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- GTP_Orido
Ah, hot version. The home of the drift king himself. Love the runs they do on Gunsai touge
Enjoy
Lots of foot work
Ah, hot version. The home of the drift king himself. Love the runs they do on Gunsai touge
Does Forza Motorsport 6 really enable you to take advantage of each of the drift initiation methods (as @Ialyrn listed)
Whilst drifting is certainly a skillset all of its own, I could do without any sign of it in Forza
When I played Forza Motorsport 4 I begged for more lift-off oversteer; it was a chore to plow through every corner without being able to properly adjust my line or steer with the throttle for the fun of it. It also contributed to make drifting brutish and lame, because it was mainly a matter of booting the throttle and steering where you wanted to go. Throttle = drift. No throttle = no drift. The physics-defying countersteer could mop up a lot of carelessness.
I did notice more oversteer in FM5, but countersteer still resulted in unexpected (inaccurate) drift trajectories. Does Forza Motorsport 6 really enable you to take advantage of each of the drift initiation methods (as @Ialyrn listed) with the intuitive flexibility of a sim like Enthusia, or is it at least making strides in that direction?
"FR cars are not prone to lift off oversteer in real life"...my old E30 would oversteer if you drove it the way we play these games, and it would be an E class car in a Forza game. Ditto for the Legacy, actually, until you get on the power.
Perhaps broken is the wrong word to use..... Lets put it this way. The intended device that sim steering is supposed to be used with, is with the xbox control pad; not a wheel. The wheel doesn't use the hidden controller aids in normal steering like the default xbox controller does (bolded because you keep ignoring this part, please dont, it is important to what I am discussing here with you). So by turning on sim steering while using a wheel, it makes everything hyper sensitive at the wheels center. As I said hours ago in a previous post, the controller emulates 180° of steering lock to lock. And sim steering, at its core, is designed to work with that particular device and its emulation of 180° of steering rotation.
is the counter steering, it's not like it is on the controller were it won't let you push past the optimal angle too much, but it amplifies your input so you never have to use the full 450 degrees in either direction, it effectively halves the needed input so if your counter steering the wheel range is effectively reduced from 900 to 450 (225 degrees either direction)
a weight transfer dampener if you will
Okay guys, so bottom line: SIM steering on a wheel in Forza works fine (as you would expect it to compared to RL) but the only problem is FFB? Everything else functions as it should?
If you want to test it out do a small drift and hold your wheel at the point of countering the slide, then hold the wheel in that position and don't let it move and smash the brakes on and let the car come to a compleate stop, watch the input in the telemtry change as the car stops or pulls out of the drift.
Edit: here is an old direct comparison (from forza 4) that shows how much steering reduction happens when oversteering on normal steering
In FM5 and FM6, that is not what happens at all. And just to show you that I did what you suggested, here is the video I recorded. It is live gameplay, not from a replay:
Snip
How ever it was in FM4, or other previous versions of Forza Motorsport, has no baring on how it is now in FM5 and FM6. This glitch was there at the start of FM5, but T10 patched wheel support pretty quickly in the 2nd title update (Shame they didn't remove the FFB deadzone at the wheel center, which is still there in FM6). I remember the 900° glitch when FM5 released, as Spitsy had to use it in their early FM5 drifting videos for proper 900° steering with the TX wheel. By the time I had purchased a TX wheel, this had already been fixed and was no longer an issue.
By the way Blue, did you ever get that input lag issue sorted out you was having? Curious to know if it was your TV in the end.
Interesting, is it possible on the g920 to adjust the rotation using the secret methods on the wheel itself (like with the g25/27)? If your not sure what I'm talking about have a look at the hardware section of this forum, there is I stickied thread that has a list of undocumented wheel setting on the Logitech wheels. If it works you may be able to get the glitch working with the shifter as well.Edit 1: You can still glitch with Sim steering turned on though. I tried the glitch in both steering modes just in case, as I wanted to make absolute certain. If you unplug the USB cable on track with sim steering, it removes the hyper sensitivity at the center. Makes no difference in Normal steering however.
I wont be doing this while playing Forza however, as I lose the ability to use the H-shifter.
Well I'm glad it has helped, I like having these discussions. I know I can be very stubborn but what you have said and showed me looks promising but I won't be 100% convinced until I can test it myself.Edit 2: I do have to thank you though Blue, trying to recreate the FM4 900° glitch has actually improved the Force feedback feel somewhat. So the glitch does still work in part I guess, just not with the steering itself in normal steering with 900°. I was having issues drifting with anything other than stock tires, as with a better compound, it felt like there was a ton of FFB damping and the wheel would not self rotate at all. It would also feel very notchy. Since unplugging the wheel and plugging it back in again with Forza running, I can drift with the sports tires again. So with you having this discussion with me, as actually helped me out in an unexpected area. So thank you for that.
Interesting, is it possible on the g920 to adjust the rotation using the secret methods on the wheel itself (like with the g25/27)? If your not sure what I'm talking about have a look at the hardware section of this forum, there is I stickied thread that has a list of undocumented wheel setting on the Logitech wheels. If it works you may be able to get the glitch working with the shifter as well.
I have tried quite a few different button combinations on the wheel, but it doesn't appear to have any hardware adjustments at all, which is a shame. Regardless of that however, the wheel is actually quite good on the Xbox one. The PC drivers are a bit naff at the moment however, but I will just use my G27 on there.
Yes,
When people talk about the update in forza 4 that 'broke' SIM steering it didn't break it at all, It fixed it to be the way it was intended (if your curious as to what it fixed it removed the counter steering aid i was talking about previously although aid is probably not the right wording as it's more of a bug that reduces the steering range when oversteering) this bug or aid or whatever is still present in normal steering on all forza games, including horizon.
Normal steering feels more natural because of the assist that reduces the weight transfer but this assist doesn't change the physics, as you can do exactly the same thing on Sim steering (its just extremely difficult or near imposible to het a feel for though) as the assist is merely slightly adjusting your input to avoid bad situations were huge weight transfers occur (like tankslappers, you will notice on normal steering tankslappers pretty much never happen no matter what car your in, street car with street tyres, race car with slicks, they will all only be able to rotate at the same speed as it won't allow rapid weight transfers)
If you try oversteering on normal steering in a street car vs a race car, they feel pretty much the same. If you do the same but on Sim steering you will find the street car will be far more progressive and the race car will be much more difficult as it should be.
Bottom line is if the ffb was actually accurate then sim steering would be the go to choice for wheel users
Edit: here is an old direct comparison (from forza 4) that shows how much steering reduction happens when oversteering on normal steering
Fist 2 laps are done with just the regular normal steering, then using the exact same settings but with the glitch you can see how much more wheel work is required to drift
With all due respect speedster, ffb and vibration are two seperate things entirely, Controllers don't have ffb. The level of feel you get through your controller is nothing compared to the feel you get through a ffb wheel
was getting at: F6's vibration and rumble scale is weak compared to F5, is that ALSO to blame for inadequate FFB in wheels? Was FFB better in F5? If so, that explains better mapping and programming, which translates across the board: better FFB + better vibration/rumble.
That is a shame, perhaps you could recomend it to be added in future FW as I can see it being a useful tool and pretty much all wheels have these settings not
Personally I turn off rumble
This is were the drift mode on fanatec wheels really comes in handy, just their tuning option in general are a really nice feature.I find FM6's FFB better for racing however, it just feels nicer to me, more weighted. But that quite possibly shows an issue, as T10 might have increased the FFB damping and filtering. Which would explain why the wheel isn't as great for drifting with in FM6.
Yep sure is, I would love for Logitech to have the auto-clutch feature that the TX wheel uses. When I really want to put in a quick time, then I have to ditch the H-shifter, as I always shift properly when using it. For a good fast time then I need to flat shift using a button clutch and the paddles.
Same here
This is were the drift mode on fanatec wheels really comes in handy, just their tuning option in general are a really nice feature.
I know what you mean, I hate how we can't shift without the clutch on sequential shift cars, whether it's a paddle shift car or a sequential stick race car, we should be able to shift without the need to use the clutch pedal on upshifts
Personally I turn off rumble and vibration on my wheel, so I am just getting the Force Feedback information sent to the wheel.
I find FM5's FFB better for drifting, as the wheel will self rotate far better.
I find FM6's FFB better for racing however, it just feels nicer to me, more weighted. But that quite possibly shows an issue, as T10 might have increased the FFB damping and filtering. Which would explain why the wheel isn't as great for drifting with in FM6.
Wait, what? You still have to use the clutch on paddle shifts? That's wierd, you shouldn't have to!
Yes, the wheel does self-rotate when you drift IRL. So F5 has the wheel input dialed in better. Do you think F6 was made with more focus on the casual racer? Just a thought.
Physics are great - but game feels easy and less nuanced compared to F5.
Which is in line with the assist options that are in Forza for the transmission (Auto/Manual without clutch/manual with clutch). As it stands the fastest way to shift up gears in Forza, is to use a button clutch and flat shift with your foot planted on the accelerator. Doesn't matter if it is on the wheel or a controller. But the Thrustmaster TX with updated firmware has an auto clutch feature, which automatically gives a press of the "B" button (clutch on the wheel while using layout 1, clutch has to be on "B" for it to work) to engage the clutch when the left/right paddle is used. I would assume it also works while using the TH8A shifter, but I cant test myself, as I do not own the TX wheel or the TH8A shifter.
This was also the same with FM4 and the CSR/CSR elite wheels, not sure about the Porsche wheels they did though. @Blue028 would have to shed some light on that one.
The wheels steering/throttle/brake/clutch inputs between FM5 and FM6 are the same, I am just talking about the FFB implementation here. There is something going on in FM6, and it feels as though there is excessive force feedback damping. This causes a force feedback wheel to rotate slower under its own power, or not at all.
I am only saying it feels like excessive damping based on how it is when I play Assetto Corsa or another sim on the PC, as the Logitech profiling software for the G27, and even for the Thrustmaster/Fanatec FFB wheels have similar options in their profiling software. Where you can adjust the Damping independently from the game software. If you set "damping" to 0% in the profiling software, then no matter what setting you have in game, it is overridden by the wheels device driver. If I have a ton of damping set in the Logitech profiling software and in game, then the wheel behaves the same as it does in FM6. Which is to say the wheel self rotates slowly/not at all. Which is not good for countersteering in general, let alone trying to drift with a setting like that. At least at 900° of steering rotation. It doesn't matter as much if you was using say 270° of steering rotation.
The great thing about the Fanatec wheels, is that some of the settings in Forza can be overridden by the wheel hardware itself. The Fanatec wheels are built with the profiling software sort of built into them, and there is a range of options available on the wheel hardware itself.
This allows the user to adjust:
1. Sensitivity (DOR).
2. Force Feedback levels.
3. Shock.
4. Drift mode.
5. ABS.
6. Linearity.
7. Deadzone.
8. Spring.
9. Damper
This is what you can get with a more premium wheel for the console, but the CSW v2 is well out of my price range atm, lol.
Which is in line with the assist options that are in Forza for the transmission (Auto/Manual without clutch/manual with clutch). As it stands the fastest way to shift up gears in Forza, is to use a button clutch and flat shift with your foot planted on the accelerator. Doesn't matter if it is on the wheel or a controller. But the Thrustmaster TX with updated firmware has an auto clutch feature, which automatically gives a press of the "B" button (clutch on the wheel while using layout 1, clutch has to be on "B" for it to work) to engage the clutch when the left/right paddle is used. I would assume it also works while using the TH8A shifter, but I cant test myself, as I do not own the TX wheel or the TH8A shifter.
This was also the same with FM4 and the CSR/CSR elite wheels, not sure about the Porsche wheels they did though. @Blue028 would have to shed some light on that one.
What's a really great wheel to get for the X1? The TX? My dream wheel would be one which has paddle shifters and a stick shift along with the ability to go to full 900 degs. Decent FFB and all. I imagine these wheels are priced anywhere between $400 and $600, correct?
Been a long day, lol.'A' button
I bought on non ffb 458 spider wheel just to see if I fancied the whole wheel thing again. I was very much into it on PS2 and 3Anything on the Xbox one that does not have FFB is not worth it if you ask me...