But we all know the Japanese are waaay ahead of the Americans in technology. Cars is an excellent proof of this. And games are made with technology as well.
But we all know the Japanese are waaay ahead of the Americans in technology. Cars is an excellent proof of this. And games are made with technology as well.
RE: Tyre modelling, this is a short, poor quality video I made intending to show the guys here who have not played Forza, the kind of OSD we have for seeing what the tyres are doing, also, shows off the raw sound quite nicely too. Firstly, I apologise for quality as I dont have a capture card and secondly my bad driving.
Also, puts a good case forward for why Forza is more fun.
MildAshersRE: Tyre modelling, this is a short, poor quality video I made intending to show the guys here who have not played Forza, the kind of OSD we have for seeing what the tyres are doing, also, shows off the raw sound quite nicely too. Firstly, I apologise for quality as I dont have a capture card and secondly my bad driving.
<a href="http://www.youtube.com/watch?v=ASc8jnoeuj0">YouTube Link</a>
Also, puts a good case forward for why Forza is more fun.
Forza's Creator say it himself, the game's gonna be a mix of simu and arcade, also, just tire degradation... In GT5 there are realistic grip, drift, wind effect... I can't prove it because im not at home...
Forza's Creator say it himself, the game's gonna be a mix of simu and arcade, also, just tire degradation... In GT5 there are realistic grip, drift, wind effect... I can't prove it because im not at home...
I recently drove the '95 Cobra R in F4 without aids on (except for ABS since the real-life car has that), I was able to go around some corners with full throttle applied and the controller cranked to one direction (the equivalent of full wheel left or right) even though in real-life this would have spun this or any other moderately powered RWD car out. The only way I find this is not true is it is a hairpin, but then again that is pretty much a U-turn almost and is bound to happen. This isn't a game killer for me but more of a pet peeve I should note.
Well I said I would test out these claims that it was impossible to generate oversteer just with throttle input in FM4, so I have. I tried four different cars, Mazda MX5, Merc C32, Ferrari 458 and an Audi R15. All at the first corner of TTTG East circuit reverse. I chose this circuit as the start line is very close to the first corner. All cars where in 2nd gear and I approached the corner at well below the speed that each car could take the corner in, I turned is as normal and floored the throttle. The Audi clip is from on board because the spin was instant and the start of it was not picked up be the TV view.
(the equivalent of full wheel left or right)
I'm going to have to pick you up on this. We really need more info, what corners are you talking about, what gear were you in, how many revs, what speed were you doing? A RWD car, no matter how powerful, will not always spin out under full throttle. And your claim that this only happens at hairpins is untrue. This has already been discussed and disproved here.
https://www.gtplanet.net/forum/showthread.php?p=6599121#post6599121
The thing is, it really isn't. With control pads in FM4 there is almost always a buffer that limits the amount of steering available. The only exception is when you are counter steering with simulation mode turned on.
I was playing Forza 1 last night (yeah, you read that right) and one thing I like about that game is that you can completely remove all the mods you have done to a vehicle to revert it back to stock. That's one thing that's always pissed me off about GT, that with some modications, you're stuck with 'em. I don't know why they do this, it's not like it's unrealstic to revert a vehicle back to stock.
I don't know if it's still this way in FM4, but I hope it is.
I've seen fully tubbed drag cars be brought back to stock, so I know it is realistic. All acid dipping the chassis/ body does is remove rust/ paint/ etc. from it. You can still repaint it the stock color with stock emblems, seals, etc.
As for the engine, the way I figure a different block was used, while the stock block was kept somewhere safe.
On a chassis I would agree, but I've seen plenty of acid dipped bodyshells that have done more than just remove paint/rust.
The BTCC is a classic example, the original bodyshell fro the donor car must be used, so the teams acid dip them away to as thin as they can get them. Acid dips (and sandblasting) also remove or reduce weld seams, so these kind of changes are difficult to undo.
I suppose you could replace the entire bodyshell, but not exactly a quick or cheap option.
Scaff
I think gt5 has the most realistic physic interms of cornering speed and top end speed. Also gt5 maybe the best simulator interms of getting accurate in game circuit times vs real life circuit times. Many say forza4 has the better physic engine, many say Iracing has better physics how do they know? The other so call simulator has nothing to measure gforces. I did researches on lateral acceleration for many cars and gt5 is the only simulator I see with instruments to measure lateral grip. What I found is that some of the cars are setup right in the first place so they corner faster than they should. From my experiments supercars need the comfort soft tires and no other mods to get the closer to real gforce. Sports cars need comfort medium. Racing cars need racing hard. Gt5 allow you to adjust downforce, suspension and weight, adjusting these can help you get a more accurate setup to the real car. The g meter can help you find the best tires and downforce to simulate the real gforce. Also I think you should add weight to simulate the weight of a driver. I may have said too much but I want to make it clear why I think gt5 is and can be the best driving simulator. I know it does have the best engine sounds or the best damage machanical or cosmetics but I am talking about best in giving real performance.
ScaffYour research is way off in that case, given that Forza (as in every single one of them) provides the ability to lateral and longitudinal g-force in real time and replay. It also shows the g figure across those two plains as well, not just as two values, in addition to providing far more data.
http://imageshack.us/photo/my-images/546/imag0054go.jpg/
As well as a fair bit else as well:
http://imageshack.us/photo/my-images/687/imag0053p.jpg/
http://imageshack.us/photo/my-images/546/imag0055ou.jpg/
http://imageshack.us/photo/my-images/829/imag0056kb.jpg/
And that not all of them.
Keep in mind that the more basic g-meter in GT5 has been used to show that cars that should have very different lat-g figures on the same tyre type actual have the exact same figure (such as a MINI Cooper and a Corvette).
Scaff
Again , im not at home but i know what im gonna show you
FyreandIceDo you ever go home?
Terronium-12The more you say that, and the more you continue to refer to Forza 4 as the "so-called simulator", and not to mention your desire to keep referring to GT5 as the most realistic this and that when you have absolutely no basis of comparison... you lose credibility.
I'm not even going to acknowledge the bit about iRacing because that, in and of itself, is absolutely stupid.
soheibV12http://www.youtube.com/watch?v=r9JwXaSRq9s&feature=youtube_gdata_player
Forza is clearly bad in simulation, look, it's not real how he lose grip, the drive probably disabled all aids yet. in forza, the driver doesn't change speed and yet it did not seem to be in automatic
And GT5 has record the real LFA sound
the role of the suspensions, G meter and more ... This is what I'll show you once at home.
Forza is clearly bad in simulation, look, it's not real how he lose grip
the drive probably disabled all aids yet. in forza, the driver doesn't change speed and yet it did not seem to be in automatic
And GT5 has record the real LFA sound
the role of the suspensions, G meter and more ... This is what I'll show you once at home.
Let's tackle this individually, shall we?
Might want to avoid statements like this when comparing two cars across two different games as one of the first questions that you'll be presented with is "How would you know, have you driven it before?" It's also worth pointing that both games have a lower grip/traction multiplier than the real-life vehicle. Also, a rear-wheel drive vehicle with well over 500 horses shouldn't be understeering, as it is in GT5, with the accelerator applied at near maximum unless the suspension (and tires) just don't work.
You know, I was playing GT5 earlier and I took out the Aventador and trotted around Spa for a bit with no aids, bar ABS. I went full throttle through Pouhoun, and guess what - it just understeered straight into the barricade. A 700 horse 4WD vehicle that simply would not oversteer or even powerslide no matter how much opposite lock; it would only break loose if I engaged the e-brake.
Try that in Forza on any track and tell me how that goes.
I'll give you this one - the LFA certainly sounds better in GT5. Notice the use of "sounds better" and not "sounds more realistic".
If that's going to be apart of your presentation, you're already losing steam.
I've got my own test for you: go into GT5 and purposely mis-tune the vehicle and report back how that's changed the characteristics of the car compared to normal. Then, go to your friends house and do the same in Forza 4. Tell me which one feels more realistic in that regard and why.
First I would like you to let us know exactly what your real world driving experience is, then I would like you to explain why its not realistic. Referring not to the GT5 video side but to the real world.Forza is clearly bad in simulation, look, it's not real how he lose grip, the drive probably disabled all aids yet. in forza, the driver doesn't change speed and yet it did not seem to be in automatic
And T10 recorded what? A cat?And GT5 has record the real LFA sound
Can't wait, and when you do explain to me why suspension tuning in GT5 is backwards in regard to ride height (and others but we will start with that one).the role of the suspensions, G meter and more ... This is what I'll show you once at home.