I dont like the sticky grass. I cant remember which track it was ill have to check when im on forza again there is a part near a small chicane where one wheel lightly brushed the grass and my car almost stopped dead pretty annoying.
This is basically my biggest concern with sticky grass (and other surfaces), in that it works against you because it is "too sensitive", or its area of effect is too large.
Now I know GT5's off track physics aren't perfect either, but IMO it's a lot better just by virtue of not being sticky grass. This is like how some of you players say that a game not running at 60 FPS is deal breaker for you, for me that doesn't matter as much (as long as the game is not a Power point slide show, I'm fine with 30 FPS or just under). However, Forza's sticky grass is just on the edge of being a deal breaker for me in terms of realism.
I am aware that non-asphalt surfaces can slow vehicles down in real-life, but going off-track in Forza at times is like an invisible parachute was deployed. And as mentioned earlier, you just have to be barely off track (i.e. one tire on the grass) for it to kick in. The end result at times is your opponents unrealistically catch up or overtake you because of you just brushing the edge of the track when in a real-life situation it would not be that devastating of an ordeal. I also wonder if sticky grass influences how people drive online, meaning if people would rather remain on track even if it means a collision with another vehicle just to avoid the sticky grass or if people intentionally try to run their opponents off track into it. Than there's the fact that the AI doesn't seem to be affected by sticky grass, and I don't think there is really any way you can hand wave that one away.
A compromise maybe to adjust the way sticky grass works. Here are some suggestions:
- Moving the boundary of sticky grass from right at the edge of the asphalt to some where further off track to give lee way especially for those "one tire off the track" type situations.
- Only implementing it in areas where cheating can be done, a specific example is Laguna Seca's corkscrew where it seems to be exploitable in almost any racing game by driving off into the sand.
- Having an option to turn it on or off (and maybe even bumping up the rewards a little since it encourages you to drive cleanly and not exploit short cuts).
- Implementing it only in multiplayer, since this appears to be the biggest problem (Then again, people do cheat in single player so this point could be debatable.)