so IMO it still has a long way to go and that may be the case of Forza also.
Thanks for clearing that up, I didnt know that... so tyres do heat up and wear off to the point of loosing some grip? and is there an option to turn in on or off?
Quite agree, well said.I dont think that anyone in is right mind you call this instalement of Forza an arcade title... unless he is somewhat of an idiot. Though IMO GT5 also cant be called a true Sim, to be so IMO it still has a long way to go and that may be the case of Forza also.
Oh yes and its a major factor in tuning.Thanks for clearing that up, I didnt know that... so tyres do heat up and wear off to the point of loosing some grip? and is there an option to turn in on or off?
When discussing graphics you look at the whole package, not just when the stars are aligned, like only seeing premium cars on premium tracks. Look at standard cars, standard tracks, when game taxes hardware and dips as low as 16fps as tested by pros in the field while screen tearing. Personally as much as I like seeing how gorgeous a game can look I always pick performance > prettiness. I never had consistency as a variable but I also pick consistency of a game's features and modes > prettinessGraphics anyone can judge without playing the games... and I can tell you that GT5 seems to have a slight egde and I pretty much agree with that score... as for the premium/standard cars in the graphic department you seem to forget that they have a cars category and that FM4 scored much higher than GT5 wich I also agree on
Neither do I and in fact there where some reviews they made full of wrong statements... just to give an example I remember they saying that the annoying voice in Shift 2 could not be switched off when that was the first thing I did when I played the game or that the same game didnt have tyre wear when it did even to the state that you could blow a tyre from overheating/wear it extremly. But still they more qualified to rate a sim than me or most of the users here.
TomI have to say, without playing Forza 4 with a wheel, I am unaware of how to the physics compare to Gran Turismo 5. But, in my opinion, Forza 4 seems to have a slight edge graphically, everything just seems more refined, whereas Gran Turismo 5 seems a bit rushed. Don't get me wrong, they're not bad by any stretch of imagination, it's just when you look at the environmental detail, for example, the tyre walls, they don't move on impact or do anything for that matter. I just feel that so many things environmentally could be improved. However, it's unlikely to happen.
GT5 physics are just better
Joey DYou might want to give the first post a read. You'll need to provide a case for your point, or at least provide some source for why you feel your claim is valid. Just pointing it out in the interest of the thread 👍