Don't say that word! Lol.
I reported him.
Well, I don't know if it went through (iPad app is sketchy sometimes). If it didn't no biggie the moderators frequent this thread for obvious reasons.
He keeps posting this annoying links that have nothing to do with what he claims.... the first one sends me to the youtube search page.
You see, having owned and played Forza 3 and 4, I feel slightly different about what people say about the physics in those two games.
I think people were too harsh on F3, IMO it seemed some people tried to play it off as if it played like an NFS game. While I wouldn't go as far as to say it had uber-realistic physics, I don't think it was fair to call it an arcade racer like I have seen many do.
With F4 I've already beaten the World Tour mode and am just finishing off the events I didn't get around to from the events list (level 62), but after that much time spent I just don't feel F4's physics are as realistic as GT5s. While I don't think neither game has physics that are as close as some other games out there (fabled PC sims), I feel GT5 got it better. I find F4 too "forgiving" at times, even with assists off you almost have to try on purpose to lose control of a car (this obviously excludes some high-powered monsters though). I find with some cars, it's easier to drive with assists off then in GT5 with some of the assists on in that game.
For example, I drive a '92 LX Mustang in RL which is similar to the '93 Cobra R, in F3 and F4, but I find in those two games I have to drive the car like I want to kill myself in order to kick out the back end where with real-life Fox Body Mustangs it's really not that hard, even stock.
I have read the posters here who feel F4 has better physics, but after so many hours into the game I just don't feel it. I should note this is just me and I'm not preaching this as if it was fact.
Haha, coment like this always make me laughing, in term of simulation and physic GT is 100000000000 better than forza
If GTs physics are so superior, recreate this.
Until than, your posts mean nothing to anyone.
Actually, I think I should clarify, I think it's easy to kick out a car's back end but what I mean is it's really difficult to get into an uncontrolled skid even with some super cars. The end result IMO is I feel some cars and drive train types that are difficult to drive are much easier. I guess the best way to put it is it seems there is a tad bit more grip than real-life cars would.
The other thing is I'm not a fan of how driving off track is like going through quicksand. I know this has been implemented for game balance and anti-cheating purposes, but it really kills the experience for me. Granted, GT5's off track physics are wonky but at least it doesn't instantly stop you. This is probably a subjective issue, because I know some people who like this feature.
http://www.youtube.com/watch?v=gFOv20-f-6c
I have no idea how to embed as the Youtube tags never work for me.
Out of curiosity, what do you drive with and what assists do you use?
You have no idea what the Forza video is showing, do you?
Standing start, high powered rear drive car. No steering input what so ever. The car should veer off and spin out.
Well it would be nice if you actually said what you were trying to show, as far as I'm concerned you got a Burnout just like the title of your video wanted. 👍
Well it would be nice if you actually said what you were trying to show, as far as I'm concerned you got a Burnout just like the title of your video wanted. 👍
Pre or post the last update?Actually, I think I should clarify, I think it's easy to kick out a car's back end but what I mean is it's really difficult to get into an uncontrolled skid even with some super cars. The end result IMO is I feel some cars and drive train types that are difficult to drive are much easier. I guess the best way to put it is it seems there is a tad bit more grip than real-life cars would.
As I race on-line a lot in FM4 I actually don't mind it, and find it nor more or less realistic that the super slippy grass in GT. Personally I would rather move to a proper flags and penalties system and have off-track behaviour modelled correctly.The other thing is I'm not a fan of how driving off track is like going through quicksand. I know this has been implemented for game balance and anti-cheating purposes, but it really kills the experience for me. Granted, GT5's off track physics are wonky but at least it doesn't instantly stop you. This is probably a subjective issue, because I know some people who like this feature.
the first one sends me to the youtube search page.
Sorry, Fyreandice.My video and here it is in its original context...
https://www.gtplanet.net/forum/showthread.php?p=6469660#post6469660
... attempt to recreate it as described in the original post in GT5 and come back and let us know you findings.
Pre or post the last update?
Post update the assist on simulation steering was removed and its made quite a difference.
I would however agree its still a little easier that it should be to catch a car (up to a certain point) in FM4, however its far harder to catch a car than it should be in GT5. GT5 seems to initiate a massive tankslapper almost by default.
As I race on-line a lot in FM4 I actually don't mind it, and find it nor more or less realistic that the super slippy grass in GT. Personally I would rather move to a proper flags and penalties system and have off-track behaviour modelled correctly.
Scaff
You see, having owned and played Forza 3 and 4, I feel slightly different about what people say about the physics in those two games.
I think people were too harsh on F3, IMO it seemed some people tried to play it off as if it played like an NFS game. While I wouldn't go as far as to say it had uber-realistic physics, I don't think it was fair to call it an arcade racer like I have seen many do.
With F4 I've already beaten the World Tour mode and am just finishing off the events I didn't get around to from the events list (level 62), but after that much time spent I just don't feel F4's physics are as realistic as GT5s. While I don't think neither game has physics that are as close as some other games out there (fabled PC sims), I feel GT5 got it better. I find F4 too "forgiving" at times, even with assists off you almost have to try on purpose to lose control of a car (this obviously excludes some high-powered monsters though). I find with some cars, it's easier to drive with assists off then in GT5 with some of the assists on in that game.
For example, I drive a '92 LX Mustang in RL which is similar to the '93 Cobra R, in F3 and F4, but I find in those two games I have to drive the car like I want to kill myself in order to kick out the back end where with real-life Fox Body Mustangs it's really not that hard, even stock.
I have read the posters here who feel F4 has better physics, but after so many hours into the game I just don't feel it. I should note this is just me and I'm not preaching this as if it was fact.
Sorry, Fyreandice.
I will do just that! Although I already know it's most likely not possible due to the way GT's starting physics are.
The 4th gen (1995) Mustang Cobra R isn't available to the public in FM4 yet. You have the 2000 Cobra R and 2005 Mustang GT. The other Mustangs are older than 4th gen
Okay so I got my results:
DS3:Nothing, car was practically a Sceltrix car. Slight move of the steering and then it would go.
DFGT: Car Automatically flung itself to the side due to force feedback, not sure if this can be considered legit but it done it albeit in a slightly longer time frame than the vid of FM4!
Seriously you haven't actually had any experience with Forza at all have you.So:
GT better in simulation
Physic
Features like dynamic weather condition or night
Good sound
Forza better in sound
Any way. For people who only wants to hear there cars , take forza
For people who wants simulation, dream night race and an adesome detail of the cars, take GT5
Awesome*
Awesome* sorry
GT5 looks a bit different.
GT better in simulation
Physic
I find F4 too "forgiving" at times, even with assists off you almost have to try on purpose to lose control of a car (this obviously excludes some high-powered monsters though). I find with some cars, it's easier to drive with assists off then in GT5 with some of the assists on in that game.
For example, I drive a '92 LX Mustang in RL which is similar to the '93 Cobra R, in F3 and F4, but I find in those two games I have to drive the car like I want to kill myself in order to kick out the back end where with real-life Fox Body Mustangs it's really not that hard, even stock.
I have read the posters here who feel F4 has better physics, but after so many hours into the game I just don't feel it. I should note this is just me and I'm not preaching this as if it was fact.
Just for you...
...messing around on the TG track.
Scaff
FyreandIceStill waiting for you to recreate this
<a href="http://www.youtube.com/watch?v=pUkPxQJAuOM">YouTube Link</a>
in GT5.